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Endless Legend announced (fantasy 4X)

Endless Legend announced (fantasy 4X)

from the makers of Endless Space

http://www.iceberg-games.com/index.php?dispatch=news.list

 

screens:

http://imgur.com/a/N8mne

469,769 views 110 replies
Reply #51 Top

Just bit the bullet and got the endless legends game.  It rocks. 

Reply #52 Top

Quoting ElanaAhova, reply 51

Just bit the bullet and got the endless legends game.  It rocks. 
End of ElanaAhova's quote

It does.

I am not yet sold to the '' Planed'' Pseudo tactical combats though. Will have to see how they refine the system but right now I find it frustrating and silly. They say on the forum they plan to put an option to give orders every turn instead of every other turn. That would help to some extend, but I think in the absence of full tactical control of every units, finer options are needed.

Reply #53 Top

Quoting EvilMaxWar, reply 52


Quoting ElanaAhova, reply 51
Just bit the bullet and got the endless legends game.  It rocks. 

It does.

I am not yet sold to the '' Planed'' Pseudo tactical combats though. Will have to see how they refine the system but right now I find it frustrating and silly. They say on the forum they plan to put an option to give orders every turn instead of every other turn. That would help to some extend, but I think in the absence of full tactical control of every units, finer options are needed.
End of EvilMaxWar's quote

these is a lot of truth to what you write re tactical controls.  However, I also think the element of leaders, troops, etc., not following orders exactly,or making changes based on how they perceive the local situation introduces-an element of "oh frak, that battle did not play out quite like I expected..." Could introduce some wildness in results?

Reply #54 Top

Quoting ElanaAhova, reply 53


Quoting EvilMaxWar, reply 52

Quoting ElanaAhova, reply 51
Just bit the bullet and got the endless legends game.  It rocks. 

It does.

I am not yet sold to the '' Planed'' Pseudo tactical combats though. Will have to see how they refine the system but right now I find it frustrating and silly. They say on the forum they plan to put an option to give orders every turn instead of every other turn. That would help to some extend, but I think in the absence of full tactical control of every units, finer options are needed.

these is a lot of truth to what you write re tactical controls.  However, I also think the element of leaders, troops, etc., not following orders exactly,or making changes based on how they perceive the local situation introduces-an element of "oh frak, that battle did not play out quite like I expected..." Could introduce some wildness in results?
End of ElanaAhova's quote

Right now the troops act quite silly and often act suicidal so it makes it hard to keep your units alive and have them reach high experience level, they usually go MIA before they reach level 3.

It has some interesting potential though, I am not against the 'partially out of your control concept''.  It is also arguably more realistic,  A general gives orders to their troop, it does not mind control them.

Right now as is in the Alpha I dont like it but I know it is a WIP so I am not too loud about it. I still keep an eyebrow raised because I can easily see the system ending up being a let down.  

Reply #55 Top

Quoting EvilMaxWar, reply 54


Right now the troops act quite silly and often act suicidal so it makes it hard to keep your units alive and have them reach high experience level, they usually go MIA before they reach level 3.

It has some interesting potential though, I am not against the 'partially out of your control concept''.  It is also arguably more realistic,  A general gives orders to their troop, it does not mind control them.

Right now as is in the Alpha I dont like it but I know it is a WIP so I am not too loud about it. I still keep an eyebrow raised because I can easily see the system ending up being a let down.  
End of EvilMaxWar's quote

 

Ehh...

 

It's a different implementation than full direct control, it's better than ES at least.  It may not appeal to everyone however.

 

That said, it's really easy to keep troops alive, if you position to the rear and use the hold ground command.  Make them come to you, exchange a couple rounds of combat, and then in your next order phase you usually can deal with the enemy with much more certainty in how it will play out.  Of course initiative is quite important if you do this, and a decent ranged unit or two helps as well.

 

I actually find the combat far to 'easy' at the moment because of how powerful hold ground turns out to be in most situations.  Yet most units are true glass cannons, so you have to expect to be continuing your production to keep numbers up, as in any 'evenly' matched combat you should and will take casualties.

 

The glass cannon issue does start to resolve itself as you research up better tier equipment and get your resources online.  You can buff up defense to pretty decent levels on various chassis, and if you pick a solid infantry minor faction to assimilate you can tank them up pretty well.  Cavalry right now is pretty worthless though, but there is still a lot of balancing yet to be done on units and skills.

Reply #56 Top

I've been playing with all tactical battles run by AI.  I would do much better if I took control of my troops? 

Reply #57 Top

Hey Guys: I've entered the faction creation contest and would really appreciate your vote. I think I've done a really decent job of incorporating the minor factions and making something unique and different from the current factions. I present the Haustoria, a group of sentient parasitic plants: http://forums.amplitude-studios.com/showthread.php?27905-Faction-Creation-Competition/page5

Reply #58 Top

Voting has started. No. 27, the Haustoria, would love your vote!!

