I propose it drain money But then people are greedy so they may cease to help the team if it means he need to pay using his gold
AnnihilatorX
Yep this is a known glitch
Some demigod relies on their energy more than others. That'd make some better flag cappers? What if you don't have enough energy and try to cap?
While I think the idea of arena with land bridges, underpasses is nice, I don't think it can be implemented. There will be problems with control and visibility. It's been mentioned in one interview that terrain is not implemented because it'd cause AI problems. Frankly I don't believe that's a huge problem but it was nevertheless mentioned. As to floating platforms linked by, elevators, ramps or teleporters... Elevators would be too inefficient. Steep Ramps would create proble
I am not an American but I had been favouring Obama becuase had find his speech quite convincing. Recently I have read a New Scientist articl about the spin in political speeches http://technology.newscientist.com/channel/tech/mg19926746.200-software-spots-the-spin-in-political-speeches.html No wonder why Obama's speech sounds more convincing. He's spin level is out of control while McCain is on the other end, i.e. 'straight talk' and less bluff. That article is a very
I've encounted Enemy Unclean beast giving me plague and ozone effect which spawns awfully loads of damage, with damage number in 2 digits. there were at least 4-5 stacked together every second. I don't know what item the AI used. When I used UB, even with attack speed items (there aren't a lot of other items to UB I can guess would give this ultra fast damage drain combo) The damage drain rate is at least 600 per second, cause the level 13 health steal spell stealing 600hp/s c
Framerate dropped on my system too Q6600 @ 3.3Ghz 4GB Ram Radeon HD4850 There's no way my computer wouldn't handle this game smoothly unless there is optimization problems or bugs.
His character model is too clean! I expect it to be dripping poision and emiting odour!
No I knew what it means, a bit of sarcasm intended
Well I'd agree not remembering your preference after respawn should classify as a bug But having tracking on by default may be intentional. I haven't had time to tried other assasins. If it's only UB then it'd be a bit strange
What's an NDA? :winks:
sorry what's the server and channel for IRC? Edit: lol nevermind I get it
[quote who="strikersgun" reply="4" id="1895750"]i hnever had slow down problems but the giant stuck thing was informed to us well before it came out[/quote] It isn't on the Beta1A notes? Unless I missed it.
Trigeminal, exact same thing happen to mine. And it lags a bit here and there. I do feel it going slower when giant comes though Because my machine is very good, it's definitely something to do with pathfinding bug I'd assume
Oh ok I roughly know why now. Basically it's something to do with surrond sound support of the SupCom engine. I hope they fix it, but chance is probably slim. I am using 5.1 srround downmixed to headphone by my speaker. This has no problems in other games. Usually it's acceptable in SupCom too. But I guess it'd mess up sometimes. The root cause is bad 5.1 surround sound support in SupCom engine. Channels audio would all be swapped. Front sound would come from back speake
I saw one of the colossal regular creep (one with big cuboid sword) getting stuck in the bottom base between the breast plate shop and the boot shop trying to get across the cliff to the top. Also, unclean beast seem to have a habit of stopping instead of walking towards a shop if you click on the shop while UB is close but not close enough to activate the shopping menu. Edit: Okay actually I don't know if it's something to do with the frozen noti
Bump This problem just occured to me in Beta1A as well. When I was attacked by many archer towers.
On the mine map, on the area around left most neutral flag, for some reason stereo output is reversed. Battle sound from East of the map is heard on the left speaker, and the sound is pronounced even though the source is far away.
Pathfinding is good when you tell the Demigod to move to ground, but not so when you tell it to move to a flag, or shop. This can be reproduced in the mine map. If you start at the bottom base, and tell your Demigod to move to capture the rightmost neutral flag, or click the Artifact shop, He would attempt to move there by going North-east, which is a dead end. However if you tell it to move to ground near the flag, that's no problem
We should have a 2D model overlaid with a white text on black background textbox with capitals " CENSORED " on Unclean Beast. Ewww
P4 3.4Ghz... well I guess it'd be alright P4 is the worst CPU design of all human history and should be shamed to hell :) Even P3 architecture is more efficient. Note that Intel Core is based on heavily modified P3.
You should have click the original Demigod icon, click uninstall and reinstall through that though. Yes you get unlimited activations. But now there are 2 Demigod icons in my games. If you do the above you won't have 2 icons.
Damn no wonder. Impulse doesn't refresh when you are on My Games page, even if you click and unclick the game. Oh well it'd take my meager 2Mb broadband 3 hours to download the update.
Update: I manage to rasterize the images with 300 dpi. What I did was to open Illustrator AI files with Adobe Photoshop. The photoshop file size becomes 500MB, vs 13MB of the AI file. This is understandable as now it's raster image instead of vector image. The layers are flattened in PS, and you lost all layers information from Illustrator. Why is it so big I don't know. But the good thing is that I can now save it as a TIF file. The color went all funny. But I discovere
yeah FFA probably won't work well. But we may be able to make an unbalanced team like 2v3 in such a king of the hill game type depending on the map design. I really like the idea of an onslaught type game though, exactly how it's done in Unreal Tournament 2004; where you must control flag by flag and non-linked flags are locked. This dynamically moves the battle focus throughout the map.