Combat Suggestion

I am currently at war with the Drath Freehold.  The screen snapshot below shows that they have 92 Snipers stacked-up in one cell (it was 93 before I killed one and decided to write this post).  Under the current combat rules, I need to attack each one of the Snipers individually because they are not combined into one or more fleets.  This is incredibly slow and tedious!  I recommend that you adopt one or more of the following suggestions:

  1. Allow players to choose to attack the ships individually (current rule) or as a single fleet, up to their logistics limit.
  2. Allow players to select one or more enemy ships in the cell that they want to attack with their ship or fleet.
  3. Allow players to repeatedly attack ships in a single cell with a single ship or fleet (this would  be similar to how fleet combat works now where ships keep attacking enemy ships until they are all destroyed or the player's ships are all destroyed).

Whatever you decide to do, you must do something to eliminate the tedium of attacking large numbers of ships one ship at a time.

Here is a link to a save that will allow you to see what I am talking about:

https://www.dropbox.com/s/3s17ww6u48l0kbi/Combat%20Tedium%20Under%201.50.374227.1.GC4Sav?dl=0

Go to the star named "Rathra" and you should be able to find the Drath Freehold stack shown in the screen snapshot below.

5,925 views 6 replies
Reply #1 Top

Oh man this is super annoying. This happened to me too. I think it's bugged too because that stack was just floating there without doing anything. Wasn't even attacking me. 

Reply #2 Top

Yeah I think if nothing else, when you attack a fleet, anything underneath it should "join" the combat (up to the logistics limit). Its a bit silly right now.

Reply #3 Top

Quoting Stalker0, reply 2

Yeah I think if nothing else, when you attack a fleet, anything underneath it should "join" the combat (up to the logistics limit). Its a bit silly right now.
End of Stalker0's quote

I think that if the attacking fleet has 20 ships and the defending has 90 the attackers should attack 20 ships, however all 90 defenders should split their attacks over the 20 attackers.

Understanding that the ships do not start in range of each other they should move to attack each other closing the range,

The fleets should move so that defensive ships move to interpose themselves to protect the higher value ships.

 

Reply #4 Top

The fundamental issue here is whether or not all ships in a single cell should become a fleet (up to logistics limit) when attacked.  My opinion is yes, they should.  If you do not want them to become a fleet then put them in different cells. The reasons behind my opinion are:

  1. How do you logically argue that, when there are multiple ships in a single cell, only one of them is actually being attacked?
    1. If only one is being attacked, what are the other ships in the cell doing?  Hoping they won't be next?  Making funeral arrangement for the crew of the ship being attacked?
  2. The game mechanics of attacking each individual ship, one at a time, sucks. It is just boring, repetitive, busy work.
Reply #5 Top

I think the A.I. has temporarily lost the right to use the word "Intelligence" in its name.  I just came across a stack of 114 Drengin fighters; no fleets, just 144 fighters all stacked-up in the same cell.  Whoever, controls the logic for determining what ships a civilization will build and what they will do with those ships needs to take a hard look at what they are doing.

Reply #6 Top

A new world record!  A stack of 222 Drengin fighters, none of which have been combined into a fleet.

I would also like to reinforce a post I saw a while ago from someone else (I do not remember who). The issue revolves around starting the invasion of a planet when the invasion is not going to be immediately successful.  If you look at the screen snapshot below as an example, Ebla II has 2 fighters defending the planet and a stack of 222 fighters in the cell adjacent to Ebla II.  I can attack the planet with a reasonably strong ship to take out the 2 fighters and then start the invasion with another fleet.  On the Drengin's next turn they will take 2 of the fighters from the stack of 222 and put them on Ebla II which ends my invasion.  This cycle will continue for 111 turns unless my invading fleet can complete the invasion immediately.

I strongly recommend that you change the logic so that, if a planet is currently being invaded, ships from the defending civilization must defeat the invading fleet before they can land on the planet. Allowing a weak fighter to end an invasion simply by landing on the planet is not a good mechanic.