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Rebellion Mythbusters

Rebellion Mythbusters

Myth 1: Focus Firing gives you an advantage in light frigate battles

Fact 1: FF can actually hurt your dps as you will overkill enemy ships

 

Myth 2: Refineries are worthless

Fact 2: Refineries are actually more cost-efficient than trade ports if there are 6+ extractors near it

 

Myth 3: The trade ports on double TL Starbases makes TL the best eco faction

Fact 3: The SB trade ports take 82.5 minutes to pay for themselves, one of the worst ROI in the entire agme

 

Myth 4: The starting civilian techs (improved metal refinery, terran pop) should not be researched if you are frontliner

Fact 4: The metal and terran upgrades actually take sub-15 minutes to pay for themselves, though I don't recommend getting both

 

Myth 5: The higher dps of disciples will mean an advent player will outspam a TEC player

Fact 5: Cobalts have a better build time and higher health so the two factions are actually pretty even

 

Myth 6: Disciples kill vasari starbases more cost-efficiently than cobalts

Fact 6: This is quite an annoying cockroach myth that refuses to be stamped out. Check this replay:

50 Cobalts+Marza (300 supply) vs. Orky http://www.mediafire.com/?37dqqbqv9w9i0nj   43 cobalts+Marza survive... (265 supply)

62 Disciples+Prog (298 supply) vs Orky http://www.mediafire.com/?37dqqbqv9w9i0nj    29 disciples+Prog survive... (166 supply)

 

Myth 7: Bomber spam is the dominant strategy late game

Fact 7: Fighter spam is actually more common than bomber spam

 

Myth 8: Kanraks are the best LRM b/c PHASE MISSILES OP PLOX@@ NOOB@@@!!!!

Fact 8: Kanraks are actually the worst LRM (all early game vasari ships are shit compared to their counterparts). TEC LRM is actually the best "conventional LRM" (meaning it will beat the other two and it is the best against LF). Illums are also great because they rip apart the supposed counter, corvettes

 

Myth 9: Black Market minigame is worthless

Fact 9: If you successfully manipulate the BM and not just randomly buy/sell resources like a moron, you will gain a noticeable advantage over the other frontliner 

 

Myth 10: SOASE is 100% a game of skill

Fact 10: SOASE multiplayer is 10% random map position, 20% favor from the MD gods, 20% your teammates skill level, and 10% the specs of your PC. Only 40% of the game is the actual "skill" of you, the player

 

Myth 11: You should not build health/weapon upgrades until late-game

Fact 11: I did the math and it actually is more cost-efficient to research the tier 1 techs once you get to around 200 supply then build more ships

 

Myth 12: Diplomacy is useless

Fact 12: I've actually found diplomatic frigates to be useful as pseudo-scouts b/c of their invulnerability.

 

 

 

Potential Myth 1: Scouts allow for faster expansion than light frigates

Has anyone actually tested this? It seems to be the case but I learned a long time ago not to take anything for granted in sins.

Potential Myth 2: Trade/Social specializations are better than trade ports

Needs more data...

Potential Myth 3: Culture is cost-effective as mid-game front-liner

Needs more data...

Potential Myth 4: Deliverence Engine is worthless

Needs more data...

Potential Myth 5: LF+vettes is better than LF+LRM

Needs more data...

56,558 views 60 replies
Reply #26 Top

All I'm seeing is Seleuceia further and further tying himself into a knot, trying to futilely defend the worth of ModArch to a frontliner.

Reply #27 Top

Quoting Turchany, reply 25
The Akkan gives you free extractors upon each colonization, further delaying the payoff of Modular Architecture.
End of Turchany's quote

I shall defer to my previous statement...

Quoting Seleuceia, reply 22
it is true the akkan will get me a free extractor, but I'm also going to probably get an extra 2 or 3 extra roids/moons/barrens, so that's still a lot more new extractors...
End of Seleuceia's quote

Quoting Bartowski, reply 24
Clearly Seleuceia lives in an alternate universe where illus are better at FFing than LRM.
End of Bartowski's quote

Find a post of mine where I say this....

Quoting Bartowski, reply 26
All I'm seeing is Seleuceia further and further tying himself into a knot, trying to futilely defend the worth of ModArch to a frontliner.
End of Bartowski's quote

LOL...and you blame me for dodging...

How many accounts do you have, anyway?  Is there like some naming scheme you use to separate the serious accounts from the troll ones?  Do you even have serious accounts? 

 

Reply #28 Top

Quoting Seleuceia, reply 22
It has to do more with game speed...on faster game speed, fleet sizes get quite large quite fast and reinforcements come in quickly...a "50 vs. 50" LF fight is really ~50 starting LFs one each side with reinforcements coming in constantly, which is much different than if you simply pit 50 LFs vs. 50 LFs since in the latter case DPS (and thus fatality rates) will decrease over time...in the former, you are losing an LF every few seconds and will be doing so for the entire battle, meaning the original 50 LFs would all be dead within a few minutes...
End of Seleuceia's quote

This will only favor the health cobalts because then they don't have to regen.

