Huge Idea to revamp, and increaes the politics and U.P. part of Galciv III

I was watching Star Trek DS9 today, started downloading all the seasons since I was bored, wanted something to watch while I played Galciv III. What better thing than Star Trek DS9?

It then occurred me, how similar the Federation and U.P. is, and made me a bit sad, that the U.P. is so simplistic, and watered down compared to what it could be. 

With the focus of Ideology, helping to make friends, and or enemies, I believe the U.P. could make use of this, but before I get into that, let me start from the beginning. 

 

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At first, nobody knows of anyone in Galciv III. So what is the U.P.? Why are you suddenly magically part of it, and why are you suddenly magically in touch with every race within the U.P. yet have no clue where any of their worlds are? It doesn't make sense, is an immersion breaker, and quite honestly, game-play breaker in terms of politics.

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The U.P. and Alliances

I think a revamp of the U.P. is needed. First, to allow other "Federations" or in this case, U.P's to exist. Secondly, for them to be tied to an individual situation, cause, and group. Factions should not automatically join, but choose to join. They can also be invited by the U.P. leader, whoever it is.

 

There would be 2 new U.P.'s, 1 for each Ideology focus. No U.P. exists at the start of the game, including the current one. To found a United Planets, you must have 2 of 3 conditions met, 35-40% of your Ideology tree unlocked, and or Allied with 75% all of the same Ideology races, and or capable of paying out 40,000 credits.

Once this is done, the Ideology you are strongest in, becomes founded as a U.P. Your current Alliance members are automatically invited to join.

Note: You aren't the OWNER of the U.P. Simply the founder. This does give you diplomatic power and sway within the U.P. for decisions, giving you some bonus points in votes, but you can still be over ruled, and votes for the leader of the U.P., etc. are still given as options for votes, and forced every 50 turns, if it isn't suggested as an option sooner. 

 

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The new U.P.'s and their powers/options

New Votes: Every U.P. would have a focus. Since each U.P. is more or less aligned to an Ideology. New vote options could be made unique for each U.P. Example: If you are part of the Benevolent Ideology U.P., a vote could be offered that every member of the U.P. Pay out 10% of their income, and would add a 10% culture boost to every station owned by members of the U.P. etc.

 

Unique Star Base: Vote for a star base construction can also be offered. If it passes, every member of the U.P. every turn gives up 10% of their income until its complete. A bar would appear in a new tab under Politics -> U.P. that would show the % of funds raised.(Here you can also adjust a slider giving more than 10% every turn, but must offer at least 10%). Once the required funds are raised, the construction starts. The faction who is currently the leader of the U.P. chooses where the station goes.

 

The Station would be owned by the U.P. itself, not any single faction. It would be much more powerful than a standard station, and would give unique bonuses to that  U.P., open up even more vote options, and be an anchor for that U.P.

 

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U.P's and Wars

 

Wars within U.P.s can still happen, however, wars between U.P's can also happen. If a U.P. declares war on another U.P. all wars within those U.P.'s are cancelled. All members of both U.P.'s are then forced into a war status with the opposite U.P.

 

Wars would only start via a vote.

 

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I believe this would fill a gap and hole in Galciv III between Ideologies, Alliances, and U.P's. It would add interesting strategies, unique situations, and more in depth political situations.

 

You could still be a Pragmatic focused faction, but join a benevolent U.P., you're own trade focused faction, now also has the slight influence boost of the benevelont U.P's passive bonus's, and help. etc.

 

Or perhaps your own U.P. collapsed, and you wish to join them instead.

 

 

9,176 views 7 replies
Reply #1 Top

i like most of these ideas but a couple of questions

can i join more than one U.P could i be in the benevolent and the pragmatic up? 

can there be more than 1 pragmatic up?


and or Allied with 75% all of the same Ideology races,
End of quote

i dont like this condition
i play on huge maps and rarely does the UP even meet because the condition is player must meet something like 50-75% of the other races and i wont meet that many civs till im well into the mop up stage of the game.

i would rather it be simply, have met 2 other factions.
at one faction its merely diplomacy at 2 factions you have the opportunity for alliances  

 


Unique Star Base: Vote for a star base construction can also be offered. If it passes, every member of the U.P. every turn gives up 10% of their income until its complete. A bar would appear in a new tab under Politics -> U.P. that would show the % of funds raised.(Here you can also adjust a slider giving more than 10% every turn, but must offer at least 10%). Once the required funds are raised, the construction starts. The faction who is currently the leader of the U.P. chooses where the station goes.
End of quote

i think the faction that put the most into the starbase should have a definite say in where the starbase goes
what if a faction cannot afford to put in 10% of its wealth? 

