Are you finding too little Durantium on your maps?

I have noticed as of late that on abundant maps that there is not much Durantium on the galaxy maps. It seems to spawn a lot less frequently than the other resources such as antimatter and elerium.

 

Are you experiencing similar issues? I believe that we will need substantially more durantium on the maps for balance purposes. It also makes mass driver weapons not viable. 

33,249 views 17 replies
Reply #1 Top

Don't know my current settings on my ludicrous map, but I have as much Durantium as Prometion and Thulium, only Elerium and Antimatter are much less frequent.

Reply #2 Top

So, I looked up my settings: Resource Frequency uncommon, Asteroid Frequency occasional, Nebulae abundant, Black Hole Frequency uncommon.

Reply #3 Top

My resources are on abundant, so I can always find Duranthium.

Reply #4 Top

Quoting lyssailcor, reply 2

So, I looked up my settings: Resource Frequency uncommon, Asteroid Frequency occasional, Nebulae abundant, Black Hole Frequency uncommon.
End of lyssailcor's quote

durantium is linked to asteroid.  But even when there's plenty on the map, you really don't have enough of it :(

Reply #5 Top

Hmm, yeah not sure if this is a problem for others. I'm keeping an eye thought if we need rebalance something.

Reply #6 Top

this is not the first thread about it.

durantium is requiered for nearly every starbase upgrade.  In every game I have played since Retribution (I haven't played a lot of Crusade), I have had a huge surplus or thullium and antimatter and a shortage of durantium and promethion.

Thullium is never used in starbases and elerium is required for nearly all advanced starbase anti-missile ship defenses.

Durantium is required for mining upgrades, for advanced and omega defense, for armor and mass disruptors, etc, etc.

Never enough durantium and elerium :(

Reply #7 Top

I think the resource usage should be rebalanced again. It was once, when they changed kinetic weapons from using durantium to thulium. But the whole resource system still seems in disarray, the demand for durantium is higher than for any other element. Occasionally your demand for promethion spikes, but durantium still seems as most needed. Also weapons usage of those elements is somehow whacky. You use thulium for support modules and railguns, so you have to choose which one of those you want to have. Also last tier of missile and kinetic weapons use several units of them each, but Doom Ray costs only 1 Elerium.

Reply #8 Top

Sometimes, in the smaller galaxies, there are no examples of a resource at all.

Could we have a check that there is at least one, somewhere in the galaxy please?

Reply #9 Top

This exact reason is why I switched to a different game. I was hopeful they might add a black market or more missions are at least something to acquire resources that just didn’t spawn on the map. But you don’t know about the durantium shortage until you play synthetic. To be fair synthetic is still OP as hell if the map has the durantium you will run away with it. If it doesn’t you are boned.

 

My murderous machines have been shelved until I can figure out how to get some. 

 

Easy enough to trade off the NPCs when someone has a supply but when there is almost none or exactly none then you are just shit out of luck.

 

I really hope they address this, I love galactic civilizations but I don’t want to play 7 hours into a game before I realize how screwed I am. 

 

Reply #10 Top

While I find Durantium and Prometium to be more abundant than the other resources, there are way too many things requiring Durantium. Prometium is almost as bad, but not quite. And I'm not talking about optional stuff like prototype weapons and modules: factories, labs and starbase modules all require resources, and that's mostly Durantium and Prometium.

I've read about the black market, but it's not available in Crusade, and it's not right that the game balance suffers just because it doesn't seem as bad for people who have all the DLCs. Likewise, trading balance with AI is totally out of whack: AIs with supposedly warm feeling towards me ask about ten times the cost in goods and techs for the techs and stuff I'm trading for. This means trading for resources is also not a viable option.