Reply #59 Top

Wow... that's almost a 100 good suggestions for new factions. Kind of incredible. Endless Space was the same; some incredibly committed members in the community. I think their G2Gether voting stuff really engages people... other than that, I can't really explain why their games get such loyal fanbase.

Reply #60 Top

Quoting Heavenfall, reply 59
I can't really explain why their games get such loyal fanbase.
End of Heavenfall's quote

Maybe because they found something they couldn't in all other places? ES has some points I don't like, but in many other aspects, it was the game I've been looking for. It was natural 10-ring hit, as later Banished was. So, why not support those who make exactly what you want?

 

Reply #61 Top

Please consider supporting my faction, #27 The Haustoria, a group of Sentient Parasitic Plants with a shared sentience:  http://forums.amplitude-studios.com/showthread.php?28733-Poll-Faction-Creation-Competition-Quest-1-the-Biography

Reply #62 Top

Had a chance to play it today, doesn't seem nearly as polished as you guys made me think. Lots of buttons with "WIP"-signs, lots of tooltips that don't make sense, game crashes after 35-40 turns. This isn't even playable compared to how good Endless Space and Dungeon of the Endless worked pre-release.

Reply #63 Top

I don't know, buttons, you say... I don't remember Endless Space, but first version of Dungeon was rather empty as well, and had a lot of "subdued" elements. Stability-wise, I think game is fine, I had some critical errors, yes, but none were caused by time alone. Though I had several during battles, sieges, or should I say attempted sieges?

Reply #64 Top

I had my first crash to desktop today, after 50 hours of playing. The only common errors would be those null reference ones, which don't end the game. Oh, and around three times, I had the game stuck on changing turn for some AI battle. Had to save and reload for it to fix.

Reply #65 Top

Quoting Heavenfall, reply 62

Had a chance to play it today, doesn't seem nearly as polished as you guys made me think. Lots of buttons with "WIP"-signs, lots of tooltips that don't make sense, game crashes after 35-40 turns. This isn't even playable compared to how good Endless Space and Dungeon of the Endless worked pre-release.
End of Heavenfall's quote

 

Weird, unless they changed stuff since the last patch I have not noticed any buttons with WIP signs.  Tooltips are a work in progress though, but that was never hidden.

 

Crashes are such a personal thing...

 

My rid doesn't crash, others do, such is life :(

Reply #66 Top

I changed to 32-bit version, and I didn't crash for 2 hours straight. Much easier to enjoy now. ;)

Reply #67 Top

Is there going to be a new 4X fantasy game announced every other week?

Endless Legend looks great but I am very satisfied with LH.

 

Reply #68 Top

If any of you are interested in WINNING a copy, there's a player conducting a giveaway contest!: http://forums.amplitude-studios.com/showthread.php?36579-A-Player-Sponsored-Contest-for-A-Gift-Copy-Of-Endless-Legend

Reply #69 Top

I am a born winner like Charlie sheen!

Reply #70 Top

Duh, Winning.

Reply #72 Top

Well, gave this one a try, and as Endless Space, it feature a really nice, eerie atmosphere, similar to Endless Space (the music is a great part of it). And the interface is simply fantastic, just compare it to... ehm... other turn based fantasy games. And hexes, yes.

But the combat is rather weak, and does not make much sense - how comes you travel multiple turns across a few hexes, and in combat, the units suddenly run around the same space in terms of combat turns. It does not make any sense in terms of scale.

The empire plan is broken, the balance is broken too, buying other faction heroes does not make any sense story-wise. 

I hope they will keep patching this, though. It's a very aesthetically pleasing game. 

Reply #73 Top

How do you guy's do it, what is it that you find to do?  After half hour of Endless Legends I am bored to tears and my brain feels like mushy peas.

Reply #74 Top

I dunno, I don't have any issues playing EL for hours, on the other hand when I tried to play AoW3 I couldn't take more than about 30m of it before I got bored and frustrated by it.

To me there's plenty of exploring to do in EL, finding ruins, or scouting out another region for resources/villages.  The military side has unit design, so even though you don't have a lot of chassis to build, you can customize your infantry/ranged/support/... with the different items you gain from research, exploration, and resource acquisition.  The tactical combat isn't really the core of the game, just as in ES, so I don't really mind it, but if you were expecting something different then sure, you will be disappointed.  Still it's better than the boredom and pointlessness of the AoW3 combat as far as I was concerned ;)

 

There's research which is different, but interesting, the diplo 'works' well enough, I like the way they use influence points so you can either boost your empire plan with them or spend them on your neighbors.

 

Best combat system for me is still what Dominions has, though that one is far too painful to script out orders every damn turn :(

 

To each their own.

Reply #75 Top

I agree that the combat is weak, it doesn't quite feel like I can control my own units. The rest of the game is really well executed.