Extra weapon damage vs RaceType?

Hi all,

will this work? Added to a sword for example.

 

Code: xml
  1. <span style="color: #000000;">      </span><span style="color: #000000;">           &lt;GameModifier&gt;
  2.                 &lt;ModType&gt;Unit&lt;/ModType&gt;
  3.                 &lt;Attribute&gt;AdjustUnitStat&lt;/Attribute&gt;
  4.                 &lt;StrVal&gt;UnitStat_Attack_Boost&lt;/StrVal&gt;
  5.                 &lt;StrVal2&gt;Race_Type_myracetype&lt;/StrVal2&gt;
  6.                 &lt;Value&gt;12&lt;/Value&gt;
  7.                 &lt;Provides&gt;+12 Attack vs myracetype&lt;/Provides&gt;
  8.                 &lt;vsRaceType&gt;1&lt;/vsRaceType&gt;
  9.             &lt;/GameModifier&gt;</span>

 

Somehow I think it won't work :-( but I was away from modding FE for a long time so I forgot...

2,942 views 2 replies
Reply #1 Top

No. However if you give everyone of your race +1 UnitStat_myrace you can do

            <GameModifier>
                <ModType>Unit</ModType>
                <Attribute>AdjustUnitStat</Attribute>
                <StrVal>UnitStat_Accuracy</StrVal>
                <StrVal2>UnitStat_myrace</StrVal2>
                <Value>-30</Value>
                <Provides>-30 Accuracy vs myrace unless user is myrace</Provides>
                <vsHigher>1</vsHigher>
            </GameModifier>

Reply #2 Top

Ah, I see!

Thanks!