AnnihilatorX

AnnihilatorX

Joined Member # 1040878
25 Posts 202 Replies 14,806 Reputation

While I think the idea of arena with land bridges, underpasses is nice, I don't think it can be implemented. There will be problems with control and visibility. It's been mentioned in one interview that terrain is not implemented because it'd cause AI problems. Frankly I don't believe that's a huge problem but it was nevertheless mentioned. As to floating platforms linked by, elevators, ramps or teleporters... Elevators would be too inefficient. Steep Ramps would create proble

7 Replies 1,756 Views

I am not an American but I had been favouring Obama becuase had find his speech quite convincing. Recently I have read a New Scientist articl about the spin in political speeches http://technology.newscientist.com/channel/tech/mg19926746.200-software-spots-the-spin-in-political-speeches.html No wonder why Obama's speech sounds more convincing. He's spin level is out of control while McCain is on the other end, i.e. 'straight talk' and less bluff. That article is a very

4 Replies 38,302 Views

I've encounted Enemy Unclean beast giving me plague and ozone effect which spawns awfully loads of damage, with damage number in 2 digits. there were at least 4-5 stacked together every second. I don't know what item the AI used. When I used UB, even with attack speed items (there aren't a lot of other items to UB I can guess would give this ultra fast damage drain combo) The damage drain rate is at least 600 per second, cause the level 13 health steal spell stealing 600hp/s c

5 Replies 2,129 Views

Trigeminal, exact same thing happen to mine. And it lags a bit here and there. I do feel it going slower when giant comes though Because my machine is very good, it's definitely something to do with pathfinding bug I'd assume

39 Replies 6,087 Views

Oh ok I roughly know why now. Basically it's something to do with surrond sound support of the SupCom engine. I hope they fix it, but chance is probably slim. I am using 5.1 srround downmixed to headphone by my speaker. This has no problems in other games. Usually it's acceptable in SupCom too. But I guess it'd mess up sometimes. The root cause is bad 5.1 surround sound support in SupCom engine. Channels audio would all be swapped. Front sound would come from back speake

2 Replies 769 Views

I saw one of the colossal regular creep (one with big cuboid sword) getting stuck in the bottom base between the breast plate shop and the boot shop trying to get across the cliff to the top. Also, unclean beast seem to have a habit of stopping instead of walking towards a shop if you click on the shop while UB is close but not close enough to activate the shopping menu. Edit: Okay actually I don't know if it's something to do with the frozen noti

2 Replies 1,158 Views

Pathfinding is good when you tell the Demigod to move to ground, but not so when you tell it to move to a flag, or shop. This can be reproduced in the mine map. If you start at the bottom base, and tell your Demigod to move to capture the rightmost neutral flag, or click the Artifact shop, He would attempt to move there by going North-east, which is a dead end. However if you tell it to move to ground near the flag, that's no problem

2 Replies 1,158 Views

P4 3.4Ghz... well I guess it'd be alright P4 is the worst CPU design of all human history and should be shamed to hell :) Even P3 architecture is more efficient. Note that Intel Core is based on heavily modified P3.

3 Replies 3,781 Views

You should have click the original Demigod icon, click uninstall and reinstall through that though. Yes you get unlimited activations. But now there are 2 Demigod icons in my games. If you do the above you won't have 2 icons.

4 Replies 2,858 Views

Update: I manage to rasterize the images with 300 dpi. What I did was to open Illustrator AI files with Adobe Photoshop. The photoshop file size becomes 500MB, vs 13MB of the AI file. This is understandable as now it's raster image instead of vector image. The layers are flattened in PS, and you lost all layers information from Illustrator. Why is it so big I don't know. But the good thing is that I can now save it as a TIF file. The color went all funny. But I discovere

2 Replies 19,885 Views

yeah FFA probably won't work well. But we may be able to make an unbalanced team like 2v3 in such a king of the hill game type depending on the map design. I really like the idea of an onslaught type game though, exactly how it's done in Unreal Tournament 2004; where you must control flag by flag and non-linked flags are locked. This dynamically moves the battle focus throughout the map.

7 Replies 1,429 Views