Sorcerer King: Arena

I am thinking of creating an Arena mode for the game where players could start and finish a game in 30 minutes.   I know some people, in fact, most people here are more into the really big maps (and we have those and they're getting more and more sophisticated -- wait till you see the big maps in beta 5) but I want to really sharped the game mechanics such that we can set up a game that has a lot of replayability and quickness.

This is an outgrowth of the conversation we're having on what the advanced setup options for the player should be.

Here are a bunch of advanced options that I've thought of and I'd like to see what others you guys have in mind (there's another thread that touche son this)

  1. Doomsday mana from destroyed yards (set how much the doomsday counter goes up when a shard is destroyed)
  2. Magic (the current slider) will determine how many shards there are in the world
  3. Doomsday from heroes dying
  4. Doomsday from passage of time (every 10 turns the doomsday counter currently goes up by 10 right now, this could be settable by the player)
  5. Lieutenants (yes or no, if no, CRAFT the key)
  6. World Health (how many fertile tiles are in the world)
  7. Dire Shops (shops run by SK cronies where you can spend doomsday points to get certain, special equipment)
Those settings would be selectable by players to customize a typical game.
 
But for the ARENA, I would hard code specific settings (so the map wouldn't be configurable) and scores would get submitted to a global Arena leaderboard.  The matches would be designed to last less than 30 minutes.

 

12,862 views 3 replies
Reply #1 Top

Sounds interesting with a ladder system.

 

What part of the normal game will the Arena feature? Will you start with a hero and a city? An army of 5 units + hero? Specific starting conditions relating to cities, spells, items, hero and unit?

For example the Arena-mode will you start with one hero (choosable), 2 archers, 2 riders and 100 mana, a random selection of 3 common tactical, 2 uncommon strategic and 1 rare tactical.

Vision: A world free of SK;

Objective: Find and destroy the SK and SK units, SK Fortress (a cool name is needed for the SK fortress aka. Barad-durM;

Tactical goal: Apply the relevant spells to give some b-hurt to a wannabe Raistlin

 

edit: The Direshop sounds really interesting. Would love to hear more about how you can spend doomsday points. Does "spend" mean the doomsday counter goes up? So for example you can sell your soul to the SK (aka devil) and get a fabulous fantastic item to slay the SK. 

 

Reply #2 Top


Dire Shops (shops run by SK cronies where you can spend doomsday points to get certain, special equipment)
End of quote

Really like this idea.  Make it have not only special equipment but also rare crafting resources.

Reply #3 Top

Personally I'm not interested in quick games. If I have 30 minutes to kill, I'll just play a casual game on my phone.