Bugs and small suggestions

I often have the game's sound turned low or off while I listen to something else in the background, but the shipyard anchor and unanchor sounds always play at full volume.

The "very slow" options for game and research speed aren't nearly as slow as I hoped for. Can we have options comparable to Civ V's marathon pace?

Sometimes when speaking with another race via the diplomacy menu their dialog just says "So". Doesn't seem intentional.

I like to design all the ships I use myself, and so I just about always filter my ship menu by "user". A few issues with this though - The "user" menu gets populated with some of the game's default ships anyway, and (so far as I've found) there's no way to replace the default support designs. Using a custom design for starbases' "request constructor" option would be pretty great. (As would a way to cancel such requests from the same menu.) Also, I'd like a way to set this as the default menu to always have selected when opening a ship menu.

I've had a much better experience with the game since playing against custom factions that have military as a much lower priority. I still end up at or near the bottom of the power rankings, but at least I'm not at war with everyone solely because my nonmilitary focus means I'm perceived as weak. Some less warlike default races would be a nice change/addition.

More robust in-game editor options for creating custom races would be great. I'd like to be able to specify my own color schemes instead of only choosing from such a limited set, and I'd like to be able to design my own ship styles from the edit race menu.

When the interface "draw grid" option is checked, the map is much too visually busy. But when it's unchecked it's not as easy as I'd like to discern which parts of the map belong to whom. I'd like more options in this area, such a less opaque grid and/or borders that are still distinct when the map is zoomed out.


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Reply #1 Top

Thanks for the feedback. :)

Reply #2 Top

More:

One of the starbase point defense upgrades is named "CounterMeasureModule_Name".

The camera controls for viewing battles are impossible. Would be nice to see them improved.

Quick battles aren't as quick as I'd expect - it's still kind of tedious to wait for it to finish. Also, I'd appreciate an option to always use quick battles as the default.

Late-game starbase defense modules are kind of useless, even though the number of constructor modules required to fully arm a starbase is far higher than the number of modules for other bonuses. Seems like an area that suffers particularly from imbalance.

When assimilating or invading an enemy planet, often I want to change its focus entirely. Destroying all the buildings I don't need is more tedious than it needs to be. Can I have a bulldozer to just keep clicking on buildings I don't want instead of click on building -> click destroy -> next building -> etc?

On large maps it gets difficult to micromanage all of one's planets, but the governors are completely unsatisfactory for me. I can't specify things like tourism, trade, or influence focus; governors don't terraform; they don't seem to destroy obsoleted or unwanted buildings to make way for new ones that fit the focus better, which is most relevant for planets taken from an opponent; they don't seem to care very much about terrain or adjacency bonuses. Decent governor AI is surely a hard thing to get right, but I think it's too important to ignore. Especially because of how it would make AI less bad.

I feel like late-game weapon techs require a disproportionately high amount of research compared to late-game techs in other areas.

I'd have a lot of fun with tools for creating new tech trees and buildings and such for custom races. Doing it all by editing undocumented XML files is a terrible bore.

The auto explore option is kind of terrible. If I send multiple ships auto-exploring they'll usually just be right next to each other. If I send a surveyor auto-exploring I expect it to survey anomalies but it goes right past them.

AI colonizing a planet in the middle of my territory is both dickish and strategically pointless since it'll just be assimilated anyway.

Ships often have texture flickering when using symmetry and two of the same parts overlap.

I don't think it should be possible to assimilate planets which you haven't got the terraforming tech necessary to colonize them, and when invading the planet ought to be depopulated or otherwise damaged without the invader taking ownership.

I'd like a way to mod in random planet names and not just star names, "X I" and "X II" and "X III" get kind of boring after a while.