Desktop X Image States...

In DesktopX, I am trying to create an image that has over 70 states. However, DesktopX doesn't like me having more than 30 and every time I get an image over 30 it encounters errors and crashes automatically. So my problem is that DX consistantly crashes on me when I add many image states to one object... My question: Is it possible to have an image with over 30 states, or do I have to have 3 images with up to 30 states on each? What I'm trying to do is call up certain letters on mouse-over, and to accomplish this properly I need to have the letters switch states from one to another. Thanks, Ron.
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Reply #1 Top
Are we talking about an animation here? If not, then you need to explain a little more about what you are trying to achieve. I can't understand why a DX object would need over 70 states, unless it's an animation. But then again, I am no genius with DX.
I'll try to help if you give more details.......
Reply #2 Top
70 states? or 70 frames? It will be better to make a complete animation using only the graphics, not making lots of configurations on files.
You can use the scripting options too. It seems to be easy to make simple movements of objects. Read the information and samples inside the Desktopx folder.

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Reply #3 Top
http://www.geocities.com/chunk_9999/project/help1.jpg


The effect that I'm trying to achieve is producing text-based help messages while the users mouses-over other DX objects. This effect is NOT an animation, but rather a change of states from one to another depending on the event.
In order to create that effect, I need to have about 25 objects that have many dozen states each, that change the values of the graphical letters depending on the mouse over.
For example, if the user mouses over the Final Fantasy cartridge I want the help dialogue to say something like "Hard Drive." So the cartridge object will need to give out about 10 messages to the letters to direct them to display the correct graphics.
In this theme, I am very particular about the font as it comes directly from the FF games, so it needs to be done this way.
The range of graphical images found on each letter goes from a-z, A-Z, and special characters like ()?!:". So all told, I will need to have about 70 different states for each graphic.

Example: object named Letter1 will have 70 states with all the different letters so that it may correctly display c, Q or ?. So Object1 states would be: state1 as A, State2 as be B, and so on.

So back to my question, is thre any way that I can fool DX into allowing more than 30 image states, or do I need to have 3 overlapping objects representing different ranges in text, like object1a being A-Z, Object1b being a-z, and finally Object1c being special chars? Or is there any other trick out there anyone knows???
Thanks again, Ron.
Reply #4 Top
It's a limitation in DX. I believe it was raised with the developers who are looking into better ways of using images to produce an effect like you mention. Possibly having a dxscript option that would to show certain frames in an animation rather than needing states would be the key. That AFAIK is not possible yet but who knows what DX2 (which is just around the corner) will bring?

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