Annekynn

Annekynn

Joined Member # 1245444
45 Posts 244 Replies 1,180 Reputation

Well im still stuck at -910. Got well positive in single and multiplayer lan. Played LAN game, completed it, immediately joined pantheon without logging out of the game, no dice.

25 Replies 28,201 Views

So far in retail I havent been able to connect to a single multiplayer match. The ports are open in the router and verified via grc.com to be open. In the connection info log at the bottom right it often shows me that ive either successfully connected to one person or am attempting to connect to people and everyone else is listed as either waiting to connect or havent connected. If I wait long enough it will say I have disconnected from the NAT facilitator.

286 Replies 503,303 Views

Kotaku got it wrong. Brad was talking about SIMULATENEOUS connections. Thats 18,000 legit customers trying to connect at the same time and not 18,000 sales. However it certainly shows, and possibly due to the lack of a demo, that the warez copies of the game got a lot of attention.

35 Replies 20,736 Views
Reply to Favour Points in Demigod

Last I checked that was a bug with the game as normally you cant go into the negatives since you cant buy something you dont have the points for.

3 Replies 2,143 Views

[quote who="chris701" reply="17" id="2147114"]Totally biased review. The core component of the game doesn't work, but maybe it will get fixed in the future, so we will just ignore the issue?[/quote] The core component worked fine in beta prior to launch. It certainly is done and developed. Severe backend problems due to traffic are most unfortunate and are being resolved per word of Stardocks president. Most big multiplayer games have severe problems at launch so this is hardly

20 Replies 9,416 Views

The following thread summarizes well some of the balance problems: https://forums.stardock.com/347028

5 Replies 2,082 Views

From Stardocks president: "The challenge we're running into is that our NAT facilitator servers are getting hammered by the number of requests. That's the most significant issue as it results in users not being able to connect to each other. The solution to this is partly more servers (which we're doing right now) and partly a code update to connect users without using so many resources. We expect to have this largely resolved in the next 24 hours or so. The other thing we hav

2 Replies 1,523 Views

[quote who="schloob" reply="12" id="2146480"]So basically something on par with a java chat client got overloaded.. hmm... I have a hosted site if they want to borrow my 1mb of bandwidth lol.[/quote] Well Stardock says theres 100k+ warez copies of the game hammering their server, so if the warez copy got somehow tampered with to affect their systems in a way it shouldnt have then that may atleast partially explain the problem. Bandwidth isnt an issue, hardware resources is and they sa

20 Replies 9,416 Views

[quote who="tuxdj" reply="9" id="2146473"]Did someone say MMORPG complicated? /facepalm[/quote] Nope no one said that.

20 Replies 9,416 Views

[quote who="DalzK" reply="8" id="2146471"] Hero balance needs attention as there are noticeable balance issues between the various demigods I dont get that...[/quote] Well when a General can kick an Assassins butt without even relying on their army of units for assistance there are definately balance issues. Why play an inferior hero?

20 Replies 9,416 Views

[quote who="schloob" reply="5" id="2146455"]I am not exactly a computer whiz but how is there server overload with a P2P game? Doesn't it rely entirely on user's computers to host the game? If they are lagging when just trying to connect players together and not process the game engine, that isn't a good sign.[/quote] Well its not entirely P2P as the backend servers handle the matchmaking for the online tournaments. These are hosted by Stardock and seemingly are overloaded

20 Replies 9,416 Views

Well its not entirely a game design problem as it is a back end overload problem. Certainly the game should have been better designed to prevent back end stress and it is obvious Stardock was unprepared for the mass reception as the CEO has clearly said so. So just like an MMORPG having its servers get overloaded and crash the similarities are certainly there.

20 Replies 9,416 Views

My review of Demigod is now available at GameSNAFU, enjoy. http://www.gamesnafu.com/readarticle.php?ArticleID=283 Those with short attention spans or desire for instant perfection are likely to disagree with my assesment, but anyone whos played an MMORPG at launch will understand why I see Demigod as a diamond in the rough that with some more debugging and patching will be a truly remarkable product. Reminds me of the first week of World of Warcrafts launch :)

20 Replies 9,416 Views