FEAR, is it working as intended?

FEAR, is it working as intended? I'm not seeing anyone lose turns or any negative effects from it.

10,410 views 10 replies
Reply #1 Top

I've seen units miss turns, with the word "Afraid" floating above their heads.  Are all your units resisting the effect?  For example, when a dragon auto-casts fear, you should see "Resist" floating above some of your units and "Afraid" above the ones that don't resist.  Later, when the fearful units turn comes along they don't act and the "afraid" floats above them again.

Reply #2 Top

Well if I have a dragon that casts Fear at the start of the battle it is among the first to act. I would guess that is because the other units lose their turn and not because of its insanle high Initiative (which it has not).

Reply #3 Top

Isn't Fear supposed to just reduce accuracy?

I looked the XML and I see that it actually is meant to make units skip turns, which it doesn't seem to do.

Reply #4 Top

The Fear_Ability autocast is essentially the same effect that gets added from Daze. Here is the XML for the game effect:

 

Code: xml
  1. <GameModifier>
  2.     <ModType>TacticalUnit</ModType>
  3.     <Attribute>ChanceToLoseNextTurn</Attribute>
  4.     <DisplayName>Afraid</DisplayName>
  5.     <Duration>3</Duration>
  6.     <Effect>E_Afraid_Particle</Effect>
  7.     <Value>100</Value>
  8. </GameModifier>

 

I have been testing an autocast spell that applies this effect for my own sovereign. Without changing anything, it has no effect other than making the text +Afraid appear, and -Afraid appear after 3 turns. It doesn't even show up in the units enchantment pane.

I tried changing TacticalUnit to Unit, and then the effect shows up in the enchantment pane for the unit, and the particle effect stays active for the whole duration, but the unit still doesn't lose any turns. As far as I can tell their ChanceToLoseNextTurn code in the source is just broken.

Reply #5 Top

So, it may actually be broken?

Reply #6 Top

Did not mean to hit that button (I hit quote instead of edit).

Reply #7 Top

If this is broken, would be good to get it fixed for 1.2 while it's still in beta.

Reply #8 Top


Too late, it's been released to the public already.

Reply #9 Top

Here's for hoping for a fix in 1.3!

(sweet that 1.2 is released, though)

Reply #10 Top

In my games, fear has always worked as intended.