Ships mysteriously stop firing
Hello everyone. I consider myself a pretty good modder when it comes to making some small time, personal mods, but this issue has me totally stumped. I really liked one of the ships from the Maelstrom mod, so I imported it into one of the mods I use. Everything is fine as far as textures, models, icons and infocards and everything go, and when using the ship in game, it works fine. Missiles fire out of the correct ports, there are 3 functional weapons on it, etc.
However, the moment I modify any of the firepower values for the ship, all weapons completely stop functioning, and the ship only has the option to 'move' to locations - it can no longer target enemy ships. I'm not changing any of the other .entity values for the ship, so I cannot understand why modifying the firepower (which I have done many times on other entity files) causes the ship to essentially lose all weapons and function like an unarmed ship.
Does anyone have any advice? I'm playing Rebellion and using the most up-to-date convert data .exe. I can modify other values in the ship's .entity file fine, but not firepower. It's very bizarre.