Galactic Event: 25% Reduced Ship Speed

I play on Large/Huge maps, and I find that the galactic event which slows all ship-speeds by 25% is a real hit on my enjoyment of the game.  It seems to make the game long, slow, and boring.

Is there anyway to remove that galactic event from my game?  Will I have to wait for a mod to come out?  Will the Devs remove that event on large galaxies, or at least  make that event optional?  What say the rest of you?

23,034 views 6 replies
Reply #1 Top

That particular event should be taken out.  It should be an easy fix. On the other hand it looks as if the devs will be pretty busy the next several months or so.  

Reply #2 Top

I hope this thread will encourage them to fix this issue sooner rather than later.

Reply #3 Top

I'll also note that this game element fails Paul Boyer's basic litmus test for all game elements, it slows an already long game down even more, and - It's not fun!

Reply #4 Top

It is kinda annoying when it happens while trying to grab a resource or planet.   But it only lasts 10-15 turns, so not that big a deal.

Reply #5 Top

Quoting Dual-Zero, reply 4

 But it only lasts 10-15 turns, so not that big a deal.
End of Dual-Zero's quote

 

I actually had no idea that galactic events had timers, is that true?

Reply #6 Top

Yeah, if you look in the GalacticEventDefs.xml you have:

<GameEvent>
<InternalName>SlowdownEvent</InternalName>
<DisplayName>SlowdownEvent_Name</DisplayName>
<Description>SlowdownEvent_Dec</Description>
<ArtDefine>Galaxtic_Event_World2.png</ArtDefine>
<Type>GalacticEvent</Type>
<Weight>50</Weight>
<Trigger>
<OnEvent>OnEventChoice</OnEvent>
<Target>
<TargetType>Faction</TargetType>
</Target>
<Lifetime>Target</Lifetime>
<RandomDurationMin>10</RandomDurationMin>
<RandomDurationMax>15</RandomDurationMax>
<Modifier>
<EffectType>MovesCap</EffectType>
<Scope>Global</Scope>
<Target>
<TargetType>Ship</TargetType>
</Target>
<BonusType>Multiplier</BonusType>
<Value>-0.25</Value>
</Modifier>
</Trigger>
</GameEvent>

 

I actually had that event in my last game, and it did go away after a number of turns.  

What they really need to do is have a splash screen tell you when the event is over, like they did in GalCiv2.