Running Mods in Sins of a Solar Empire: Rebellion (Steam)

Hi,

I don't know if this is the best place to ask this or what; so if it isn't and someone can point me in the right direction I'd appreciate it. I purchased a copy of Rebellion and installed it onto my computer via Steam... everything works no problems. I tried running a couple of mods - Star Trek: Armada III and Sins of the Prophet - the folders are in the directory and show up under the mods menu in the game where I can enable/disable them easily. However, when I enable a mod and apply changes the game crashes and I get an error message...

I can do a workaround by replacing the mods enabled text file each time I want to run a mod but that seems a flawed approach and surely the menu should allow me to switch between mods or from vanilla Rebellion (which I want to be running defaulted -hence why I don't want to always auto-start in mod-mode,) and modded Rebellion.

Please help.

Is there something I've done wrong here??

 

Thanks in advance

KaelanShepherd

12,994 views 8 replies
Reply #1 Top

Odd. You shouldn't be having that problem.

Make sure the mods are fully up to date and/or check to see if Rebellion was properly installed. Do a "verify cache" in the Steam Library for that.

Reply #2 Top

Ah... I get a message saying that the 1 file failed to verify and will be reacquired... over and over

Doesn't seem to want to reacquire the file. How do I fix this?

Reply #3 Top

Restart Steam maybe. Failing that a complete reinstall. Or call Steam Support.

Reply #4 Top

So those two mods work when you edit the EnabledMods.txt file to load them from the start, correct?

 

If so, this is a known bug that affects a few large total conversions, like the two you just happened to pick. I do not believe we know the cause, but my guess is that they unload or change some important file that the mod loader doesn't handle correctly if the game has already started. Since this is not an issue that affects all or even most mods (I've never seen this in a non-total conversion), you're probably best reporting this to the mod devs, perhaps they can eventually work out what the cause is.

Reply #5 Top

sloosecannon had a possible insight into this crash, or rather it's cause; the 2 GB limit. He theorizes that Sins does not unload assets from whatever version of Sins is running right away, that it loads the mod's assets and then replaces the ones Sins currently has. For big mods, with loads of assets, this could easily be the cause.

Reply #6 Top

Quoting Lavo_2, reply 5

sloosecannon had a possible insight into this crash, or rather it's cause; the 2 GB limit. He theorizes that Sins does not unload assets from whatever version of Sins is running right away, that it loads the mod's assets and then replaces the ones Sins currently has. For big mods, with loads of assets, this could easily be the cause.
End of Lavo_2's quote

Well that should be testable shouldn't it? Just watch the RAM usage while loading a large total conversion. And if that's true shouldn't it still work for people with LAA enabled?

Reply #7 Top

Quoting GoaFan77, reply 6
Well that should be testable shouldn't it? Just watch the RAM usage while loading a large total conversion.
End of GoaFan77's quote

Should be but I don't care enough to check.

And if that's true shouldn't it still work for people with LAA enabled?
End of quote

Not if you're going over 3 GB due to this, which is very much possible.

Reply #8 Top

Quoting KieranValmont, reply 2
Ah... I get a message saying that the 1 file failed to verify and will be reacquired... over and over
End of KieranValmont's quote

IIRC, a dev stated you will always fail to verify one file (I think it is some file only needed for installation), so that is not the issue....