1.03 - Bunch More Bugs and Issues

1) I am not positive, but going from memory I believe this was actually fine in 1.0, and then became broken in 1.01 or 1.02. In any case, it's still broken now so I'll mention it: When making (or editing) a custom race, in the "Appearance" page, the bottom-right of the 4 horizontal selectors, "Texture 2", does NOT jump to the active value when you leave the page and come back again, or edit a difference race, or whatever. The other 3 selectors DO (Materials 1, Materials 2, Texture 1), but "Texture 2"  - the bottom-right one - does not. Whenever you come back to the Appearance page, it shows the most recent value the user had ever put it on, when it should be loading the saved/active/current value of the race currently being edited. This is very annoying when trying to fine-tune ship styles for multiple custom races.

 

2) The 1.03 patch notes said something about Specialization Techs now having correct colors in the Tech Tree after loading a save. This is not 100% true. I am still getting some, but not all, of my already-finished specializations drawn in black after loading a Multiplayer save. If I exit and re-open the Tech Tree screen, they are then colored correctly. Kinda wonky.

 

3) The right-click Go-To command for ships still can, and half the time does, cause ships to go outside their range limits when pathing to the requested destination, particularly when there are obstacles involved. In some cases with long edges and steep angles, it can be used to make ships go WAY outside their range limits. I know the devs are working hard and have alrdy fixed a ton of issues, and we're grateful for that, but this one is sloppy-looking and would be a very easy thing to fix in the code.

 

4) I built my first Research Cloisters the other day. Then I got Quantum Understanding, and went ahead and upgraded it into a Quantum Research Foundation. Here's the problem: As soon as the upgrade finished, I noticed Research Cloisters was now available in the build list again on all my other planets. I didn't try queuing one up or actually building it, but these are SUPPOSED to be "Player Achievement - One Per Player". I'm pretty sure that having both the base and upgraded versions of the building simultaneously, using two different planets, is not intended, but it looks like the game currently allows it. If so, this would be a massive exploit given the effects they have.

 

5) Colonies can still reach 100% Planetary Defense stat and be immune to invasion, and the AIs will still waste their Transports and troop populations trying... This is a game-breaking situation. Also, we *sorely* miss the MOO approach where planetary defense structures exist that fight directly in ship combat. Oh well, sigh.

 

These last three points are not bugs per se, but I wanted to mention them anyway:

 

6) Lack of Insane map size availability in Multiplayer is driving us nuts. I'm well aware several things, including sensor stacking and maybe habitable planet generation, aren't even finished being worked on yet as far as scaling for map size goes, and there may have been other technical problems as well. But this is the one thing we are primarily, desperately waiting for.

 

7) The Thalan Tech Tree is massively, ridiculously, absurdly overpowered. I'm sorry, but it is. It's SO bad I never even bothered looking at what any of the other races get in their trees. I simply selected it for my custom race as soon as custom races were enabled for multiplayer, and have been destroying everyone else on empire stats ever since. I would recommend reducing Hives to +2 production on their base effect, and even THEN you would still need to buff all the other racial trees just to compete with the Thalan one.

 

8) Speaking of Thalans, I've noticed that in every single game so far, the AI Thalan player has been doing extremely poorly. I have frequently been checking in with them to see if they have a Hive Specialization tech I can trade for, and they never do. This got me thinking that possibly, the reason for their consistently low empire scores just MIGHT be that they're not researching the base Hives tech at all. That would explain why they don't ever have a follow-on Hive Spec to trade, and why they haven't been storming the galaxy with the dominance their godly racial building provides. I could easily be wrong and this could all just be a coincidence, in which case so be it, but I would recommend checking your AI XML data for Thalan-player research decisions, and set them to always always ALWAYS research Hives first. (Though technically they'd be getting it with their Intuitive ability, just like I do heh.)

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Reply #1 Top

I'd noticed #2 also.  Immediately after loading a save and the tech tree is still mostly black, until you select a new tech to research and exit the research window.  You mention multiplayer, but it's happening to me in single player also.

Reply #2 Top




5) Colonies can still reach 100% Planetary Defense stat and be immune to invasion, and the AIs will still waste their Transports and troop populations trying... This is a game-breaking situation. Also, we *sorely* miss the MOO approach where planetary defense structures exist that fight directly in ship combat. Oh well, sigh.

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I'm not sure if its a bug.  First of all, some of the WMD choices eliminate 50% of Planetary Defenses.  As well, with which should be "rare capabilities", the elurium defense shield gives 75% plus 5% per military level, and level 3 military adjacencies to help my Prep Center.  Not hard at all to buff it to level 5, but not "easy" as well.  But that should not be able to be done on many planets unless you have A LOT of Elurium, which is hard to come by in the first place.

 

Now if you see repeated attempts, yes, AI is being stupid, as would a human doing that, and that is a bug.  I beefed a planet up to 90% (no military tiles around), and the AI tried "once" and did not repeat for the rest of the game.  I left the planet "blockaded" and turned it into a money planet.  Now I dont know if the AI learned, or if it simply didnt have pop for 100 more turns to try again, but it simply did not repeat.  It tried to gain ZOC dominance around other planets of mine, but by then I had amassed enough ships to fend them off.

 

Now what IS a bug IMO is that when you get the Planetary Defense Dome (+50%, instead of +75%) and can be built on all planets, its HARD to get to 100% Planetary Defense.  It can be done on certain planets though, especially if you are lucky with military tiles, or you put EVERY military building that can be built around it to buff it (Hyperion buildings, etc).  However, once you upgrade your Planetary Defense system to a Defense Dome, you can build ANOTHER Planetary Defense system.  I think you spotted a similar issue to this with Research Cloisters.  This makes it "not hard" to get all planets to 100% with 2-3 buildings, which is OP I think.  I opened a ticket, they closed the ticket and sent it to the devs, which tells me the Cust Service Tester handling the ticket agrees it is a bug, and will now wait for what the devs propose. 

 

Reply #3 Top


I have frequently been checking in with them to see if they have a Hive Specialization tech I can trade for, and they never do. This got me thinking that possibly, the reason for their consistently low empire scores just MIGHT be that they're not researching the base Hives tech at all. That would explain why they don't ever have a follow-on Hive Spec to trade
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If I'm reading the Thalan tech tree XML file correctly, the computer isn't allowed to trade any of the techs in the Hive line of the Thalan tech tree.

Reply #4 Top


8) Speaking of Thalans, I've noticed that in every single game so far, the AI Thalan player has been doing extremely poorly. I have frequently been checking in with them to see if they have a Hive Specialization tech I can trade for, and they never do. This got me thinking that possibly, the reason for their consistently low empire scores just MIGHT be that they're not researching the base Hives tech at all. That would explain why they don't ever have a follow-on Hive Spec to trade, and why they haven't been storming the galaxy with the dominance their godly racial building provides. I could easily be wrong and this could all just be a coincidence, in which case so be it, but I would recommend checking your AI XML data for Thalan-player research decisions, and set them to always always ALWAYS research Hives first. (Though technically they'd be getting it with their Intuitive ability, just like I do heh.)
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As Joeball123 says, they aren't allowed to trade this tech away. They ARE researching them and building them, I've seen this in my games. One reason I've noticed for the Thalan doing poorly is how much they seem to value technology over manufacturing. In a lot of games they seem to almost completely ignore building up any kind of basic military unless they are at war, the Altarans are fond of this "tactic" too, but they seem to do much better at colonising. This often leaves them as sitting ducks.