[.75] Giant form - suggestion/problem

I expect five level spells to be very powerful. In the current mechanic there is no point for two heroes ever be in one army, due to really bad experience cut. Thus, in my games i either have mage, who does not need giant form, or i have a warrior who cannot cast it ....

My suggestion is:

please, allow giant form to be cast on regular troop, just put it on cooldown, so it is not abused.

2,763 views 4 replies
Reply #1 Top

i never noticed that warriors can't cast giantform - is there a hard limit that prevents them from using it? i'm pretty sure i've used it on melee heroes before - was the spell changed recently?

Reply #2 Top

Warriors can cast it, but they have to put 5 points into spells, and have a book. 

Right now, to be a good warrior one, again, has to invest in spells, pure melee is still useless on higher levels. 

 

 

Reply #3 Top

ah ok then i misread your comment :) don't know if i agree with your point, though. i always assumed that earth magic was more of a melee support school. the 2 melee type sovs (markin/verga) both have earth magic, several of the melee champions have earth spellbooks and the spells aren't really mage material - the book is full of buffs and only a handful of tactical spells, one of which (shockwave) is cast in melee range. 

i guess the idea behind earth magic is sort of a hybrid melee character with some supportive combat magic. makes sense when you look at it that way ;)

 

 

Reply #4 Top

Quoting Azunai_, reply 3
i guess the idea behind earth magic is sort of a hybrid melee character with some supportive combat magic. makes sense when you look at it that way
End of Azunai_'s quote

Good point.