anomaly bonuses not being accurate

I have noticed the following...

-for my initial surveyor(sp?) if he finds an anomaly that gives him expanded sensor range he doesn't get it.  All subsequent surveyors will.

- if i find an anomaly that grants a movement bonus the text reads for all ships... only the surveyor is affected.

has anyone else noticed this? 

8,516 views 7 replies
Reply #1 Top

The first point for your survey ship about expanded sensor range takes effect on your next turn.

The second point for your survey ship is that you are miss reading the anomaly bonus.  It is written as such... "movement bonus to all ships in the fleet"  This basically means that any ship that is with that survey ship at that time would get that bonus, not every ship that you own.

Sorry to say both points you made appear to be by design.

Reply #2 Top

Yes and no...  you're correct about the second... but the first...  my experience is that even at turn 160 my initial surveyor will have a scanner range dwarfed by all other surveyors i have in my fleet despite having hit the most anomalies and hitting that bonus many more times.

Reply #3 Top

I typically play on immense maps with abundant anomalies and use scouts to find planets and anomalies and use my surveyor to chase down anomalies 

Reply #4 Top

Quoting jhanglyn, reply 2
... even at turn 160 my initial surveyor will have a scanner range dwarfed by all other surveyors i have in my fleet despite having hit the most anomalies and hitting that bonus many more times.
End of jhanglyn's quote

Click on your initial survey ship's Details, and look at its components.  It probably has the default sensors with range 1 each.

By the time you have tech high enough to build new surveyors, your sensor modules could be range 2 to range 4 each.  Plus, you might use a bigger hull to add more sensor modules, or swap out other stuff for sensors.  Add that all up, and your new surveyor could have +300% or more compared to your turn-1 surveyor, just from components.  For what value of x does (1.25^x) exceed 3.00?  You need that many bonuses stacking to match your higher tech.

  • And if the +25% bonuses are additive with each other instead of multiplicative, then it's even worse: you'd need 12 bonuses to get +300%.
  • After you get Survey Module, try upgrading your initial survey ship to match your latest design.  See if it gets the new techs and keeps all of its +25% bonuses.  This is a test of the internal data structure for a ship: does it record anomaly bonuses separately from the ship class?  I think it must.
Reply #5 Top

I haven't upgraded it due to losing the 20 plus movement bonus.  But if i remember correctly from gc2 a survey module has a defined sensor range and it could not be applicable because you can have a survey module with no sensor...it still seems odd.  Also it's odd to start with technology that you haven't researched.

 

I will test it out though.

Reply #6 Top

And on a side note for the longest time on beta 3 and 4 i wasn't building any surveyors just finding them.

Reply #7 Top

I've made a note to have ti looked it.  Thanks.