[0.85 Bugs] Str Trait, Defensive Army, Path blocking, New gear access

The Strength trait is accessible to the AI when it designs a unit from scratch. (Is this also where the bonus traits Bloodthirsty and Ironskin are coming from?)

In a few recent battles where I was the attacker, the defending army did not start defending. Shields were above some units, but none of the units showed a defensive bonus.

It seems like, when an AI army's path is blocked (usually by another army) it confuses the AI and the army just sits there... sometimes for 10 seasons or more.

The new gear (Soldier's Cloak, etc) is not accessible through the store. Is this intended? I do remember seeing either the FA Kit or Rations in the store in my previous game, but it hit me this game that most of the new items are not accessible.

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Reply #1 Top

The Strength trait is accessible to the AI when it designs a unit from scratch. (Is this also where the bonus traits Bloodthirsty and Ironskin are coming from?)
End of quote

I think the reason for this bug and probably a few others is that the code is still in the xml, but it should be removed from the xml to make the code cleaner and easier to understand for modders. For example instead of deleting all damage types the new universal damage type is always attack_pierce and that can be confusing.

Reply #2 Top

In 0.80 there were two Strength traits, one for heroes, one for units. The unit one was removed, the hero one remains. It's somewhere in the internal design code that units have access to hero traits.

Reply #3 Top

When I loaded up my custom units in .85, the strength trait still loaded (I used it often!). Pretty sure it gave +2 attack to the units that had it. 

I do not see the new soldier's gear ever showing up in store, or the new starting cloaks.