What kills the game for me
What kills the game for me? Answer: Going to war after a long buildup phase is totally anticlimactic. I played two games on hard difficulty so far. At least two or three AI nations were clearly ahead of me, so I expected some hard fighting and a long war. However, my single stack of heroes with some average troops was enough to march through enemy territory, take a city every few turns, and topple their mighty-on-paper empires like domino pieces. Here is my list of problems:
- The AI declares war on me but seems to be totally unprepared for it. It has no armies ready to strike. It does not seem to mass produce troops when at war. It needs to get into something like a war mode before it declares any war, with increased troop production and massing of armies at the borders.
- In my second game it send single heroes and even it's faction leader without any support to destroy one of my resources or two instead of using outdated troops (like militia) or spezialised fast troops like scouts and cavalry to harass me properly.
- One big issue is the stack quality. AI stacks are far inferior to mine in terms of troop quality. Their armies are often composed of outdated troops together with some better units and no leaders, which are busy running around solo.
- Despite being in their territory the AI never used a strategic spell against me.
- AI nations declared war on me despite them not having a single border city to me. Their armies never made it to me nor did they attack me with spells. What's the point of those war declarations?
I hope the developers can improve the AI over time. Currently I am not motivated to try another playthrough, knowing that after that slow build up phase there is no challenge in the middle and end part of the game.