Direct X 12 and Gal Civ III.

In the recent article from (A)list about our upcoming expansion, Brad makes a point of mentioning that the engine we have is native 64bit and Direct x 11. 

This is what I have always wanted and i am very happy about it! 


Like every kid we see the next big thing, that being DX 12. I know we have a custom engine, will it ever be possible to use Dx12 with GCIII or would the re-write of the engine just not be economically feasible? 


Its not a big issue actually, DX11 is amazing. However Brad sold me via the Ashes videos on how good DX12 is for games and having differing cards. 


This is just a question really directed to the folks at Stardock who know if its possible not if its ever gonna happen. 


Best, 

27,819 views 7 replies
Reply #1 Top

I'm just glad they are getting rid of the support for DX10 

 

DX12 would be great, but there are a lot of people that...


A. don't have Windows 10

B.  Don't have Vid Cards that support DX12


Reply #2 Top

 Yea and from what I see it may require a separate EXE, like they are doing with Civ VI. 

Reply #3 Top

Two seperate programs one for direct 12 would be nice.

Reply #4 Top

Vulcan. 

Reply #5 Top

Quoting TheFunMachine, reply 4

Vulcan. 
End of TheFunMachine's quote

+1

Reply #6 Top

Vulcan or DX12, either would be fine but the question on my post since the engine is custom is it even feasible to (on down the line) get GCIII to utilize it?

Reply #7 Top

Quoting Larsenex, reply 6

Vulcan or DX12, either would be fine but the question on my post since the engine is custom is it even feasible to (on down the line) get GCIII to utilize it?
End of Larsenex's quote

 

Without speaking for SD, it would likely be a pretty considerable effort on either front. I recall Brad mentioning that he was interested in coding GalCiv3 for Vulcan a while back. Whether he feels the same at this point in time is another question. Personally, I would love for Galciv 3 to get a vulcan makeover. I was really impressed with what id Software were able to do with it for Doom and the net positive impact it had.