metal balance/distribution
I'm noticing a trend in my metal supply:
- early-game: claiming an iron deposit with my first or second city is a plus. I get better units early, but its not game breaking.
- mid-game: balance here is near perfect. A mid-tier unit in a full suit of chain can cost my entire supply of metal (upgrading from full leather to full chain is ~225 gold, ~50 metal). I have to budget carefully and concentrate on metal producing buildings. This is good. BUT if I have no metal (or crystal) by this point I'm in real trouble.
- late-game: I'm swimming in it. Even if my whole army is fielding full plate I can't possibly spend all my metal. My opponents are sitting at hundreds of metal, too - I can't even trade it to them! At this point in the game gold is the limiting factor.
Possible solutions:
- Increase metal costs late game. Especially shift the balance for upgrade costs (more metal, less gold).
- Change the metal producing buildings. Put them later in the tech tree or reduce the bonuses.
- Add a system for trading/selling it.
I don't have this problem with crystal. I never have enough crystal, no matter what my tech strategy is. But the magic weapons are better so this is appropriate.
Anyone else see this or do I have a weird play style?