http://www.geocities.com/chunk_9999/project/help1.jpg
The effect that I'm trying to achieve is producing text-based help messages while the users mouses-over other DX objects. This effect is NOT an animation, but rather a change of states from one to another depending on the event.
In order to create that effect, I need to have about 25 objects that have many dozen states each, that change the values of the graphical letters depending on the mouse over.
For example, if the user mouses over the Final Fantasy cartridge I want the help dialogue to say something like "Hard Drive." So the cartridge object will need to give out about 10 messages to the letters to direct them to display the correct graphics.
In this theme, I am very particular about the font as it comes directly from the FF games, so it needs to be done this way.
The range of graphical images found on each letter goes from a-z, A-Z, and special characters like ()?!:". So all told, I will need to have about 70 different states for each graphic.
Example: object named Letter1 will have 70 states with all the different letters so that it may correctly display c, Q or ?. So Object1 states would be: state1 as A, State2 as be B, and so on.
So back to my question, is thre any way that I can fool DX into allowing more than 30 image states, or do I need to have 3 overlapping objects representing different ranges in text, like object1a being A-Z, Object1b being a-z, and finally Object1c being special chars? Or is there any other trick out there anyone knows???
Thanks again, Ron.