Opening moves
from
Stardock Forums
I've seen a couple of posts from ppl who are saying they are getting killed even on Cakewalk. This got me to thinking of the first game I played. I would've killed to have a list of "opening moves" to get me started on the right track. Since everybody has a little different strategy, I figured it would be good to have a few suggestions from players who have played a while to help some of the newbies.
My opening: (I play on Challenging/Huge/Uncommon although this is a pretty standard opening for me)
~Set Spending to 100%
~Set Military Spending to 60%
~Set Social Spending to 20%
~Set Research Spending to 20%
~Increase taxes to 50%
My research order every game:
~Communication Theory
~Universal Translator
~Diplomacy
~Trade
~Weapons Theory
~Phasers
~Photons
After this, I generally research Medical Theory, since the AI doesn't seem to research it and I can tech whore it pretty well.
Build order:
Colony ships from Sol - Send them on their way with 100 million colonists and keep building them continuously until all nearby yellow stars are colonized. Then, colonize any 14 PQ planets.
Soil Enhancement
Banking Center
Embassy
I build one scout after I colonize the first planet and send it out to explore. Then I start building Constructors. I try to start building a Starbase at the highest PQ planet as soon as possible. This will be upgraded with all Trade modules when I get freighters, but now I'm looking for production modules. Gotta be able to build Wonders, Acheivements, and Trade Goods fast!
Well, that's my opening moves. Probably a lot like everybody else's but I thought it might start some discussion if anybody does anything different!
Happy Gaming!
My opening: (I play on Challenging/Huge/Uncommon although this is a pretty standard opening for me)
~Set Spending to 100%
~Set Military Spending to 60%
~Set Social Spending to 20%
~Set Research Spending to 20%
~Increase taxes to 50%
My research order every game:
~Communication Theory
~Universal Translator
~Diplomacy
~Trade
~Weapons Theory
~Phasers
~Photons
After this, I generally research Medical Theory, since the AI doesn't seem to research it and I can tech whore it pretty well.
Build order:
Colony ships from Sol - Send them on their way with 100 million colonists and keep building them continuously until all nearby yellow stars are colonized. Then, colonize any 14 PQ planets.
Soil Enhancement
Banking Center
Embassy
I build one scout after I colonize the first planet and send it out to explore. Then I start building Constructors. I try to start building a Starbase at the highest PQ planet as soon as possible. This will be upgraded with all Trade modules when I get freighters, but now I'm looking for production modules. Gotta be able to build Wonders, Acheivements, and Trade Goods fast!
Well, that's my opening moves. Probably a lot like everybody else's but I thought it might start some discussion if anybody does anything different!
Happy Gaming!