[.80][bug] movement turns rounding error

On numerous occasions I have dispatched a unit/stack to a particular square because the pathfinder said "1 turn", only to have the stack stop one square short with 0 movement points left. It seems like it usually happens when some part of the move is on a road, so perhaps it's a rounding error?

5,960 views 3 replies
Reply #1 Top

Probably. Since the movement to the other square probably requires a full movement point, if you were on a road and then going off-road, it wouldn't reflect the actual points you have available.

I wish Elemental would do what some other games doing (I'm thinking of Warlock now) where they show movement in fractions. Moving to a tile without enough points could deduct your current balance (let's say .7) and move you there next turn minus the remainder (in this case .3 off your starting value). It works much better to explain how roads work for giving bonus travel.

Reply #2 Top

I've been having this movement calculation error in relation to non-road movement. For example, a unit with Master Scout move 2 shows the tooltip movement of 3 squares, only to move 2.