[BUG?][.90]Scenario wildlands boss xp

My party was my Sovereign, Mausolos, and 2 henchmen going up against Abeix.  My Sovereign got 7xp and a belt that I'd actually already received from an unguarded goodie hut early in the game. No trophy.  None of the new boss specific items.  No other items, just the belt.  

13,810 views 9 replies
Reply #1 Top

Something is severely wrong with the XP at this point. These baddies should be providing more XP than something that barely moves a hero up. I would recommend a relock at the XP limitation placed on parties of the same strength. I think something with that calculation is wrong since it is not scaling with level of creatures.

The problem is that this amount of XP is fine for low level characters (level 1-4), but at these higher levels it should be an increased amount. This battle should have easily provided 32 XP, or at worst 24 XP. Then with the split it would end up being 16 XP to 12 XP per unit.

Reply #2 Top

Quoting parrottmath, reply 1
The problem is that this amount of XP is fine for low level characters (level 1-4), but at these higher levels it should be an increased amount. This battle should have easily provided 32 XP, or at worst 24 XP. Then with the split it would end up being 16 XP to 12 XP per unit.
End of parrottmath's quote
3.

I completely agree with the first statement, but I think your numbers are too low by a lot.  For beating Abiex, a level 18 "boss," without a single unit above level 10, and with only 4 units, I think 100 xp would be an appropriate reward.  This would be halved among the 2 heroes, for ~50 xp for the 3 units who survived.

Reply #3 Top

The EXP system is infuriating. I am sick of fighting medium difficulty enemies with my medium strength army, and only getting 3 or 4 exp per unit. If I am fighting an enemy equal to my level, this implies an average challenge. I should be getting an average amount of exp. If 4 exp for a level 5 hero is average, the system is broken.

OP's problem is an extreme symptom of a much more insidious problem.

Reply #4 Top

Looks like this is possibly just an issue with Abeix.  Just killed Vetrar and here's the screen.  Notice, great XP, fancy weapon, and the trophy.

 

Reply #5 Top

The difference is that Abeix was by himself, and Vetar had multiple units with him. The game gives much, much more experience for defeating multiple units than it does single unit battles, even if the single unit army is much stronger than the many unit army. Just another imbalance in the exp system.

Reply #6 Top

The changlog shows that they are increasing the XP on higher level units. Maybe that will fix Abeix XP problem at least.

Reply #7 Top

Very excited about that change.

Reply #8 Top

32 xp from singletron boss entity?

please tell me that it's joke.

 

Every entity shoud have minxpgain data field, no matter how many units, how many looses, what level difference, after combat all units gain atleast XP amount from that field.

If albeix have this field set to 100, no matter how many heroes participate in killing him, they all will recieve atleast 100 XP.

 

this done by adding something like Math.max(minxpgain,calculatedXP) at very last line of xp calculation method, really this is 5 minfix ever for large project.

after that xp issues will be gone permanently, setting reasonable values for strong entities, like bosses, creatures with maul will permanently fix issues with xp.

 

this is much faster and effective than fixing xp calculator itself, but it will do its job perfectly.

 

Reply #9 Top

SO I looked in the XML and noticed why you didn't get the trophey. The following is what is in place.       

       <Treasure>
            <Liklihood>100</Liklihood>
            <City_Trophy>Trophy_AbeixAbility</City_Trophy>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Title></Title>
                <Attribute>Greataxe_Sunderer</Attribute>
                <BoolVal1></BoolVal1>
                <Value></Value>
            </GameModifier>
        </Treasure>
        <Treasure>
             <Liklihood>100</Liklihood>
            <GameModifier>
                <ModType>GiveItem</ModType>
                <Title></Title>
                <Attribute></Attribute>
                <BoolVal1></BoolVal1>
                <Value></Value>
            </GameModifier>
        </Treasure>

Unfortunately the likely hoods combined need to add to 100 and it is a probability that you get one or the other, but never both when it comes to treasure. To have it always give the trophey and the item, a modification needs to be done like this.

         <Treasure>
             <Liklihood>100</Liklihood>
             <City_Trophy>Trophy_AbeixAbility</City_Trophy>
             <GameModifier>
                 <ModType>GiveItem</ModType>
                 <Title></Title>
                 <Attribute>Greataxe_Sunderer</Attribute>
                 <BoolVal1></BoolVal1>
                 <Value></Value>
              </GameModifier>
              <GameModifier>
                 <ModType>GiveItem</ModType>
                  <Title></Title>
                 <Attribute></Attribute>
                 <BoolVal1></BoolVal1>
                 <Value></Value>
             </GameModifier>
         </Treasure>

that will fix the current problem of treasure here.