If you're Synthetic or Silicon it's even worse, you've got the short end of the stick! Even with everything set to abundant it's hard to manufacture more than 1B population every 20 turns, per planet - and that's with no using these resources for other important stuff like factories!! As synthetic, I feel compelled to always choose abundant asteroids (Durantium) and abundant planets (Prometium). And then I need to reduce habitable planets to a minimum because otherwise I still get too little resouces compared to the number of planets. It's silly I have to deliberately limit my play options just to make the game balanced.  It should be the other way round: the game should adjust the balance, especially regarding core game mechanics!

In my current game, it kind of works out, but that is mostly due to the insane bonus from Xenophobic, which really needs a nerf.

IMHO there is at least one thing that needs to change: don't require resources for spammable standard buildings - at least not before age of ascension stuff. It's not like raising your factory output from +10% to +12% would be worth special resources!

Reply #11 Top

Of course the resources need to be rebalanced.   I was playing with the infinite-money bug, and I was still hurting because I simply did not have enough durantium.  Xeno Factories would still be stupid to upgrade, WITHOUT the durantium requirement.  Meanwhile, what is Snuggler Colony useful for?

 

Couldn't low-class planets have some Durantium mines?   Just like thulium mines.   Or have class-0 planets which say, "This planet has durantium," and you have to use Kiln of Worlds on it to get it.

Reply #12 Top

Quoting tetleytea, reply 11

Couldn't low-class planets have some Durantium mines? Just like thulium mines.
End of tetleytea's quote

Here you go.

Reply #13 Top

The black market doesn’t exist the galactic market place does but it has limited quantities. I was hoping they would add a second market place to make the pains of resource management a little more bearable when the map screws you. A market usable by all government but with something like X7 the cost of the regular resource so that and 1/7th the sell value. Also with resources unavailable on the regular market would be X15 so a resource missing from the market place could be brought with 15k which I think would be balanced.

 

Pro tip when trading with the npcs never try and trade for more than 1/4th of their supply and make sure to have good relations with them. It is the reason why I work hard to keep well supplied races happy with me so I can trade them for what I need. The computer will give you its resources much cheaper than the current market place but if no one has any supply you are still fucked.

Reply #14 Top

Also the government that gives bonus to diplomacy for trade routes is freaking OP use that shit as synthetic and revel in the AI love. Since morale don’t matter I use that government until I’m ready to either mass ships are start off on the warpath since the AIs love to trade doesn’t even require any work on my part.

Reply #15 Top

Quoting ForgottenSlayer, reply 13

The black market doesn’t exist the galactic market place does
End of ForgottenSlayer's quote
Well, Crusade has neither. In my current game, I went to pains to grab all Durantium and most Prometium, preferably 3 or more sources within the radius of one SB.

Also, there's plenty of SB modules giving very gratious influence bonuses without costing too much, so I use these (no matter whether I need them) to boost my AoI, and therefore Tourism income. A nice side effect is that now that habitable planets are starting to get scarce, I've already gained a couple from influence because the AI was stupid enough to colonize them.

The main use for that income is buying Durantium and Durantium/Prometium-generating SBs from the AIs. Also techs - I'm focusing so hard on mining and other industrial stuff that I'm still missing out on a number of first age techs!

Reply #16 Top

Also the government that gives bonus to diplomacy for trade routes is freaking OP
End of quote

 

Sounds like that could be my next idea for my next all Incredible AI game.

 

Reply #17 Top

Galaxy Size: Huge

Type: Tight

Galaxy Difficulty: Normal

 

Star Frequency: Abundant

Planet Frequency: Abundant

Extreme Planet Frequency: Abundant

Habital Planet Frequency: Uncommon

Pirate Bases: Rare

 

Resource Frequency: Rare

Asteroid Frequency: Common

Nebulae: Occasional

Precursor Relic Frequency: Rare

Ascension Crystal Frequency: Rare

Black Hole Frequency: Uncommon

 

Anomaly Frequency: Abundant

 

Galaxy Durantium Sources: 5

Galaxy Elerium Sources: 2 (one in space, one on a planet)

Galaxy Thulium Sources: 1

Galaxy Prometion Sources 3

Galaxy Antimatter Sources: I have over a dozen