How is W10 Compatibility a new feature for CFX4?
https://web.archive.org/web/20171222054502/https://www.stardock.com/products/cursorfx/
wasnt the old version already marked as W10 compatible for years by now?
https://web.archive.org/web/20171222054502/https://www.stardock.com/products/cursorfx/
wasnt the old version already marked as W10 compatible for years by now?
Windows 10 compatibility is a moving target as new features get added to the OS.
I see so CFX4 does do some new stuff with W10 I guess?
It certainly is more high dpi aware than before I know.
It is not something I was directly involved in so I don't know the specifics.
well High DPI is its own listed feature and high-DPI aware is nice.
although I hope that also includes the opportunity of vector cursors (a feature I noted as helpful ages ago along with DPI support)
I suspect vector cursors are unlikely in the same way icons remain image based. The solution typically is to simply make the images larger and scale down for lower dpis. I know CursorFX now lets you define what the native dpi of a cursor is and scales accordingly. So make a cursor at 200% scaling and it will look sharp on lower dpis too.
vector graphics are kinda images too lol ![]()
but okay, because resizing pixel graphics not only up but also down was as far as I thought a kinda lossy process.
but if cursors really need to exist as pixel graphics couldnt (theoretically of course) one create the cursor in vector, and cursorfx just render them as pixel graphics in the set size, when applying the config?
in fact when with vectors the computer can be kinda aware of what is being drawn one could have even better control of the cursor for example that the color option only apply to a specific part of the cursor or whatever, or it might make changing the cursors easier as well, since you have the components, instead of having to go with the magic wand and ideally for animated cursors you might not even have to go frame by frame
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