sir yes sir
</UnitType>
<UnitType InternalName="Champion_DeathDemon">
<DisplayName>Low the Leech Lord</DisplayName>
<UnitDisplayName>Low the Leech Lord</UnitDisplayName>
<CreatureType>Champion</CreatureType>
<Class>Adventurer</Class>
<Allegiance>Empire</Allegiance>
<Unique>1</Unique>
<CanBeDesigned>0</CanBeDesigned>
<WageOverride>1</WageOverride>
<IsNPC>1</IsNPC>
<IsChampion>1</IsChampion>
<IsSovereign>0</IsSovereign>
<HasWages>0</HasWages>
<SpawnRating>1</SpawnRating>
<GetPerksOnLevelUp>1</GetPerksOnLevelUp>
<NPCSpawnLikelihood>100</NPCSpawnLikelihood>
<GameModifier>
<ModType>Resource</ModType>
<Attribute>Unrest</Attribute>
<Value>-5</Value>
<Provides>-5% Unrest in the city this unit is in</Provides>
</GameModifier>
<LevelMilestone InternalName="L1">
<Level>1</Level>
<UnitStat_Accuracy>80</UnitStat_Accuracy>
<UnitStat_Attack_Pierce>8</UnitStat_Attack_Pierce>
<UnitStat_CombatSpeed>25</UnitStat_CombatSpeed>
<UnitStat_ChanceToCrit>4</UnitStat_ChanceToCrit>
<UnitStat_HitPoints>20</UnitStat_HitPoints>
<UnitStat_Defense_Pierce>3</UnitStat_Defense_Pierce>
<UnitStat_Moves>4</UnitStat_Moves>
</LevelMilestone>
<SelectedAbilityBonusOption>PathOfTheWarrior</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Blood_Altarian</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Loremaster3</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Large</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>ImmuneToPoison</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Overpower</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Spell_DemonicAlly</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>Trigger_Fear</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>SpellResistance</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>ImmuneToCounterattack</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>UncontrolledRage</SelectedAbilityBonusOption>
<SelectedAbilityBonusOption>CallousedHide</SelectedAbilityBonusOption>
<Treasure>
<Liklihood>100</Liklihood>
<GameModifier>
<ModType>GiveItem</ModType>
<StrVal></StrVal>
<Attribute>Loot_DemonHorn</Attribute>
<BoolVal1>1</BoolVal1>
<Value>10</Value>
</GameModifier>
</Treasure>
<Quote>I feed on death and thrive on sorrow.</Quote>
<Backstory>I am Low, The Leech king, Left hand and consort of the Snake Queen. My children are many, my hunger is endless. Fall to the Great Leech</Backstory>
<Medallions InternalName="">
<All>M_SuperDemon_Card.png</All>
</Medallions>
<AnimationPack>SuperDemonAnimationPack</AnimationPack>
<BattleAnimationBehavior>Melee</BattleAnimationBehavior>
<ClothMapScale>1</ClothMapScale>
<Color_Skin>35,30,30,255</Color_Skin>
<CutSceneDataPack>DeathDemonUnitCutscenePack</CutSceneDataPack>
<EyeTexture>gfx/eyes/male_brown_eye.png</EyeTexture>
<InfoCardBackground>BG15_Dark</InfoCardBackground>
<ModelPath>gfx/hkb/Monsters/M_SuperDemon_Mesh_01.hkb</ModelPath>
<ModelScale>1</ModelScale>
<SkeletonPath>Gfx\HKB\Monsters\M_SuperDemon_Skeleton_01.hkb</SkeletonPath>
<SoundPack>SoundPack_SuperDemon1</SoundPack>
<TacticalModelScale>1.5</TacticalModelScale>
<Texture_Skin>M_SuperDemon_Texture_01.png</Texture_Skin>
<EffectAttachment>
<Attachment>Root_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_03</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Stomach_Lcf</Attachment>
<EffectName>A_DeathDemon_Stomach_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Left_Thigh_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_02</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Left_Calf_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Left_Foot_Lcf</Attachment>
<EffectName>A_DeathDemon_Foot_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Right_Thigh_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Right_Calf_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Right_Foot_Lcf</Attachment>
<EffectName>A_DeathDemon_Foot_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Back_Lcf</Attachment>
<EffectName>A_DeathDemon_Back_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Upper_Back_Lcf</Attachment>
<EffectName>A_DeathDemon_Back_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Left_Shoulder_Lcf</Attachment>
<EffectName>A_DeathDemon_Shoulder_Particle_01</EffectName>
<EffectPosition>0,-2,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.25</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Left_Arm_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Left_Hand_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_02</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Left_Forearm_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Right_Forearm_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Head_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Right_Shoulder_Lcf</Attachment>
<EffectName>A_DeathDemon_Shoulder_Particle_01</EffectName>
<EffectPosition>0,-2,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.25</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Right_Arm_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_01</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
<EffectAttachment>
<Attachment>Right_Hand_Lcf</Attachment>
<EffectName>A_BlueFire_Particle_02</EffectName>
<EffectPosition>0,0,0</EffectPosition>
<EffectRotation>0,0,0</EffectRotation>
<EffectScale>0.3</EffectScale>
</EffectAttachment>
</UnitType>