Quoting Seleuceia, reply 22
The primary criteria of my decision (detailed above) can be evaluated before your first lab is even built...in my experience, it is extremely rare as frontliner to be boxed in to only your roid and moon...you can pretty much count on getting at least 2 other planets, which means the tech will pay for itself...the opportunity cost is 2 levels of the tier 1 terran or tier 1 metal tech, but getting those techs 2 minutes later isn't going to kill you...hell, you won't even have more than your 2 HW metals when researching the metal techs anyway if you go for them first...
End of Seleuceia's quote

You state earlier modular architecture is really only useful when there is a long distance between you and your enemy. But that information can only be found through scouting. Long distance=longer time to scout. Therefore, we can logically conclude the decision to research modular architecture must be made AFTER your first lab is built, unless you playing with map hacks.

Quoting Seleuceia, reply 22
There's too many variables to really do a proper mathematical analysis, but I can guarantee you that the order you research all those techs is not going to make or break you...I usually do modular first if the above criteria are met, and then metal...otherwise, I'll just do metal...that's assuming that I start with civ lab as TEC, which I only do about half the time for the sake of variety...
End of Seleuceia's quote

We are talking about a game where being 1-2 ships short of your enemy puts you significantly behind, so yes, it CAN make or break you... I used to start with military labs as TEC 99% of the time too, until I figured out that money is better spent on more cobalts early game than on the stat upgrades. Yes, the repair platform is nice, but I usually get that right after my civ so a delay of 45-60 seconds is not that big of a deal.

 

 

 

Reply #29 Top

Quoting Seleuceia, reply 27
it is true the akkan will get me a free extractor, but I'm also going to probably get an extra 2 or 3 extra roids/moons/barrens, so that's still a lot more new extractors...
End of Seleuceia's quote

You are going to get those anyway, whether you have ModArch or not, so it is a moot point...

Quoting Seleuceia, reply 27
Find a post of mine where I say this....
End of Seleuceia's quote

Quoting Seleuceia, reply 23
Quoting Bartowski, reply 18Lrms are better at focusing firing than lums. Once they get to 30+ numbers they down a level 6 prog so quick you'll hardly have time to blink. Clearly we live in 2 different universes...
End of Seleuceia's quote

So apparently the fact that I believe LRM is better at FFing than illums must mean I live in a different universe? lol...

 

Reply #30 Top

Quoting Bartowski, reply 26
All I'm seeing is Seleuceia further and further tying himself into a knot, trying to futilely defend the worth of ModArch to a frontliner.
End of Bartowski's quote

 

It can be useful, seems to me like an 50-50% situation, if you colonize many planets with protevs and there are many resource extractors to be built, then it's an awesome research. Otherwise it is unsure if it will even pay the cost of the research back.

Each starting position is different even for a frontliner, how many planets are easy to get, how many extractors can be built on them, how fast the first battle starts etc etc. I would say the excellence of Mod Arch is situational for a frontliner player.

Reply #31 Top

Quoting Seleuceia, reply 23
Advent ships are 50/50 with hull and shields...because of armor, hull techs are still slightly better, but shields are most certainly still worth getting as Advent....just because an Advent shield tech is not as good as a TEC/Vasari hull tech doesn't mean it's still not worth getting...
End of Seleuceia's quote

Actually as advent I would prioritze weapon upgrades over hull/armor because of the 50/50 factor and the fact that it gives you the extra edge with malice.

Quoting Seleuceia, reply 23
You're right, we'll just completely ignore the fact that you have a 1/3 shot of facing off against a Vasari...33%, totally negligible...
End of Seleuceia's quote

Vasari are played at much less rates than that. Nice try.

Quoting Seleuceia, reply 23
Also, aeria minelaying tricks have their place, can be a total game changer...I've done it myself, and I've seen other skilled do it...it's not a mainstream strategy and it doesn't always pay off but you see it from time to time and it can be brutally effective...
End of Seleuceia's quote

Are we talking the Aeria's mine control ability or them actually laying mines? Because Im pretty sure the former is tier 3.

Quoting Seleuceia, reply 23
You live in an alternate reality, not all Advent do 2 civ labs to start with...if an Advent starts with 2 mil labs, they are just as good in position to get repair as TEC...the key difference is that initially the Advent repair is superior while eventually the TEC repair is superior...
End of Seleuceia's quote

My quote:

"They is no way to put this... you are 100% completely wrong. I never see advent leading two military labs before civilian, its usually a combination of both or just all civilian."

 

Quoting Seleuceia, reply 23
There are times I can fleet nonstop and still have resources to tech....why wouldn't I tech if I can and there's no real opportunity cost?
End of Seleuceia's quote

Because early game that extra resource is better spent on a factory to output more ships? Ships>upgrades super early game.

