Negative Income

I was just playing happily along when I noticed I had slipped well into negative income with no apparent effect.  Is there supposed to be a consequence to negative income (like forced sales of improvements) that just hasn't been implemented yet?

21,152 views 6 replies
Reply #1 Top

I think the word is there will be. Just a bit early I guess. On GC1 and 2 it caused your empires morale to start tanking, but since morale was out, and is now in -- or is it -- I guess we will have to wait another build or two to see what they have planned for it.

Reply #2 Top

Quoting Lucky, reply 1

I think the word is there will be. Just a bit early I guess. On GC1 and 2 it caused your empires morale to start tanking, but since morale was out, and is now in -- or is it -- I guess we will have to wait another build or two to see what they have planned for it.

The biggest consequence was that below a certain level (-500 bc in GC2) your empire simply shut down. All building and research stopped* until your credit balance recovered. If your empire was so unbalance that shutting down didn't give you positive income, you just sat paralyzed until someone started taking planets from you. I assume it will eventually be the same for GC3.

*This could be cheesed on a small scale by using focus, but only a little bit.

Reply #3 Top

Quoting WIllythemailboy, reply 2
If your empire was so unbalance that shutting down didn't give you positive income, you just sat paralyzed until someone started taking planets from you.

You could still do things to get back on your feet. Like selling techs and other stuff to your less aggressive neighbours, or getting rid of some high-maintenance improvements.

The AI, on the other hand, had often big troubles recovering from this. Especially when it was losing population due to low approval, and tried to combat the loss of income by increasing the tax rate. x_x

Reply #4 Top

Quoting Gaunathor, reply 3

Quoting WIllythemailboy,
If your empire was so unbalance that shutting down didn't give you positive income, you just sat paralyzed until someone started taking planets from you.



You could still do things to get back on your feet. Like selling techs and other stuff to your less aggressive neighbours, or getting rid of some high-maintenance improvements.

The AI, on the other hand, had often big troubles recovering from this. Especially when it was losing population due to low approval, and tried to combat the loss of income by increasing the tax rate. x_x

Of course. You should see some of the cheese I've pulled in GC2, mostly abusing the AI by selling influence. My last game had an average income of -3000 bc per turn, even though I ended the game making 430k a turn profit. Sometimes just sitting a turn or two would allow population increase to flip your budget issues around (on a very wide empire, anyway, with 100+ colonies newly started within the past year).

Reply #5 Top

It appears maintenance on the planet itself has a large effect on approval. You could research the commerce branch as there are some decent wealth bonuses there. The other thing you can do is not build some things as that increases your maintenance. Instead, but your govern slider to wealth. Also, more population = more money. When taking over planets, look at expensive things maintenance wise to destroy. It seems the ai can spam tech capital wonders, social matrix, Hyperion buildings and likes to build cultural builds. Deleting those will save you a ton of cash, reduce your hit for wealth penalties on those planets and help turn your economy around.

Reply #6 Top

Its ok, most people have a negative income at some point.