1.82 Update (Released 8/22)

Hello,

Welcome to our August update.  We've focused on addressing crashes, stuck turns, issues with the notification system, and bugs.   Please read below for info.

Overview

UI Stability improvements: We've increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will now be more stable.  We have also fixed numerous issues with the new notification system.

Gameplay: We've fixed a ship trading exploit and several gameplay bugs.  In addition, we have made some treaties free for alliance members.

Rise of the Terrans DLC: Updated campaign to use a new United Earth  "classic" ship style that better represents ships of that galactic era.  As part of that change, you now can select United Terrans ship style for your custom races and choose from over twenty new "classic" ship parts for your ship designs.  

Change Log

  • Increased the number of UI widgets by 4x. Extreme games (e.g large maps, hundreds of fleets, etc.) will be now be more stable.

  • Removed a previous change to the autosave system from 1.81 that was causing crashes and corrupting save games in multiplayer.

  • Stray particle effects from battles were traveling across the galaxy before timing out.  This appeared to be a stuck turn.  This should no longer happen.

  • Adjusted AI evaluation of the "Open Borders" and "Non-Aggression Pact" treaties such that these treaties are free for alliance members.  

  • The "ignore defense" ability (from tech such as "Shield Punch") were not properly applying their damage. This has been fixed.  

  • Gave Pirate faction traits user-friendly names since they are showing up in some campaign diplomacy reports.

  • Ships with "One-Per-Player" components are no longer tradable.  This prevents an exploit that allowed players to get around the "One-Per-Player" restriction.  These ships are disabled on the trade screen and include a tooltip explaining that they cannot be traded.

  • The shipyard button "continue making this design until further notice" wasn't checking prereqs when deciding if it should be enabled for a build queue entry.

  • Notifications no longer interfere with game inputs on the left side of the screen.

  • Notifications are now refreshed only at the start of the game and start of a new turn.  This prevents creates gaps in the list in the mid-turn.

  • When adding a ship to the build queue, the list will automatically scroll to the bottom.

  • Clicking on shipyards in the Shipyard List now centers the camera on it and select it.

  • Fixed staked ship bar scaling issues for normal and medium UI

  • Renamed generic tech tree to "Generic Tech Tree".  It was mislabeled as "Terran Tech Tree".

  • Unowned asteroid fields now say "nearest owned planet" rather than "assigned planet" in their tooltip and selection context.

  • Fixed a crash caused by alerts that have no tooltip.

  • Added tooltip to Ship Level entry when viewing single ships on the Fleet Details Window.

  • Fixed a bug where the Invite Friends dialog would do nothing if the Steam Overlay was disabled. The button is now disabled with a tooltip explaining why.

  • Fixed bug where a player who dies in a mp game but stays around to watch the other players play would send an invalid match report.

  • Mercenaries:

    • Added warning if building a starbase upgrade will consume a constructor with mercenary components on it.

    • Building a starbase using the Mercenary ship "The Crux" now provides the correct influence bonus.

  • DLC

    • Rise of the Terrans: Updated United Terrans to use a "classic" ship style that better represents ships of that galactic era.  

    • Rise of the Terrans: Added United Terrans ship style.

    • Rise of the Terrans: Added over twenty "classic" ship parts.

    • Rise of the Terrans: Fixed assorted typos.

    • Rise of the Terrans: fixed bad Xendar homeworld name in diplomatic report screen.

    • Lost Treasures: Fixed a misleading bonus description with the Atomic Polarizer event.

    • Lost Treasures: Fix incorrect description on the Elemental Extractor Lost Treasure event.


21,356 views 14 replies
Reply #1 Top

I LOVE when you guys do this stuff! 

 

Thanks very much!

Reply #2 Top

- Stray particle effects from battles were traveling across the galaxy before timing out.  This appeared to be a stuck turn.  This should no longer happen.

Fantastic, this one has been bugging me a lot.  Thanks!

Reply #3 Top

Quoting Publius, reply 2

- Stray particle effects from battles were traveling across the galaxy before timing out.  This appeared to be a stuck turn.  This should no longer happen.