 

 

 

Reply #32 Top

Quoting Bartowski, reply 28
You state earlier modular architecture is really only useful when there is a long distance between you and your enemy. But that information can only be found through scouting. Long distance=longer time to scout. Therefore, we can logically conclude the decision to research modular architecture must be made AFTER your first lab is built, unless you playing with map hacks.
End of Bartowski's quote

For posterity, I will include my original statement:

Quoting Seleuceia, reply 14
In short, the metal techs are probably always going to be decent...the terran techs aren't so bad, but not as good as the metal unless you get boxed in to just your HW and maybe one roid/moon or you get lucky with a nearby terran...the modular architecture is not nearly as good if you are close to enemy, but if you got distance and will be setting up factories closer to your enemy then it is the best to grab first...
End of Seleuceia's quote

With hindsight, it is obvious that modular architecture is better and better the more room and easy grab planets you have...it is true that you will only know this for certain once you've had time to scout...however, there are many choices you make that with hindsight were clearly not the best choice, but at the time they seemed like a good idea...

What direction do you send your cap verses your lone colony ship?  What capital ship do you lead with?  Do you prep for eco or for frontliner?  You can guess which decision is likely the best...for example, outer planets tend to have more direct paths to your enemy, so you should probably send cap to those...marza is a solid lead, but an akkan might have been better if your HW doesn't directly connect to neither your roid nor moon...usually you can tell from player placement what role you are, but every once in awhile you might be surprised to find a player cramped between you and a teammate...

This game is full of calculated risks where you make a choice based on a few assumptions...the payoff time of any item is based off of what actually happens, but you can predict the payoff time based off of what tends to happen even if you might get lucky some games or screwed in others...modular architecture, like many other choices, is a calculated risk...when I pick it, I'm assuming that I will pay it off because I'll be able to get 2+ planets beyond my initial roid/moon...I try to control the risk by only getting it when I know I'll have 3 extractors at both my moon/roid and have an akkan to easily grab several planets at map center...

Quoting Bartowski, reply 28
This will only favor the health cobalts because then they don't have to regen.
End of Bartowski's quote

This statement makes no sense...maybe you meant to say "new" instead of health?  It wouldn't matter though, because any tech will fully aid ships built after the fact, regardless of whether it is HP or armor...

The conventional wisdom on this has been discussed to great length in the past...IIRC, it was Greg who laid down these general rules, and I agree with them...you want to get hull techs (and then shield techs if Advent) first so that as many ships as possible reap these benefits before dying....armor techs and weapon techs can be saved until right before battle (or even during) since they affect your ships instantly...but that's in theory, in practice you might find yourself in combat before being able to get all the techs, so you might have to make some choices...as I stated earlier, I might be inclined to pick a tier 1 armor upgrade over a tier 2 hull upgrade if my fleet (or Orky) is already in combat and taking damage...

Quoting Bartowski, reply 29
You are going to get those anyway, whether you have ModArch or not, so it is a moot point...
End of Bartowski's quote

No, it's not...if I lead with akkan, I can send it to random moons/roids/barrens/deserts/terrans at map center all by its lonesome, and it can colonize those planets...I could, in theory, send a marza (or whatever cap I lead with), but that cap is far more valuable for going on the offensive or being with the fleet to level....furthermore, the cap itself can't colonize, which means I have to bring colony frigates, and those may not be very viable if I'm jumping through lots of planets to get to where I want...the AM is also a killer...in short, an akkan will allow me to get more planets than another cap....

Quoting Bartowski, reply 28
We are talking about a game where being 1-2 ships short of your enemy puts you significantly behind, so yes, it CAN make or break you... I used to start with military labs as TEC 99% of the time too, until I figured out that money is better spent on more cobalts early game than on the stat upgrades. Yes, the repair platform is nice, but I usually get that right after my civ so a delay of 45-60 seconds is not that big of a deal.
End of Bartowski's quote

I would put which tech of those you get first on the same level as what side of your HW your factories are on...it might matter, but in the grand scheme of things you can survive with either choice...for the record, I start with one civ and one mil as TEC unless I'm experimenting...it's not hard to be building cobalts nonstop or almost nonstop while simultaneously getting stat upgrades through mil techs, so I'm not sure why you would research the techs if you can...

Quoting Bartowski, reply 29
So apparently the fact that I believe LRM is better at FFing than illums must mean I live in a different universe? lol...
End of Bartowski's quote

No where in that quote did I say lums FF better than LRMs...I do however find it funny that you think 30 LRMs can rape a lvl 6 prog in a ridiculously short period of time...either you don't play the same Sins I do, or your blinks are very very slow...

 

 

 

Reply #33 Top

Quoting Bartowski, reply 31
Actually as advent I would prioritze weapon upgrades over hull/armor because of the 50/50 factor and the fact that it gives you the extra edge with malice.
End of Bartowski's quote

The 50/50 factor doesn't change the fundamental issue, which is that max hull/shield techs only immediately benefit ships built after the tech is researched...if you are engaging the enemy before you are able to have both hull and both laser techs, then you don't have malice yet anyway...

Quoting Bartowski, reply 31
Vasari are played at much less rates than that. Nice try.
End of Bartowski's quote

Maybe you should try playing random more...all the cool kids do it...seriously, a lot of people random now...besides, not uncommon for games to be all random...and really?  You really are arguing Vasari are unpopular?  Who do you even play with?

