Sorcerer King: Arena
I am thinking of creating an Arena mode for the game where players could start and finish a game in 30 minutes. I know some people, in fact, most people here are more into the really big maps (and we have those and they're getting more and more sophisticated -- wait till you see the big maps in beta 5) but I want to really sharped the game mechanics such that we can set up a game that has a lot of replayability and quickness.
This is an outgrowth of the conversation we're having on what the advanced setup options for the player should be.
Here are a bunch of advanced options that I've thought of and I'd like to see what others you guys have in mind (there's another thread that touche son this)
- Doomsday mana from destroyed yards (set how much the doomsday counter goes up when a shard is destroyed)
- Magic (the current slider) will determine how many shards there are in the world
- Doomsday from heroes dying
- Doomsday from passage of time (every 10 turns the doomsday counter currently goes up by 10 right now, this could be settable by the player)
- Lieutenants (yes or no, if no, CRAFT the key)
- World Health (how many fertile tiles are in the world)
- Dire Shops (shops run by SK cronies where you can spend doomsday points to get certain, special equipment)