How do you win by diplomatic victory ?

Hello,

I can't succeed to win by diplomatic victory : No problem with the 3 other ways, but this one eludes me.

Can someone explain me how he does that ? (I though I simply had to be friendly with the remainings opponents after having eliminated the ones I didn't liked, but even if I gave them some money and goods, and have not attack them once since the beginning of the game, I never saw an option in the dialogues with my friends in which they would have offer me to be assimilated to my territories or something like that)

Thanks for your reply

5,041 views 10 replies
Reply #1 Top

Form an alliance with every remaining player.

Reply #2 Top

Just make sure your power rating is substantially higher than theirs.

Reply #3 Top

Ohhh yes, I guess I hadn't researched the "Alliance" technology and that's why !

I'll try that !

Thanks for your help.

 

Reply #4 Top

Quoting Borg999, reply 2
Just make sure your power rating is substantially higher than theirs.
End of Borg999's quote

you might as  well for your conqurer victory if you need power rating high....

Reply #5 Top

Quoting GFireflyE, reply 4



you might as  well for your conqurer victory if you need power rating high....
End of GFireflyE's quote

The AI won't form an alliance with you unless your power rating is greater than theirs.

Sure, you could do a conquest victory, but that takes time, and sometimes you just want to end the game.

 

Reply #6 Top

Quoting Borg999, reply 5

Quoting GFireflyE, reply 4

The AI won't form an alliance with you unless your power rating is greater than theirs.



 
End of Borg999's quote

 

Really? That is pretty lame to say the least.

Reply #7 Top

Quoting Ashbery76, reply 6



Quoting Borg999,
reply 5

Quoting GFireflyE, reply 4

The AI won't form an alliance with you unless your power rating is greater than theirs.



 


 

Really? That is pretty lame to say the least.
End of Ashbery76's quote

Agreed. different factions should have different 'bribery' levels. You should be allowed to make aggreements, treaties, and alliances with stronger factions....all would depend on how much you are willing/able to sweeten the pot. Also.....sometimes no amount of pot sweetening should work....especially if you've recently done something bad against the AI or are in really bad relations with them.

 

Reply #8 Top

Hopefully there would also be some consideration towards creating a balance of power through alliances. After all, if there are only one or two main powers in the game, then the weaker factions should want to have some safeguards against aggression from those factions, either by allying with one of them to force their involvement in case of war, or by forming a coalition of minor states which would at least be problematic for the dominant factions to absorb.

Also worth considering would be alliances for mutual growth at the expense of a common neighbor, or mutual defense against a common enemy, or securing a border while distracted by other wars (non-aggression pacts would do for this, unless there is a neighbor who won't take it, but if you can pick up an alliance or two with neighbors of that faction it should be less likely for that faction to go after you while you fight your other wars).

Powerful factions with expansionist tendencies should be more inclined to conquer their neighbors than form alliances with them, especially if the power difference is large, but the existence of such a faction should also encourage the weaker factions to form alliances at lower cost, either with one another or with the major power(s).

 

 

Reply #9 Top

Quoting joeball123, reply 8
Hopefully there would also be some consideration towards creating a balance of power through alliances. After all, if there are only one or two main powers in the game, then the weaker factions should want to have some safeguards against aggression from those factions, either by allying with one of them to force their involvement in case of war, or by forming a coalition of minor states which would at least be problematic for the dominant factions to absorb
End of joeball123's quote

I get messages saying stuff like "Gilden is too powerful" all the time from the AI. As far as I can tell this means absolutely nothing as the AI is not actually offering me anything and doesn't seem to want a treaty.

I have said it before but the inability to form alliances or coalitions without a late game tech and the finality of alliances cripple the diplomacy in this game. 

Reply #10 Top

I'll agree with DsRaider here.

If Alliances would be what they are IRL that would be great.

Meaning you would be inclined to get allied with a stronger neighbor to recieve his protection while he and you (as "payment" your puny forces should help him) defeat his other foes.

And when there are no other foes there will be no more reason for an alliance (basically), since he can then turn his complete attention towards you. Either by being more friendly and overtake your empire by "marriage" or in this case "diplomatic victory" or by crushing you to annect your empire.

Those alliances should shift during the course of a game (e.g. like in the FE scenario were it is mentioned that karavox was once allied with the kingdoms, but was converted to an empire by just being near them. thats how it should work) depending on who is strongest and whom you have good relations with...