[BUG] -100% research

Imagine you have the city with temple of forgetting. That gives the city -100% research, which basically results in no research in this city. 

But if you start to produce research, it gives you 50% resarch, so in total you have 100% (basic) - 100% (temple) + 50%(produce research) = 50% research, which is a kind of weird for me.

But let's go deeper .:grin:

Cast spell "set in stone" on the city. Now you have 100% (basic) - 100% (temple) - 100% (spell) = -100% research. And that is actually subtracted from your faction research.  :grin:   Definately, that is bug, in my opinion.

 

13,495 views 4 replies
Reply #1 Top

Cast spell "set in stone" on the city. Now you have 100% (basic) - 100% (temple) - 100% (spell) = -100% research. And that is actually subtracted from your faction research.
End of quote

Well, now we know - idiocy is an infectious disease. Everyone keep clear, we need to quarantine the source of the plague.

On a more serious note, that's rather amusing and probably shouldn't happen.

Reply #2 Top

I was playing with this recently.

What's really interesting is that the -100% multiplies the effect of any city +research improvements. So if you e.g. build a Study, you will actually net decrease your research rate  X|  (make sure to raze any such structures if this effect applies.) Now that's what I call some hardcore devotion to the party lifestyle!

On the flip side, empire global research improvements (e.g. from the level 4 Conclave buildings) apparently are *not* taken into account, so they still subtract from the negative research total.

 

 

Reply #3 Top

I had the same thing happen to me. I used 'set in stone' to help build the Temple of Forgetting.

When it was built, I had -2 research in that city...I figured a Study etc. would get it back to -1, but I did not try it.

Unfortunately, my game crashed repeatedly soon after and became unplayable :(

Reply #4 Top

There should be a floor on research from any source that says it can be no lower than 0%.  So it would be like unrest "Capped at 0%".  No matter what modifiers you have, if it adds up to less than 0%, then it is exactly 0%.  Of course there would be no cap - it could be greater than 100% (unlike the cap for unrest).