An idea to help the AI in tactical combat?

Units should start with defensive block enabled in the first round of combat. That should help with highly mobile/high initiative player armies that can kill an AI army  in the first round of combat in the mid/late game.

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I don't know if this is necessarily the way to go about it. There are a lot of other combat fixes that are more appealing and this problem would be less of an issue if these other changes that more directly address the current flaws of combat were to be implemented.