Dev Stream Today (Friday, October 17th) at 3pm EST, Noon Pacific

We are going to end the week with our dev livestream with Galactic Civilizations III Producer Ray Bartos, and Lead Designer Paul Boyer.  Beta 2 was released yesterday, and that's what we'll be playing and taking your questions on.  We want your questions and feedback on Beta 2, so please leave your questions in the comments below and we'll try to get them answered!

Come on over to our Stardock Twitch channel and join us for our live broadcast!

After the live broadcast today, we’ll post the replay on our YouTube channel so you can catch up on the latest episodes.

Update: Replay is on YouTube

12,409 views 7 replies
Reply #1 Top

Looking forward to it.

 

When will you enable United Planets Victory?

 

When can we get the next size of larger map?

Reply #2 Top

Starting soon if anyone has any questions. :)

 

Reply #3 Top

It would be nice to have an option to adjust how much range life support gives. 

Is this possible?

Reply #4 Top

Will we have options later perhaps in a DLC where we can coerce or threaten the AI to get something but also have our value or esteem be lowered in the eyes of other AI?

 

Example, I threaten the Altarians to do what I want or trade or Ill attack, they either comply or dont but my 'reputation' with other Galactic Civs goes down and I am less liked. 

Reply #5 Top

Updated with replay. :)

Reply #6 Top

Thanks for the streams. It is great that you guys would even think about being on a hot seat every Friday.  :beer:

I haven't got a chance to play that much of beta 2, but there seems to be numerous text display issues. I didn't really see that addressed in the stream. It is very annoying while playing. I am sure it was probably because of the large font option you added, and it doesn't really have an effect on game play, but drives me nuts. Perhaps I need professional help with that, but please make that a patch 1 or at least patch 2 fix.

Nice to see you talked about the approval bug of 512%. Thanks for fixing that ASAP next week (fingers crossed)

Now comes my real concern. I see promise in having the ai use user designs for ships, but it has to choose the right ones.

This may be more LHFE but, it seems the AI is worried in the early game about winning a battle, which throws away units that could level up. It "won" but in the long term, when I counter with new units with upgrades, it will lose the survivors too. It kinda feels like old school games where the trick is to survive the ai advantages in the early rush. Once you have done that, with a little caution, the ai will never recover.

I guess some folks like if I can't win, kill me early so I can start a new one. I like the idea of a long, slow, difficult claw up that is challenging past that midway breakpoint. 

As an example, I have been replaying FELH. Great game in the start, full of tension. Once I hit that mid-game spot, I know it is game over. The other AIs may complain about me, but they don't all band against me. I may get a 2nd tier or two faction attack me, but the lower factions don't think "this is my chance, otherwise I will lose". 

The ai dog piles when you are on the bottom, but doesn't dog pile when you are on the top. Which, for them, is their best (and last) chance. They shouldn't ever trade with me once I am running away unless they are an ally or friend. Not a friend because I am powerful, a friend because we have similar goals and history. 

That is why I will be hesitant on "Sorcerer King" because it really looks like a game where the AI starts really strong and you once you hit that point, the AI folds. I hope I am wrong. GalCiv2 AI was pretty good. FELH ai is meh. Since this is GalCiv3 I expect the AI to rebound. However, AI is tricky. The more features added, the harder the ai to counter. It is why there are great chess games out there, but rarely a good strategy game ai. That said, if anyone could pull it off, it is Stardock. May the coding force by with you!  :thumbsup:

Well, thanks again for showing and listening. Please fix the ui text bugs, you are killing my OCD  XO

 

Reply #7 Top

Great video,shame about the sound at the beginning but hey thats life I cant wait to try this out :grin: