Cowardish Berserkers?

Today a Trog hero in "berserk" mode started to retreat from the front line when he was low on health. While I actually liked it that he survived, I dont think that "retreat" is something a berserker should do. Its not a big issue, but hey.

 

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Reply #1 Top

Other bug on berserk mode: when I use it, the hero keeps on casting a 40 mana spell (at the beginning of the game, thus expending all my mana) - although berserking is supposed to impede any spell casting.

 

To preserve my mana I just have to stop using berserk...

Reply #2 Top


But should an ability like Berserk be similar in nature to say an ability called 'bloodlust' ?

 

Reply #3 Top

I do wish Berserk would disable spellcasting, like the description says.  My trogs are way too fond of casting Candlecloak and Burning Blade at the start of battle, instead of running ahead and smashing things in the face.

Reply #4 Top

Yes, this happens to me too - I was playing Magnar and the first hero I get was a trog-warrior. I try berserk but the first thing he do was to cast a spell. So I never used it again for the hole game.

Later in the course of the game I was in war against AI-controled trogs and in several battles they use berserk on their units only to run away from my units.

Anyway, I think that this type of ability isn`t very interesting - to loose control of your units to the AI. Maybe it would be better if the player retain control over berserked units, so the berserk ability provide stat boost instead. Something like that: flat +2 to attack (so for unit without any defense to have some use) + 2*hero level (only for heroes to compensate) + defense stat of the unit (hero) - so a berserked will loose all of defense but get a substantial attack boost. To make things more dynamic maybe it would be good to add additional effect - something like "rage": each time the berserked unit is receiving mundane (not magic) damage its attack will increase with 1.

So of a unit with 5 attack and 0 defense is berserked it will get 7 attack. If the same unit have 5 attack and 3 defense, it will be at 10 attack and 0 defense.

This will be very powerful ability but with some drawbacks - defense reduced to zero.

 

 

Reply #5 Top

Agreed, I have my dual-axe-wielding hero and when I bring him to frontlines and switch berserk on, I expect him to wreak havoc in the enemy lines, not turn around and spam "flaming weapon" on backrow mages that won't ever benefit from it.