Is there a way to position individual monitors with Multiplicity?

Hi!

 

I run a two PC setup on my desk. I also have 4 monitors on a "pyramid" style mount, meaning I have 3 screens across and one above the center. The bottom middle monitor is attached to the primary PC, and the left/right/top ones are attached to the secondary PC. From what I can see with Multiplicity, it will not allow me to position individual monitors, only the PCs. What this means is, I can tell Multiplicity that the secondary PC is above the primary one, but then that means I can't just mouse from the main screen to the ones on the side, I first have to move the mouse up to the top monitor and then go to one side or another. It's annoying! Is there no way for me to position the individual monitors? This seems like something it should do. Maybe I'm missing something? Help! :)

18,459 views 8 replies
Reply #1 Top

Hello,

Noted, have push your issue to CM support team.

Reply #3 Top

Seamless connections work best then the monitors aligned how the PCs are on the MP grid

Example 1:

http://sd.stardock.com/sean/JingImages/2016-05-11_1348_003.png

While not shown on the MP grid (and no option to do so), here is the monitor layout in this example:

Primary has two monitors: X-2, X-1-(Windows main)
http://sd.stardock.com/sean/JingImages/2014-12-02_0946.png

Secondary has two monitors: Y-1 (Windows main), Y-2
http://screencast.com/t/lVoOlMLfIz

X-2, X-1 (main) <--> Y-1 (main), Y-2

Also, with this option enabled:

http://sd.stardock.com/sean/JingImages/2014-12-02_0936.png

One could push the cursor right on Y-2 and have it appear on X-2. This feature essentially creates a 360 degrees of cursor movement.

Example 2:

While, again, not shown on the MP grid here is the monitor layout in this example:

Primary has two monitors: X-2 (Windows main) , X-1
http://sd.stardock.com/sean/JingImages/2014-12-02_0948.png

Secondary has two monitors: Y-1 (Windows main), Y-2
http://screencast.com/t/lVoOlMLfIz

X-2 (main), X-1
Y-1 (main), Y-2

As you can see, other than physically moving the Secondary monitors above the Primaries, I just had to change what was the main display on the Primary to have the natural transition restored.

What is not possible, but is being considered, is the ability to place any monitor anywhere. In other words, the MP grid would have monitors instead of PCs and could be moved to fit their real world placement.

Reply #4 Top

I'll see if your workaround will work for me. Thanks. I hope you guys do eventually put individual monitor control into the software though.

Reply #5 Top

I have a similar but more complex scenario. I have three computers and four monitor setup like this:

Number represents computer, 1, 2, 3 and letter represents monitors of that computer:

1A   2A   3A

1B   2B   2C

So in multiplicity I have it setup as three side-by-side computers, 1 2 3.

To switch from computer 2 to computer 3 I need to drag the mouse to the right of 2C, even though there is actually nothing to the right of it. I can't move the mouse from 2A to 3A (it just stop at the right edge of 2A).

Appreciate support for positioning individual monitors in a future version (best if Multiplicity can even pull monitor alignments from each computer's settings).

Thanks,

Sam

 

 

 

 

Reply #6 Top

So each computer must have their own monitors...  if secondary only has 1 monitor (a laptop), is there a way to have it run in 2 monitors (two different browsers for example)?

Reply #7 Top

I second the idea of multiple monitors. I run 2 pc's 4 monitors 2 tvs so if I could setup the layout to as cloesely as possible match what I use real life, I can not tell you how much more helpful and productive it would be.

Reply #8 Top

Sorry to rant, but any old nerd heads will remember "M.U.D."ding? Regardless, it's a text based MMORPG. Imagine a piece of graph paper, and somewhere on it is a single cube that has had it's border darkened. This is "room1" of "zone:Multiplicity". Each room has many different "flags" and options to enable/disable. So some rooms might have a !aggro flag which causes any NPC's who might be in that room when you enter to automatically attack you or someone within your party if you're in one.  So while each room will be completely different in this way, one thing they all have is a description explaining what the "room" you're currently in looks like, as well as any exits you see. As a creator, each room I created I could activate as many flags as I chose or left them alone entirely. The description and exits though are required. The descriptions don't have to retain any continuity room to room, as neither do the exits. For example

Room1 might have "long icicles hanging from the mouth of a cave" with "stinging arctic winds howling all around" and exits: e, w, se. Going e into room2 might read of a "humidity so thick you can barely breath" and the only exit ne or something other then the exit from which you just entered from. Though uncommon, the room might not have any exits at all and without the proper gear, spell or friend you're just stuck until you die from thirst or starvation.

So that very long & mostly irrelevant explanation about a M.U.D.'s content creation is to put forth the idea that maybe we could use a similar configuration where users could choose how many monitors (rooms) to add in their setup (world) and what each direction (exit) leads to on each monitor (room). Using my setup, 2 PC's each having 2 monitors and 1 TV. Each TV is just considered MON3 for it's PC and the alignment doesn't matter. For visualization purposes though each setup consists of a large TV mounted above 2 medium monitors that combined match the TV's width. Both PC's have their main monitor on the bottom left, and their setups are side-by-side with PC1's on the left and PC2"s on the right. It doesn't matter which device I add, PC1 MON1-3 or PC2 MON1-3 because I could designate each direction (exit) on that monitor to go where I want on any of the 6 monitors in use among the 2 PC's. So still using my setup, trying to keep it simple but make an example, I could place PC1 MON3 to have the top, top/left, left, down and right directions lead to "nothing" causing the mouse pointer to hit a dead end. For whatever reason that works for me, I could keep the bottom right exit within the same setup by leading it to the bottom/left of PC1 MON1 or any of it's entry points. Then I could have my final direction of top left enter my second PC setup by appearings on PC2 MON1 from whichever entry point I choose. Point is basically we could have complete control of where our borders lead us allowing us the ability to as closely as possible match our real world alignment, or try and find creative paths through our multiple systems and monitors that helps us be more productive or look cool.