No particle effect for tactical summons?

Is it just me... or are the particle effects not showing for tactical summons?

As far as I can tell when I cast Summon Shadow Ward in tactical it is supposed to play the "Y_SummonDeathDemon_Particle" particle... but I see nothing?  Similarly all other tactical summons spells have effects specified in the xml.

Can anyone else confirm whether they do or don't see any particles for any of the tactical summons?

Thanks.

4,856 views 7 replies
Reply #1 Top

Hiya guys, any chance of having a look at this one?

Thanks.

 

Reply #2 Top

They are working fine for me.  Do you have particle effects turned off?

Reply #3 Top

I was having a similar issue, the effects that target every tile work but not the ones that play only in the center.

Reply #4 Top

Good spot DsRaider.

Derek - this seems to only be a problem for certain summons, possibly something to do with the Radius maybe.

2 examples where the particle doesn't show are Summon Shadow Warg and Summon Ice Elemental.

Would be great if this could be looked at.

Reply #5 Top

Looks to me like Summon Ignys also doesn't display the particle for a tactical summons.

Reply #6 Top

@Derek....

OK so the Summon Ignys spell is definitely not playing it's effect.  It's missing the bolded line here in the SpellDefEffect:

<SpellDefEffect>

  <EffectName>E_FireballExplosion_Particle</EffectName>
  <LocalPosition>0,0,0</LocalPosition>
  <EffectScale>3</EffectScale>
  <EffectDelay>0</EffectDelay>
  <SnapToTerrain>1</SnapToTerrain>
  <PlayOnAllTargets>1</PlayOnAllTargets>
</SpellDefEffect>

That appears to fix Summon Ignys at least.

 

I've done some testing.... and it seems that Summon Shadow Warg and Summon Ice Elemental do not play their SpellDefEffect particle.  If you add a <Radius>1</Radius> then it starts working.  So it seems (as suggested by DsRaider) that there might be something bugged where the SpellDefEffect particle doesn't play for a summons where the radius = 0.

I guess the fact that is only affects a couple of spells (Shadow Warg and Ice Elemental are all i've found so far) is not such a big deal, however....

I know mods are not so much a concern, but it's a real bummer for my Summing mod (http://fallenenchantress.nexusmods.com/mods/1870) as everything works pretty well except the tactical summons don't play particles :-(

Would be fantastic if someone could take a look at it.

 

 

Reply #7 Top

Seeing as we're getting AI tactical summons in the next patch (yay!), just bumping this one.

Specifically, pls checkout this bit as i'm 90% it's correct:

 

Quoting abob101, reply 6
I've done some testing.... and it seems that Summon Shadow Warg and Summon Ice Elemental do not play their SpellDefEffect particle.  If you add a 1 then it starts working.  So it seems (as suggested by DsRaider) that there might be something bugged where the SpellDefEffect particle doesn't play for a summons where the radius = 0.
End of abob101's quote

 

Edit -> actually just looking at this, most of the summoned creatures have this sort of thing:

<AnimationParticleEffect>Awaken, etc

In their UnitType definition.... so I guess if that's the way the particles are implemented when the unit appears, rather than via the SpellDef... you can consider it working as intented.

If that's the case, no problem.... but maybe add an "Awaken" particle effect to the Ignys?

 

Thanks

:thumbsup: