Proposed doomsday floor mechanic

As I proposed and discussed with Adam in the chat, herewith the posting on a proposed floor mechanic for the doomsday counter.

DoomsDayFloor (TurnCounter) = TurnCounter * DifficultyModifier * (1 + ThreatLevel / 10)

DifficultyModifier (conservative values):

  • Beginner: 0.50,
  • Easy: 0.75,
  • Normal: 1,
  • Hard: 1.25,
  • Insane: 1.50.

However the floor determines how far you can bring the doomsday down (from quests / 'Reduce doomsday' spell), not an automatic increase to that level. With this i mean: When the threat level increases and you are below the new floor you don't immediately jump to the new floor value.

If you are below the floor the doomsday should grow gradually toward it. Growth values can for example be determined by the difficulty level.

Doomsday below floor growth values:

  • Beginner: 1,
  • Easy: 2,
  • Normal: 3,
  • Hard: 4,
  • Insane: 5.

Which will give the following values:




Doomsday floor at threat level
Difficulty Modifier Turn 1 2 3 4 5
Beginner 0.50 1 1 1 1 1 1

0.50 10 6 6 7 7 8

0.50 50 28 30 33 35 38

0.50 100 55 60 65 70 75

0.50 150 83 90 98 105 113

0.50 200 110 120 130 140 150

0.50 250 138 150 163 175 188

  Last #910 #834 #770 #715 #667

             
Easy 0.75 1 1 1 1 1 1

0.75 10 8 9 10 11 11

0.75 50 41 45 49 53 56

0.75 100 83 90 98 105 113

0.75 150 124 135 146 158 169

0.75 200 165 180 195 210 225

0.75 250 206 225 244 263 281

  Last #607 #556 #513 #477 #445

             
Normal 1.00 1 1 1 1 1 2

1.00 10 11 12 13 14 15

1.00 50 55 60 65 70 75

1.00 100 110 120 130 140 150

1.00 150 165 180 195 210 225

1.00 200 220 240 260 280 300

1.00 250 275 300 325 350 375

  Last #455 #417 #385 #358 #334

             
Hard 1.25 1 1 2 2 2 2

1.25 10 14 15 16 18 19

1.25 50 69 75 81 88 94

1.25 100 138 150 163 175 188

1.25 150 206 225 244 263 281

1.25 200 275 300 325 350 375

1.25 250 344 375 406 438 469

  Last #364 #334 #308 #286 #267

             
Insane 1.50 1 2 2 2 2 2

1.50 10 17 18 20 21 23

1.50 50 83 90 98 105 113

1.50 100 165 180 195 210 225

1.50 150 248 270 293 315 338

1.50 200 330 360 390 420 450

1.50 250 413 450 488 500 500

  Last #304 #278 #257 #239 #223

 

Included are also the (calculated) maximum number of turns before the Doomsday reaches 500. In the above example that would mean 223 turns on insane at threat level 5.

Personally i would not mind it if the DifficultyModifier at Insane would be 3.00; that would take the maximum number of turns before before the doomsday reaches 500 down to 112 turns. :moo:
 
Since SK unit strength is also based on the doomsday counter, this would mean that the initial level multiplier for enemies can be brought down a bit so that the enemies in the beginning of the game are a bit less (overpoweringly) strong. And this would improve game scaling.

Anyone any thoughts on this?

28,048 views 6 replies
Reply #1 Top

The exact numbers aside the concept makes a lot of sense, though there are already people that don't like the fact that the doom counter puts a "forced turn limit" on their game.

I am not one of them, feeling that SK is meant to be a different 4x game than most, so I like it!

Reply #2 Top

Just make reduce doomsday 500 mana for 20% or something. Player will be unable to keep it low, but will be able to freeze it in middle level spending payloads of mana.

Quests and allies are ok, maybe just need tweaks to particular numbers.

Reply #3 Top

I like the idea of the floor mechanic. Currently it is too easy to keep the doomsday counter down.

Reply #4 Top

Thanks for the suggestion and the maths, CW!

I personally love the idea of "normalizing" the DC to the turn count, possibly in both directions. I'll bring it up to Brad, see what he thinks.

Reply #5 Top

I really like this idea. The only downside I see is the bunch of crap we are going to see from the "I hate turn limits!" crowd. Implementing this will certainly bring the possible number of turns to a lower quantity.

Reply #6 Top

Quoting abiessener, reply 4

Thanks for the suggestion and the maths, CW!
End of abiessener's quote

I promised you (in the chat) to make a forum post about it, so i did. 


Math, terrorizing people (students) all over the world. }:)

But for me:

Every now and then i do math experiments,
sometimes i do mad experiments,
and occasionally i even do mad math things.

And when those don't work out,
it is time to go manically mad and
wallow in the depressive aftermath.

But when it does work out, i tell myself: "You're the man, a real polymath". |-)