Beta 3 bugs

Cronicles of one game

Here is some of the bugs I found in only one game :

(I was playing "modified abilities" humans with small galaxy)

1. Research texts - I am OK with the fact that text for a lot of the items is not written yet but there are some problems with the text that already there , for example when "Diplomatic releations" researched it shows text for "Universal translator" .

2. Scrolling not working if you move mouse to the edge of the screen , actually it working but only when you move mouse to the buttom of the screen.

3. You can "control" AI (enemy) ships - they recieve orders from mouse.

4. A lot of messages screwed up
a) "The message has arived from the Yor collective.:" - both "." and ":" used in all messages while should be only ":".
b) Sometimes scrollying the message (if it can be scrolled) causes text to "leave" the borders odf the box around text.
c) Sometimes 2 messages apear one after another , usually 2nd message in such case "defective" , example : "A message has arrived from Yor collective.: A message has arived from Yor collective %s". - yes, 2 times and with %s on the end without message content.
d) Junk in the beggining of the message instead of "The message has arrived from ...".

5. If you start creating new ship design and then after finishing it select this ship to be built it will not start to be built.

6. Sometimes when you building ships it shows "0 turns left" in main UI for several rounds and onnly then build them.
If you enter the shipyard during that time and exit it will display the number of turns left. Probably has to do something with increasing number of turns left as result of some event or resource spending reallocation.

7. When enemy atack (and destroy) your starbases the combat is not shown, the game indeed "jumps" to some part of the space (same after the base was destroyed or different I am not sure) but no combat shown.

8. After building Tir-Quan Training (wander) it still left as an option to be built in "Available projects" .

9. Sometimes I get strange location coordinates in Main interface in the middle on top like 01-2863311 ...

10. The game let "upgrade" Deep Core Mining to the Factory , not only not logical (becouse Base Factory upgradable to it) but also reduces production ...

11. After addition of new hull type (middle) the hulls can't be grouped by type (tiny/small/...) in "Design new ship" interface ("ytabs" not present) , in upgrade it looks fine.

12. At some point when clicking on enimy ship whil it was moving my race "went uder" control of the AI , the "Next turn" button was blinking all the time like someone presses, my ships was moving and built under control of AI it and after some time I ended the game ...

3,060 views 4 replies
Reply #1 Top
Well for point 10 there is some argument for allowing the upgrade as while it produces less production (10 vs 12 iirc) it also is quite a bit cheaper in maintenance. Allowing each one to upgrade to the other lets you flip between the types depending upon your needs at a given time without having to dismantle/rebuild which would take more turns for you to do.
Reply #2 Top
Lord KiRon, I think Stardock might find it helpful if you listed the seperate bugs in seperate threads in future, it makes for easier reference and other players can see which bugs have already been found and add their own experiences to that thread. It's just neater.

Good work though.
Reply #3 Top

Well for point 10 there is some argument for allowing the upgrade as while it produces less production (10 vs 12 iirc) it also is quite a bit cheaper in maintenance


Have to agree but I still think that upgrades that are not really upgrades should be either colored differently or have different sign near it to avoid unnesesery "upgrading" (when you click on upgrade automatically if it availabe, especially later in the game)




Lord KiRon, I think Stardock might find it helpful if you listed the seperate bugs in seperate threads in future


May be you right but I somehow felt a bit restrictive with flooding the forum with 12 different posts ...
It would be nice to hear StarDock position on it.
Reply #4 Top
Link

There you go.