[BUG][.50] Infinite iniative Command bug

This has only happened once yet, but when I tried to use the Command ability just now (the one that lets a hero give up its turn to another unit) and the hero became the only unit able to take turn.  I tried passing the turn, but the hero got another turn  I tried moving, and that hero got another turn.  The other units still are listed as having upcoming turns, but when that hero's turn was up, it always skipped everyone else.  Once the battle was over, this ended.

Every other time I used that ability this did not happen, so it's some kind of weird thing.

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Reply #1 Top

Re-Posting from another report for the same Bug.

-Spyder

 

I've had the same thing happen.

 

Hero:  Donya

Specialty:  Defender 

Hero Ability 'Command' when used for the second time in a battle will lock all other units and only allow the caster to move/fight.

This lasts until the 'Command' ability comes off cool down.  Casting it once more will again lock all other units save for the caster to move/fight.

Caster of 'Command' can still use other abilities before and after the second casting of 'Command' (the second casting is when the bug shows.)

Units that can 'Counter Attack' will do so when attacked, but only once.

'Command' does not need to be cast on the same unit twice, just cast twice in the same battle.

 

Hitting the Auto-Play button at the top right will have the casting unit move about randomly, the unit will cast 'Command' each time it's up.  I did not witness the unit attack anything, just walk about and re-cast 'Command' when it was off cool down.

Hitting the Auto Resolve button at the top right = Auto win.  No other casualties/damage is taken, even from units that can 'Counter Attack'.

 

If the 'Command' ability is not used a third time, the armies unlock and you can continue the battle as normal.  Casting 'Command' at any time will lock the armies again. 

Reply #2 Top

Interesting, I've been seeing the same bug with Donya on the second cast of command, but it does not unlock when command goes off cooldown. After the second command cast, it doesn't matter what I do, Donya goes over and over until she's killed every enemy - she can even cast command again and nothing happens, she just gets another turn. I usually just turn on the AI and watch her finish everything.

Edit: by the way, my Donya is an assassin, if that has any connection.

Reply #3 Top

I had this happen with a custom commander sov so it's not specific to Donya or her class. I also don't think I had used the ability twice in that battle, I think her first turn I had her attack to finish off a 1hp unit with her bow, second turn she used command on a troop and instead she went again, and again, and again, she ended up finishing off all the enemies herself with her weak ass bow. Was probably more than 5 attacks. I had been awake for 27 hours at that point though and my memory of it today is a little foggy, it could have been her second use of command and it could have been only 5 or 6 attacks, I'm just not remembering it that way ATM.

Reply #4 Top

Just noting I've seen the same thing happen.  It has happened on multiple occasions now.  The Champion is usually within 2-3 squares of the enemy, and when I click on another unit, the Champion is the only one allowed to take turns from that point forward.  This usually means easy dispatch of the enemies, as they don't get to respond (except for 1 counterattack maybe).

Is there a place to upload error logs or whatever this time around?  If is see it again, I'd be happy to share the data...