Food on map

So lets say I have several sites to chose to place a city.

Food/Mat/Ess

5/3/0

4/3/2

3/3/2

4/2/0

 

And all of the locations are next to each other in a cross pattern with the 5/3/0 in the middle of the cross. Obviously, for growth, I would want to settle on the 5/3/0 location. However, does the city get any benefit from the other locations next to the 5/3/0 where the city was placed or are they just not counted for anything once the city is placed? I would think they should contribute to the city growth somehow, but would like to know for sure.

If they do not count then just finding the best single point is all that is needed. But it would be a shame if all that extra food/mat in the city radius did not matter. I hate comparing LH to Civ, but I am used to being able to see the values of tiles within the city radius of what is being worked and it really feels lacking as to what benefit the city radius has other than control. If you have a string on 5/3/0 along a river, it really seems wastefull to only be able to use just one for the city.

I had a city that had its radius expanded out fixe squares and I could not see any purpose for the expansion other than control. I built it where I did because it was on a river and next to a crystal mine. But other than the mine there was absolutely nothing else anywhere near the city, including enemies/monsters/etc. So if expanding the radius does not bring in extra food/mat then why bother with radius expansion? Other than to get resourses (that may or may not be close) and control. 

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Reply #1 Top

The only tile that has an effect on the tile is the tile the city sits on... The tile values are determined by the environment around and what you see is the results of this calculation. Thus, in a sense the 5 / 3 / 0 is a representation of what the tile and all the surrounding tiles are contributing for a city specifically at this spot.

The other part of radius expansion is to make a contiguous empire to control unrest in non-capital cities. It truly sounds like you are advocating for my snaking mod that I made for FE (after they took out that ability in the beta).

I don't recall if there is a bonus when your troops are within your radius to healing and such... if not that would be another welcome mechanic to this system.

Reply #2 Top

Just to be clear, you can snake without a mod, manual building placement is in the options menu. You can stretch your city out quite a bit and cover huge amounts of land with your influence and connect many resources to it.

I believe troops get bonus healing in your territory, I mean I've always assumed it was the case but never really paid attention. There's currently no bonuses to anything else but that can easily be changed since the values exist in the xml, currently set to 0, you can add attack and defense multipliers to your territory if you want.


Obviously, for growth, I would want to settle on the 5/3/0 location.
End of quote

Nope. 5/3/0 is terrible. You want the 4/3/2 tile, the two essence can easily double the food/growth of the city. Honestly base food and material values mean nothing for a city, essence is the only thing that matters, each point of essence is several times as valuable as a point of food or material. 1/1/4 is much, much better than 4/4/0.

Reply #3 Top

Quoting Sanati, reply 2
1/1/4 is much, much better than 4/4/0.
End of Sanati's quote

If you got the spells for it... ;) a brute force I want no magic game... not so much

Reply #4 Top

Did not know that about essence. Time to start a new game lol