 

 

Reply #2 Top

Quoting androshalforc, reply 1

i like most of these ideas but a couple of questions

can i join more than one U.P could i be in the benevolent and the pragmatic up? 

can there be more than 1 pragmatic up?



and or Allied with 75% all of the same Ideology races,



i dont like this condition
i play on huge maps and rarely does the UP even meet because the condition is player must meet something like 50-75% of the other races and i wont meet that many civs till im well into the mop up stage of the game.

i would rather it be simply, have met 2 other factions.
at one faction its merely diplomacy at 2 factions you have the opportunity for alliances  

 



Unique Star Base: Vote for a star base construction can also be offered. If it passes, every member of the U.P. every turn gives up 10% of their income until its complete. A bar would appear in a new tab under Politics -> U.P. that would show the % of funds raised.(Here you can also adjust a slider giving more than 10% every turn, but must offer at least 10%). Once the required funds are raised, the construction starts. The faction who is currently the leader of the U.P. chooses where the station goes.



i think the faction that put the most into the starbase should have a definite say in where the starbase goes
what if a faction cannot afford to put in 10% of its wealth? 

 

 

End of androshalforc's quote

 

1) No you can't join more than 1 U.P., both for balance reasons, and political reasons. The U.P. is considered like the U.N. for example, a group of factions, races, etc. "trying" to work together, with somewhat like minded individuals, you can't be both part of the UN, and not part of it at the same time.

 

Or think of it like World War 2. Either you're Allies, Axis, or Commintern alliance, you can't be both. While 2 of the 3 U.P's could gang up on 1, you can't be part of both, due to political standing, and personal standings.

 

2) It's a "or" condition, You don't have to be allied with 75% of them. You can do the other 2 conditions instead. Plus, that % can always change to balance it out properly, or change depending on size of map.

 

 

 

Note: While you can't join multiple U.P.'s for obvious reasons of balance, etc., that doesn't mean you can't still be extremely friendly with the factions within another U.P., trading, or even allianced normally with them.

 

For instance, I could be Allianced with 2 of my 4 Benevolent U.P. factions, while at odds with the third, while at the same time, being allied to 2 factions in the Pragmatic U.P. at the same time, as they help me in a war against the U.P. member in mine, who's wanting to pick fights.

 

However, if 3 of the 4 Benevolent leaders 100 turns down the road decide to go to war against the Pragmatic U.P. because all of them but you hate them, your alliance with the Pragmatic U.P. factions will be broken and you will instantly go into war with them, if you don't defy the vote to go to war, and only lose it with a No vote.

 

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Thanks for asking that question actually, because it only helps to solidify the political impact my suggestion could have, and how unique situations could arise. Tough decisions have to be made, and of course, choosing friends and locations wisely.

Reply #3 Top

I think there is room for what you are asking for, but it should be separate from the UP. The UP is analogous to the UN, what you are asking for is analogous to NATO. They are very different organizations that do very different things.

Reply #4 Top

Quoting peregrine23, reply 3

I think there is room for what you are asking for, but it should be separate from the UP. The UP is analogous to the UN, what you are asking for is analogous to NATO. They are very different organizations that do very different things.
End of peregrine23's quote

 

Perhaps you're right, though that's up to the developers to decide. I just hate the fact that the U.P. you're automatically thrown in, this way you not only have a choice, but can create it yourself, and let it naturally evolve. It also lets 2 groups of U.P.'s, focus on a bigger one if most of the groups end up being militaristic and the militaristic U.P. is formed much bigger than the other 2, it naturally lets the AI follow a simple logic, that the two other U.P.'s should probably gang up on the larger one if they get too big.

Reply #5 Top

I agree with most except ideology parts. I don't like that half of everyone has to be met for up to start. If you play smaller maps this is not an issue, but if your like me you have 50 players on an insane mapthks is not reasonable. I think that it would be better to have what I thought it was which is up starts at the begi king of the year after you meet your first faction. No o e is on the counci!l you haven't met. Interesting proposal about not having automatic entrance upon being met. Instead of being g allowed by the chairman maybe having aa vote would be better. You already can leave united planets maybe asking tojoin, or forming a new one should also be there.n

Reply #6 Top

This is an amazing idea.  I am imagining what it would look like to found a UP, that is an achievement for sure.  In early manuals for Star Trek it is suggested that the Federation's capital is not earth but rather Star base 1 which is at the center of the federation so no one faction is above the rest.  I would love to create a UP star base with huge increases in trade and exchange of research.

 

AS far as the UN vs NATO question.  Either works for me.  We can add this in as a NATO like option, I think diplomacy is messed up so far.  I think basic alliances should be something from the start. so this could be the research pay off, as it would require you to have significant diplomatic reasoning, cultural sensitivity, and powerful influence over others.  Wars between UP/NATO's would be epic.  Worst part of games like this is the end is boring as normally I have already beat others and I am super powerful.  This bands factions together powering them up for a huge ship super tech show down which would add to late game drama.

Reply #7 Top

The storyline goes that the Humans set up the U.P. as the diplomats of the galaxy. It's merely a forum to put forward ideas. Some of these ideas could be implemented, but perhaps as part of alliances and a different set of UP rules.