Steam Workshop Integration for Legendary Heroes Please Brad?

When Fallen Enchantress was made, I begged you all to put it on Steam. I told you all about the workshop and its great features. Haha you laughed. But now Legendary Heroes folks got a Steam key.

So lets take the next step. Steam Workshop. Think of how many more mods will be made with how easy it is to use? Or how many more of the current mods will be downloaded because of its increased visibility. When modders update their mods on steam, it automatically updates for the user. It's so easy, so seamless.

Come on Brad. I was right about Steam, i'll be right about this too.

25,102 views 18 replies
Reply #2 Top

Having Steam Workshop for the game would be great to have, as the fan made mod manager is... lacking. Not to mention it'll increase awareness of the game because not many are on the Workshop.

Reply #3 Top


Boo :I

I like being able to personalize the mods I install.

Steamworks would take control away from the user. Therefore I am against such change.

We need gamers to become smarter with computers....not dumber.

 

Reply #4 Top

Quoting GFireflyE, reply 3


Boo :I

I like being able to personalize the mods I install.

Steamworks would take control away from the user. Therefore I am against such change.

We need gamers to become smarter with computers....not dumber.

 
End of GFireflyE's quote

 

Wait what? how does it do that, I use the workshop for skyrim and torchlight 2 and can still edit whatever mods I download with the creation kit or guts, also you can still download whatever mods you want so I dont see how it takes any control away from you?

Also I'm for getting LH workshop support!

 

Reply #5 Top

Quoting GFireflyE, reply 3


Boo :I

I like being able to personalize the mods I install.

Steamworks would take control away from the user. Therefore I am against such change.

We need gamers to become smarter with computers....not dumber.

 
End of GFireflyE's quote

There is nothing preventing you from installing mods by hand with the Workshop, I did it all the time with Civ5. All it does is provide an easy to use central location for mods and auto-updating of them.

Reply #6 Top

Quoting AlienFromBeyond, reply 5



Quoting GFireflyE,
reply 3


Boo :I

I like being able to personalize the mods I install.

Steamworks would take control away from the user. Therefore I am against such change.

We need gamers to become smarter with computers....not dumber.

 


There is nothing preventing you from installing mods by hand with the Workshop, I did it all the time with Civ5. All it does is provide an easy to use central location for mods and auto-updating of them.
End of AlienFromBeyond's quote

Phew, that's good to hear.

I never used steamworks recently, so I couldn't speak to it. I was just very fearful that since steam-only games required steam, that the same would be true for mods - that only the steamworks approved mods would work with the game and/or if you did apply your own mods, that they would be overwritten the next time steamworks updated their mods or steam updated the game.

 

Reply #7 Top

No they don't take control of your mods. Valve isn't the evil empire. I promise. That's EA. Remember?

Reply #8 Top

Steam Workshop support would be fairly brilliant. I've enjoyed it so far with Skyrim, Torchlight 2, and Civ V.

Reply #9 Top

Notice rather inactive modding forum? I really don't think it is worth for the trouble because this game just has very basic stuffs regarding mods.

Unless someone finally does brave, tiresome work called reverse-engineering-whole-engine, the modding FE/LH is just tiresome and tied to very basic, simple mods.

Reply #10 Top

There's 47 mods on Fallen Enchantress Nexus. No, that's not really very many, but it's not exactly miniscule, either.

I'd also say that Stormworld doesn't seem very basic, simple.

Reply #11 Top

Quoting kwm1800, reply 9

Notice rather inactive modding forum? I really don't think it is worth for the trouble because this game just has very basic stuffs regarding mods.

Unless someone finally does brave, tiresome work called reverse-engineering-whole-engine, the modding FE/LH is just tiresome and tied to very basic, simple mods.
End of kwm1800's quote

 

Having a solid system to handle distribution and updates of mods would only help to encourage others to get in to the modding scene. Steamworks is a life extension to games, and has the chance of keeping sales going long after release.

Reply #12 Top

Quoting kwm1800, reply 9

Notice rather inactive modding forum? I really don't think it is worth for the trouble because this game just has very basic stuffs regarding mods.

Unless someone finally does brave, tiresome work called reverse-engineering-whole-engine, the modding FE/LH is just tiresome and tied to very basic, simple mods.
End of kwm1800's quote

It's a circular argument.

The easier it is to use / distribute mods, the more people will be interested in mods, and then more people will make mods.

Therefore, if there are cost-effective means of increasing the use of mods, and their goal is to have mods extend the longevity of a title, then they should do it.

Reply #13 Top

I think it would encourage people to make more mods too because they would be visible and easier to find thus people would play them.

Reply #14 Top

It always surprises me when someone sets out to make a firm argument that adding more functionality/accessibility/support to a game is a bad thing.

Reply #15 Top

Quoting Phaedyme, reply 14

It always surprises me when someone sets out to make a firm argument that adding more functionality/accessibility/support to a game is a bad thing.
End of Phaedyme's quote

 

it shouldn't.  some people want every game to be pac man, and halo.

Reply #16 Top

Quoting Heavenfall, reply 12


Quoting kwm1800, reply 9
Notice rather inactive modding forum? I really don't think it is worth for the trouble because this game just has very basic stuffs regarding mods.

Unless someone finally does brave, tiresome work called reverse-engineering-whole-engine, the modding FE/LH is just tiresome and tied to very basic, simple mods.

It's a circular argument.

Reduced 71%Original 799 x 328

The easier it is to use / distribute mods, the more people will be interested in mods, and then more people will make mods.

Therefore, if there are cost-effective means of increasing the use of mods, and their goal is to have mods extend the longevity of a title, then they should do it.
End of Heavenfall's quote

I'm not quite understanding your diagram.  Can you make it simpler for me?

Reply #17 Top

Reply #18 Top