Quoting Bartowski, reply 31
Are we talking the Aeria's mine control ability or them actually laying mines? Because Im pretty sure the former is tier 3.
End of Bartowski's quote

Both are tier 2...and I'm talking homing mines...

Quoting Bartowski, reply 31
"They is no way to put this... you are 100% completely wrong. I never see advent leading two military labs before civilian, its usually a combination of both or just all civilian."
End of Bartowski's quote

LOOOOOOOOOOLLLLLLLL

First, let us consider the possible combinations....who in their right mind goes one civ lab as advent?  What can you possibly do with one civ lab as advent?  Now, let us focus on the other part of your statement...

[quote/]just all civilian."[/quote]

So either you are building one civ lab and that's it (bad idea) or you are building 2 civ labs...my logic could be wrong though, you could have in fact been suggesting that one leads with 3 civ labs....

Quoting Bartowski, reply 31
Because early game that extra resource is better spent on a factory to output more ships? Ships>upgrades super early game.
End of Bartowski's quote

Super early game you aren't getting a 3rd factory...come on man....

 

 

 

 

 

Reply #34 Top

LMAO at Sel convenient shift in his viewpoint.... I was the one who STATED THAT HEALTH was better than armor/hull... and he vehemently disagreed... now he is trying to take all of that back and agree with me? LMAO!

Reply #35 Top

Quoting Seleuceia, reply 32
This game is full of calculated risks where you make a choice based on a few assumptions...the payoff time of any item is based off of what actually happens, but you can predict the payoff time based off of what tends to happen even if you might get lucky some games or screwed in others...modular architecture, like many other choices, is a calculated risk...when I pick it, I'm assuming that I will pay it off because I'll be able to get 2+ planets beyond my initial roid/moon...I try to control the risk by only getting it when I know I'll have 3 extractors at both my moon/roid and have an akkan to easily grab several planets at map center...
End of Seleuceia's quote

This is exactly my point... why would you research something that has a huge risk of not even breaking even and with a crap potential ROI when you can research the metal that has 0% risk and a great ROI... I'm guessing you failed AP Stats, Seleuceia?

Quoting Seleuceia, reply 32
This statement makes no sense...maybe you meant to say "new" instead of health? It wouldn't matter though, because any tech will fully aid ships built after the fact, regardless of whether it is HP or armor...
End of Seleuceia's quote

What??? You literally said armor was surperior to health because the latter needs time to regenerate... but then went on to state that health is superior when it fully regenerated... All I'm saying is that since new ships don't have to regen, researching health is better than researching armor...

Quoting Seleuceia, reply 32
No, it's not...if I lead with akkan, I can send it to random moons/roids/barrens/deserts/terrans at map center all by its lonesome, and it can colonize those planets...I could, in theory, send a marza (or whatever cap I lead with), but that cap is far more valuable for going on the offensive or being with the fleet to level....furthermore, the cap itself can't colonize, which means I have to bring colony frigates, and those may not be very viable if I'm jumping through lots of planets to get to where I want...the AM is also a killer...in short, an akkan will allow me to get more planets than another cap....
End of Seleuceia's quote

You seem to forget that researching metal will also increase the extractor rate at these "random" planets at map center...

And the rest of that statement is so irrelevant I wonder if I'm playing the same game as you. Even a halfwit would exploit this great opportunity where your cap is on the other side of the map. His marza gets to level 6, BOOM missile barrage, BAM all your ships are dead because your akkan was out colonizing like a moron instead of using Ion Bolt.

Quoting Seleuceia, reply 33
The 50/50 factor doesn't change the fundamental issue, which is that max hull/shield techs only immediately benefit ships built after the tech is researched...if you are engaging the enemy before you are able to have both hull and both laser techs, then you don't have malice yet anyway...
End of Seleuceia's quote

Huh? Plenty of people have malice before the four stat upgrades.

Quoting Seleuceia, reply 33
So either you are building one civ lab and that's it (bad idea) or you are building 2 civ labs...my logic could be wrong though, you could have in fact been suggesting that one leads with 3 civ labs....
End of Seleuceia's quote

Apparently you can't read because I clearly said most advent leads with 2 civ labs or 1 civ and 1 military,..

Cute attempt at embarrassing me, but you have only embarrased yourself...

 

 

 

Reply #36 Top

Quoting Bartowski, reply 34
LMAO at Sel convenient shift in his viewpoint.... I was the one who STATED THAT HEALTH was better than armor/hull... and he vehemently disagreed... now he is trying to take all of that back and agree with me? LMAO!
End of Bartowski's quote

My original statement:

Quoting Seleuceia, reply 15
Armor will immediately buff all ships...HP upgrades will immediately raise the max HP of all ships, but they will have to rely on passive regen to bring their current hull levels up to maximum...if you are in battle and the fleet sizes are large, you would want armor since only newly built ships would benefit from the HP upgrades...if you are not in battle (or you are, but the fleet sizes are small), HP upgrades will be better...
End of Seleuceia's quote

A statement in the middle: 