Fantastic, this one has been bugging me a lot.  Thanks!

End of Publius's quote

We appreciate everyone's feedback so we could track this down and fix it.  

Reply #4 Top

Explanatory tooltips!  All of this is good stuff, but I definitely have to encourage that trend.  Explanatory tooltips!  :D

 

Now, if only I knew what a UI widget was, why I wanted more of them, and whether my insane map size games were actually unstable or was it me?

Reply #5 Top

My game has not been able to load since I installed the 1.82 update, although that was with the Star Trek mod on it. (A version of the game without it worked on another computer of mine.)

Reply #6 Top

Quoting erischild, reply 4

Explanatory tooltips!  All of this is good stuff, but I definitely have to encourage that trend.  Explanatory tooltips!  :D

 

Now, if only I knew what a UI widget was, why I wanted more of them, and whether my insane map size games were actually unstable or was it me?
End of erischild's quote

By "widget", I mean a generic UI object such as a window, icon, or line of text.  The number of game objects (ships, planets, etc.) needed to get to the problem level is really high.  Yet it was possible to reach that threshold on insane maps with hundreds of fleets, lots of factions, etc.  

Reply #7 Top

Quoting pshaw, reply 6


Quoting erischild,

Explanatory tooltips!  All of this is good stuff, but I definitely have to encourage that trend.  Explanatory tooltips!  :D

 

Now, if only I knew what a UI widget was, why I wanted more of them, and whether my insane map size games were actually unstable or was it me?



By "widget", I mean a generic UI object such as a window, icon, or line of text.  The number of game objects (ships, planets, etc.) needed to get to the problem level is really high.  Yet it was possible to reach that threshold on insane maps with hundreds of fleets, lots of factions, etc.  

End of pshaw's quote

Sounds like buffer allocations to me.  A frequent programming error.  As a hardware person who dealt with a lot of very advanced systems, I am well aware that software wranglers seldom allow for programs requiring infinite memory.  Sloppy work, that, especially considering how many programs seem to require that sooner or later.  I am just glad that, as a hardware person, it was never my side of the problem that brought down that critical supercomputer center, again.  It was always a software problem, probably buffer allocation.  Honest.

Reply #8 Top

Any chance I could hope this (1.82)  is save compatible with the previous?  Just thinking of trying the game that was giving me trouble (and I submitted stuff on).   Is there any point?   Not a big deal, but whatever.

Love to see you guys keep banging away.  Why didn't I join early.   Need brain surgery.  (I did pick up the new DLC immediately, didn't even look at it first LOL) and I have to pay!   All 5 bucks!


 

Reply #9 Top

I have no idea what the official Stardock position is, but I loaded up a 1.81 game after auto-updating to 1.82 and haven't seen any problems.

Reply #10 Top

Thanks that's all the encouragement I need. 

Reply #11 Top

Nice, I didn't see this one coming. Off to game a bit! Thanks.

Reply #12 Top

Quoting Bamdorf, reply 8

Any chance I could hope this (1.82)  is save compatible with the previous?  Just thinking of trying the game that was giving me trouble (and I submitted stuff on).   Is there any point?   Not a big deal, but whatever.

Love to see you guys keep banging away.  Why didn't I join early.   Need brain surgery.  (I did pick up the new DLC immediately, didn't even look at it first LOL) and I have to pay!   All 5 bucks!




 
End of Bamdorf's quote

We try  to make sure that old save games are compatible with each new version.  We keep a library of old save games to test out before putting out a new release.  Having said that, you need to start a new game sometimes to get the latest data fixes.  

Reply #13 Top

Clicking on shipyards in the Shipyard List now centers the camera on it and select it.
End of quote

The moment I saw this in 1.81 I knew it would get fixed in 1.82.

Any estimate on when this update will be available on GoG?

>>Addendum<<

The correct answer is "Right now." But GoG galaxy needs some UI help so it doesn't look like there is no update there until it eventually decides you need to have it installed :-(

Reply #14 Top

Update:   When I tried to load a 1.81 save game, it gave a message that it was not compatible with the current version.  Not unexpected, really.