Retribution: shipyard decay reduction not working anymore?

Is it possible that the Ideology choice Pragmatic -> Builder -> Coordinated doesn't reduce shipyard decay anymore? In my current 3.6 game max shipyard distance for full production is 6 fields before and after taking this choice.

14,700 views 6 replies
Reply #1 Top

Just stumbled over the same issue. Looks like the tool tip on Coordinated is incorrect. What it really does, is reduce the decay effect by 50%. The standard decay is 2.5% per tile of distance over 6. Coordinated reduces this to 1.25%. If you also have the Engineers Ability, the decay effect is reduced to 0 and all planets can sponsor a shipyard at 100%, no matter the distance.

Reply #2 Top

Quoting Franton, reply 1

Just stumbled over the same issue. Looks like the tool tip on Coordinated is incorrect. What it really does, is reduce the decay effect by 50%. The standard decay is 2.5% per tile of distance over 6. Coordinated reduces this to 1.25%. If you also have the Engineers Ability, the decay effect is reduced to 0 and all planets can sponsor a shipyard at 100%, no matter the distance.
End of Franton's quote
it's been this way since crusades. I used to play the slyne.

Reply #3 Top

Made sure this has been reported.

Reply #4 Top

I'm pretty sure this works as intended, in fact I like the mechanic.  The only real "bug fix" would be making the tooltip less ambiguous.

Reply #5 Top

Quoting AdamMG, reply 4

I'm pretty sure this works as intended, in fact I like the mechanic.  The only real "bug fix" would be making the tooltip less ambiguous.
End of AdamMG's quote

Yeah the main thing I included was just that we need to make sure tooltips reflect what they do. Balance changes are a separate discussion I think.

Reply #6 Top

Well I don't care whether the text or effect are fixed, but in a game as complex as this, we really don't need misleading tooltips.