Quoting Seleuceia, reply 22
as a general rule, I'd be prioritizing hull over armor, but if I'm in the middle of a fight, I might be inclined to pick a tier 1 armor upgrade over a tier 2 hull upgrade just because it's a cheaper and faster to research tech and going to be about the same in effectiveness for a fleet that is quickly losing ships...
For TEC, the weaker armor techs (.75 per tech) sort of favor the hull techs...for Vasari, it is another matter since the armor techs (at least the earlier ones) give 1.0 per tech...
End of Seleuceia's quote

Another middle statement:

Quoting Seleuceia, reply 32
you want to get hull techs (and then shield techs if Advent) first so that as many ships as possible reap these benefits before dying....armor techs and weapon techs can be saved until right before battle (or even during) since they affect your ships instantly
End of Seleuceia's quote
[

My most recent statement:

Quoting Seleuceia, reply 32
as I stated earlier, I might be inclined to pick a tier 1 armor upgrade over a tier 2 hull upgrade if my fleet (or Orky) is already in combat and taking damage...
End of Seleuceia's quote

They all basically say the same thing...


Quoting Bartowski, reply 35
You seem to forget that researching metal will also increase the extractor rate at these "random" planets at map center...
End of Bartowski's quote

What comes first, metal income from these planets or building the extractor?  They necessarily go hand in hand...if you are earning metal income, you necessarily built extractors...also, there is no rule whatsoever that says you must pick one or the other....you can research both modular architecture and metal upgrades...

Quoting Bartowski, reply 35
This is exactly my point... why would you research something that has a huge risk of not even breaking even and with a crap potential ROI when you can research the metal that has 0% risk and a great ROI... I'm guessing you failed AP Stats, Seleuceia?
End of Bartowski's quote

It doesn't have a huge risk of not breaking even...it has a very small risk of not breaking even, and a moderate risk of not breaking even in a timely manner...maybe I'm just willing to take that risk, or maybe I'm just better at colonizing center?

Also, out of curiousity...

Quoting Bartowski, reply 18
Why would you research something that has a ROI of 0% over the course of the entire game
End of Bartowski's quote

Quoting Bartowski, reply 18
You also seem to forget that you can research the metal upgrades right off the bat with no additional scouting, but with the modarch that extra 20-30 seconds of scouting could cost you 2-3 extractors, further reducing the ROI.
End of Bartowski's quote

How does one reduce a 0% rate of return?  Are you suggesting that scouting can cause this tech to magically lose resources over time?  This must be a complicated math theorem you learned in your high school math class...

Quoting Bartowski, reply 35
All I'm saying is that since new ships don't have to regen, researching health is better than researching armor...
End of Bartowski's quote

Better for the new ships...not necessarily better for ships in the fight...hence why the number of ships currently in the fight and your reinforcement rate are both considerations...

Quoting Bartowski, reply 35
You seem to forget that researching metal will also increase the extractor rate at these "random" planets at map center...
End of Bartowski's quote

Again, there is nothing that says you can't research both techs...the order is irrelevant by the time you are colonizing center, since you will have both techs...

Quoting Bartowski, reply 35
And the rest of that statement is so irrelevant I wonder if I'm playing the same game as you. Even a halfwit would exploit this great opportunity where your cap is on the other side of the map. His marza gets to level 6, BOOM missile barrage, BAM all your ships are dead because your akkan was out colonizing like a moron instead of using Ion Bolt.
End of Bartowski's quote

LOL

I do this all the time with a prog or akkan...build a repair and a few turrets around a planet on the frontline, and keep throwing LFs at it...the enemy could attack, but if you stay by the few defenses, you will have advantage and will be closer to your factories...your enemy will lose more ships than you and may get only a lvl or 2 for their cap...even if your enemy does have a marza, I'm perfectly fine facing a lvl 4 marza later on if it meant my opponent lost more ships and I colonized planets at the center...

You act like stalemates never happen...I find they happen quite a lot, and that I'm able to get away with my cap being elsewhere all the time...I also see other players do it a lot, sometimes even with a non colony cap if only to level their cap without engaging the enemy....

Quoting Bartowski, reply 35
Huh? Plenty of people have malice before the four stat upgrades.
End of Bartowski's quote

If you research non stop, you can get those techs before you see your enemy...unless of course your enemy is really close, but then they wouldn't have had enough militia to kill to get to lvl 2, and certainly not lvl 3...at close range, I find I'm researching the laser upgrades just as the fleets engage, which means my existing ships have already had the effect of the hull techs for some time (hopefully enough for passive regen to do its thing)...besides, the extra damage you get from comboing +5% to weapons with lvl 1 malice is not going to compare to having 5% extra hull for each ship....

Quoting Bartowski, reply 35
Apparently you can't read because I clearly said most advent leads with 2 civ labs or 1 civ and 1 military,..
End of Bartowski's quote

The clarity of your post is not in question...the accuracy of it, however, is quite dubious...

 

 

 

 

Reply #37 Top

Quoting Bartowski, reply 24

Clearly Seleuceia lives in an alternate universe where illus are better at FFing than LRM.
End of Bartowski's quote

Maybe if your Illuminators are close enough to the LRMs (which are likely in a line), the side beams can engage other Illuminators, thus softening up the next target so to speak. Just a thought, I haven't done any actual testing to speak of.

