B5+ more bugs and comments

Game info: B5+, Playing Priest, Norm+1 difficulty Pre defined tiny map

 

1) In the enchant screen do not list items that do nothing, e.g. a birch scroll.

http://screencast.com/t/lj7SpDmv7Bu

2) Path finding around enemies is much better.

3) Two updates from previous post:

   a) Keplins range attach automatons come and go, sometimes you see ‘em, they go away, and later return.  Does not require a save/reload for this to happen.

  b) Sovereign’s spell count from consecutive fights, sometimes resets sometimes does not.  E.g enter fight with 3 spells, cast one, 2 remain > win fight; enter second fight (same turn) , ) Sovereign may start with 3 or 2 spells.  I Have not found any common cause of bug.

4) Wrong or poor choice of stamp.  The heart used to be +HP now it is skeleton transformation

http://screencast.com/t/mlnxmWSa

5)  Is there a way to see how many turns into the game I have played?  Helpful for reporting things to you: Like-  Turn x ( many turns but unknown), Norm+ 1 difficulty, threat level 2, attacked on map only 3 times, city attacked once.  Seems like B5+ is now too easy.

6) Still have the strange unexplored tile showing up as explored.  It has always been in the same place.

http://screencast.com/t/GOKOeHM3j4nI

And AFIK it is always water

http://screencast.com/t/KWHJeF2bYRU

7) Alert for enemies in territory > Go To not working. Also checked outposts, no bad guys.

http://screencast.com/t/08NdafEzk

8) Tandis sweep bug (was in B4 also).  Unusable, tells me 1 turn for recharge, but I NEVER used it

http://screencast.com/t/RdtMy5hnrn

9) Path finding bug still there.  Nothing in the way, no ground, all water >> why not a straight line?

http://screencast.com/t/U8WezzkL6w

10) I like your idea of slowing down enchanting (it was needed) but you moved it out way too far on all the sovereign trees.  Also do not like having to follow a particular tree branch to get to it.  Is it possible to make it a first tier but require a specific sovereign level to enable it? If so I might not mind it still taking 4-5 or even 6 levels before it can be activated. At least I’d get to pick the predecessors.

11) Several crafted item stamps still disappear after enchanting them .

12) Strange unpredictable enchantment workings BAD BUG.  Did not get what was advertised and base item changed to boot!

http://screencast.com/t/7452VntDB

13) Still no major mana recipes. Please add.  You said you liked the idea in a stream.

 

REALLY SHAPING UP TO A GREAT GAME

 

 

 

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Reply #1 Top

Thanks for your report. :)