Reply #38 Top

You guys should start looking for a new hobby.

Reply #39 Top

Maybe "we" are the same person...

 

 

Nah.........

Reply #40 Top

Quoting Teun-A-Roonius, reply 38
My original statement:
End of Teun-A-Roonius's quote

*Refering to my statement that said health is better than armor*

Quoting Seleuceia, reply 15
All tests do not confirm this...in fact, I don't think any do...5% hull and 1 point in armor are essentially the same, with the primary difference that armor becomes even more powerful when you factor in hull regen (whether passive or from repair abilities) since each armor point makes all existing hull more valuable...
End of Seleuceia's quote

His next few statements:

Quoting Seleuceia, reply 36
as a general rule, I'd be prioritizing hull over armor, but if I'm in the middle of a fight, I might be inclined to pick a tier 1 armor upgrade over a tier 2 hull upgrade just because it's a cheaper and faster to research tech and going to be about the same in effectiveness for a fleet that is quickly losing ships...
End of Seleuceia's quote

Quoting Seleuceia, reply 36
They all basically say the same thing...
End of Seleuceia's quote

LOL no they don't... By this point I don't even know what you believe... are you an armor or health person, Seleuceia?

Quoting Seleuceia, reply 36
What comes first, metal income from these planets or building the extractor? They necessarily go hand in hand...if you are earning metal income, you necessarily built extractors...also, there is no rule whatsoever that says you must pick one or the other....you can research both modular architecture and metal upgrades...
End of Seleuceia's quote

Researching two civ stat upgrades in early game as frontliner is a surefire way to lose the game for your team...

Quoting Seleuceia, reply 36
It doesn't have a huge risk of not breaking even...it has a very small risk of not breaking even, and a moderate risk of not breaking even in a timely manner...maybe I'm just willing to take that risk, or maybe I'm just better at colonizing center?
End of Seleuceia's quote

But there is a RISK, however small (I actually think its quite large)... THAT is my point... the metal upgrades don't have any and also have a higher ROI than the ModArch...

Quoting Seleuceia, reply 36
How does one reduce a 0% rate of return? Are you suggesting that scouting can cause this tech to magically lose resources over time? This must be a complicated math theorem you learned in your high school math class...
End of Seleuceia's quote

I am going to give Selueceia the benefit of the doubt here and assume he is a just fifth grader who hasn't learned about negative numbers yet...

Quoting Seleuceia, reply 36
Better for the new ships...not necessarily better for ships in the fight...hence why the number of ships currently in the fight and your reinforcement rate are both considerations...
End of Seleuceia's quote

Low number of ships=lower dps=more time for ships to regen their health before shields are gone...

Quoting Seleuceia, reply 36
Again, there is nothing that says you can't research both techs...the order is irrelevant by the time you are colonizing center, since you will have both techs...
End of Seleuceia's quote

By the time you are researching center, that is past early game... try to stay on topic...

Quoting Seleuceia, reply 36
I do this all the time with a prog or akkan...build a repair and a few turrets around a planet on the frontline, and keep throwing LFs at it...the enemy could attack, but if you stay by the few defenses, you will have advantage and will be closer to your factories...your enemy will lose more ships than you and may get only a lvl or 2 for their cap...even if your enemy does have a marza, I'm perfectly fine facing a lvl 4 marza later on if it meant my opponent lost more ships and I colonized planets at the center...
End of Seleuceia's quote

LOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOL

 

Quoting Seleuceia, reply 36
If you research non stop, you can get those techs before you see your enemy...unless of course your enemy is really close, but then they wouldn't have had enough militia to kill to get to lvl 2, and certainly not lvl 3...at close range, I find I'm researching the laser upgrades just as the fleets engage, which means my existing ships have already had the effect of the hull techs for some time (hopefully enough for passive regen to do its thing)...besides, the extra damage you get from comboing +5% to weapons with lvl 1 malice is not going to compare to having 5% extra hull for each ship....
End of Seleuceia's quote

Maybe you're just bad Sel but I find my capital ship levels to 2 pretty quickly after engaging fleet.

Quoting Seleuceia, reply 36
The clarity of your post is not in question...the accuracy of it, however, is quite dubious...
End of Seleuceia's quote

The only thing dubious here is your elementary-level mastery of mathematics...

Quoting Teun-A-Roonius, reply 38
You guys should start looking for a new hobby.
End of Teun-A-Roonius's quote

*Looks at the number of my posts*

*Sees around ~20*

*Looks at Teun's numer of posts*

*Sees 1487*

Troll detected

 

 

 

Reply #41 Top

Quoting Bartowski, reply 40
LOL no they don't... By this point I don't even know what you believe... are you an armor or health person, Seleuceia?
End of Bartowski's quote

Armor is and has always been superior to HP on a 5% HP vs. 1 armor basis -- I'm not aware of any test refuting this...now, if you talk about armor and HP techs, then it depends on the situation....I don't really see how you would "test" a technology, but I can see testing armor upgrades vs. hull upgrades in a battle, so I only assumed in that statement, you were comparing hull to armor...armor wins hands down, there really is no argument there....

Armor and hull techs is a different matter...for TEC, it probably will be hull since their armor techs are not as good, but having a lot of ships in a fast and furious fight (especially if you got some AoEs hitting you) is going to mean that you won't immediately reap the benefits of researching an HP tech, and thus I'd probably want armor...but if you are Vasari, tier for tier you are probably better off with the armor tech most of the time since you get 1.0 armor for each tech...if you got an Orky or cap with some hull damage, armor is favored even more....

Quoting Bartowski, reply 40
Researching two civ stat upgrades in early game as frontliner is a surefire way to lose the game for your team...
End of Bartowski's quote

But getting 2 civ labs and rushing culture isn't?  Can't have it both ways...and since you think it's viable as advent to start with only 1 civ lab, there must be some tier 1 civ tech you think Advent should research early on too....can't imagine what it is....

Quoting Bartowski, reply 40
the metal upgrades don't have any and also have a higher ROI than the ModArch...
End of Bartowski's quote

I don't think anyone is arguing metal is inferior to modular architecture, but you keep assuming that they are mutually exclusive, that you cannot research both of them, and I don't find that to be true...both can be researched, so the question is, what order should you research them?  It only makes sense that if you are going to bother researching both, you should start with modular architecture...you will have both of those mod techs researched before you got even 2 extractors built (possibly not even any), and then you can research the metal just as you are finishing up the extractors on your roid and moon...the opportunity cost of getting metal 2 minutes later is negligible, since for those few minutes you'd only be getting metal income from the two extractors on your HW...meanwhile, getting modular architecture later could have deprived you of 50-100 credit savings on 4-6 extractors (remember, you break even at 5 for one level and about 6 for both levels, so your moon/roid alone could make the tech(s) pay for themselves)....

Quoting Bartowski, reply 40
I am going to give Selueceia the benefit of the doubt here and assume he is a just fifth grader who hasn't learned about negative numbers yet...
End of Bartowski's quote

How does modular architecture give a negative rate of return?  It doesn't cause you to lose income per second...you can't have it both ways, if you claim it has a 0% rate of return then it can't cause you to lose income over time...in fact, you said it won't even pay for itself over the course of the entire game, which is blatantly false...if you never are building 6+ extractors in an entire game, then I have no idea how you play Sins...

Quoting Bartowski, reply 40
By the time you are researching center, that is past early game... try to stay on topic...
End of Bartowski's quote

I'll assume you mean "colonizing" center, not researching....and no, it is not past early game...at least not for me...

Quoting Bartowski, reply 40
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOLLOLOLOLOLOLOLOLOLOLOLOLOLOLOL
End of Bartowski's quote

Laugh all you want...I just know it works against all players except those substantially better than me....

Quoting Bartowski, reply 40
Maybe you're just bad Sel but I find my capital ship levels to 2 pretty quickly after engaging fleet.
End of Bartowski's quote

So what's wrong with getting the laser techs just as the party is starting?  They don't take long at all to get...

 

 

 

 

 

Reply #42 Top

Quoting Bartowski, reply 40
*Looks at the number of my posts*

*Sees around ~300*

*Looks at Teun's numer of posts*

*Sees 1487*

Troll detected
End of Bartowski's quote

That's strange, I see 20 replies on your profile :p. Also I have less than 300 posts so my name should be removed from Ragnarok's ridiculous thread about reigns of terror and whatnot. I'm glad I'm not the only one who finds my inclusion blasphemous.

Reply #43 Top

Quoting Seleuceia, reply 41
Armor is and has always been superior to HP on a 5% HP vs. 1 armor basis -- I'm not aware of any test refuting this...now, if you talk about armor and HP techs, then it depends on the situation....I don't really see how you would "test" a technology, but I can see testing armor upgrades vs. hull upgrades in a battle, so I only assumed in that statement, you were comparing hull to armor...armor wins hands down, there really is no argument there....
End of Seleuceia's quote

When did I ever claim 5% HP was better than 1 armor? Stop misrepresenting my position. Anybody with an ounce of reading comprehension clearly understands I was talking about tier 1 TEC upgrades.

Quoting Seleuceia, reply 41
if you are Vasari, tier for tier you are probably better off with the armor tech most of the time since you get 1.0 armor for each tech...if you got an Orky or cap with some hull damage, armor is favored even more....
End of Seleuceia's quote

LOL? You do know that not only is vasari HP upgrade tier 1, but you can get 2 of them for the price of one armor with a sizable amount of money left over?

Quoting Seleuceia, reply 41
for TEC, it probably will be hull since their armor techs are not as good, but having a lot of ships in a fast and furious fight (especially if you got some AoEs hitting you) is going to mean that you won't immediately reap the benefits of researching an HP tech, and thus I'd probably want armor...
End of Seleuceia's quote

WTF??? We are talking about tier 1 upgrades... AoE's are not going to be on the battlefield by that point... Do you go braindead in MP?

Quoting Seleuceia, reply 41
But getting 2 civ labs and rushing culture isn't? Can't have it both ways...and since you think it's viable as advent to start with only 1 civ lab, there must be some tier 1 civ tech you think Advent should research early on too....can't imagine what it is....
End of Seleuceia's quote

When did I say rushing culture was viable? When did I say starting with 1 civ was even remotely competitive LOL, embarrass yourself more...

Quoting Seleuceia, reply 41
meanwhile, getting modular architecture later could have deprived you of 50-100 credit savings on 4-6 extractors (remember, you break even at 5 for one level and about 6 for both levels, so your moon/roid alone could make the tech(s) pay for themselves)....
End of Seleuceia's quote

Do you even play MP? I get plenty of 1 extractor starts on my two dwarfs/asteroids all the time...

Quoting Seleuceia, reply 41
How does modular architecture give a negative rate of return? It doesn't cause you to lose income per second...you can't have it both ways, if you claim it has a 0% rate of return then it can't cause you to lose income over time...in fact, you said it won't even pay for itself over the course of the entire game, which is blatantly false...if you never are building 6+ extractors in an entire game, then I have no idea how you play Sins...
End of Seleuceia's quote

LOL at Seleuceia thinking there's no such thing as a negative rate of return...

Quoting Seleuceia, reply 41
I'll assume you mean "colonizing" center, not researching....and no, it is not past early game...at least not for me...
End of Seleuceia's quote

So you're colonzing center planets at 10 minutes into the game? Do you play against easy AI?

Quoting Seleuceia, reply 36
LOL I do this all the time with a prog or akkan...build a repair and a few turrets around a planet on the frontline, and keep throwing LFs at it...the enemy could attack, but if you stay by the few defenses, you will have advantage and will be closer to your factories...your enemy will lose more ships than you and may get only a lvl or 2 for their cap...even if your enemy does have a marza, I'm perfectly fine facing a lvl 4 marza later on if it meant my opponent lost more ships and I colonized planets at the center...
End of Seleuceia's quote

How to lose a game, a guide by Seleuceia

1. Have your prog/akkan be 2-3 jumps away from frontline

2. Build only ONE repair, but a few turrets for some reason

3. Level the enemy prog/marza by 1-2 levels while your capital ship stays at level 2

4. Spend money on planet development while a fierce battle rages on the frontline, diverting ship funds

5. Get your prog sniped by corvettes as it races to the battle

6. Prog now level to 6, endless spam of malice

7. Marza levels to 6, BOOM your dead, BAM your ships all die, SPLAT there goes your planets...

8. Play with only AI after the game

Quoting Seleuceia, reply 36
If you research non stop, you can get those techs before you see your enemy...unless of course your enemy is really close, but then they wouldn't have had enough militia to kill to get to lvl 2, and certainly not lvl 3...at close range, I find I'm researching the laser upgrades just as the fleets engage, which means my existing ships have already had the effect of the hull techs for some time (hopefully enough for passive regen to do its thing)...besides, the extra damage you get from comboing +5% to weapons with lvl 1 malice is not going to compare to having 5% extra hull for each ship....
End of Seleuceia's quote

LOL? So not only are you advocating researching ModArch, but ALL of the laser/hull/HP upgrades before you even see your enemy? LOLOOLOLOLOLOLOLOLOLOLOLOLOL

 

 

 

 

 

 

Reply #44 Top

Quoting WOEaintME, reply 42
Also I have less than 300 posts so my name should be removed from Ragnarok's ridiculous thread about reigns of terror and whatnot. I'm glad I'm not the only one who finds my inclusion blasphemous.
End of WOEaintME's quote

Well you see, the difficulty with that is the OP can no longer access his account....so that list can't exactly be changed...it's okay, builds character...

You know Sin, I continued this thread in the hopes that you might have one of your other accounts agree with you or something -- you know, do that whole tag team deal...maybe even form a whole Sinkillr bandwagon of likeminded people...it's really boring just going in circles with only one person....

Reply #45 Top

Classic dodging by Seleuceia...

When all else fails and you get your ass handed to you in an argument, pretend you never engaged in it in the first place...

Reply #46 Top

Quoting Bartowski, reply 45
Classic dodging by Seleuceia...

When all else fails and you get your ass handed to you in an argument, pretend you never engaged in it in the first place...
End of Bartowski's quote

No one would know Sel lost an argument because your posts are pages long each. In the modern world of 140 characters no one actually reads your posts...

Reply #47 Top

So this is Sells alternate account... I should have known earlier since Woe defends everything that you say

... and always criticizes me...

 

 

 

Reply #48 Top

Quoting Bartowski, reply 47

So this is Sells alternate account... 
 
End of Bartowski's quote

Mission accomplished, now to have a celebratory  :beer:

Reply #49 Top

Quoting Bartowski, reply 45
Classic dodging by Seleuceia...
When all else fails and you get your ass handed to you in an argument, pretend you never engaged in it in the first place...
End of Bartowski's quote

When you start contradicting yourself, I can't give you the benefit of the doubt that you might be serious this time...

Would you prefer I throw the troll flag on everything you say?

Reply #50 Top

Quoting WOEaintME, reply 48
Mission accomplished, now to have a celebratory
End of WOEaintME's quote

Cheers...me...