Two issues with monsters (well, maybe 3)

Issue A:  I think the game is a bit stingy with XP on some fights.  Point in case, the Garotte, big ice monster, beat the heck out of my two units, and killed my L 6 sovereign, before my L 4 hero brought it down with a final ranged attack.  XP:  3 for the units, 6 for the hero... really?  I realize I was penalized for having a hero and sovereign (XP split or whatever), but still...  my sovereign was in very good armor, path of defender, I think this guy could have been worth a few more.  I realize this is a small point, but the squads of skeletons I faced were much much easier and offered almost as much XP.  Ehh, not a big deal.

 

More annoyingly... my second city's borders grew and grew, until eventually it hit upon a monster encampment about 4 squares from the starting spot (didn't even know it was there when I founded the city).  This encampment happened to be....  The Lord of Flames, a deadly level monster!  Within several turns of my border growing that big, it went several squares north, to a DIFFERENT city of mine... and crushed it!  Then it came back south... and crushed my other city.  OUCH.  I realize this is a side effect of settling next to a monster (I didn't see him there, I swear!!!), but....  if the deadly ones could NOT go after MULTIPLE cities, that would be nice. 

 

In hindsight, I probably should have rushed several more defenders, but even my best champions and troops with city defenders didn't managed to hold the fort :/.  The Lord of Flames was WAY more than anything I could handle.  It didn't help that my best offense was all fire based, I had no luck with getting water or earth heroes, and my air mages weren't high enough level to really blast them with lightning.  But still, MULTIPLE cities?  How pissed was the guy?

 

Third, kinda sorta issue... I've noticed monsters moving along roads.... so how far can they go, and in what other circumstances will they now more more than one square on the map?  I saw some skeletons move twice to attack one of my explorers, and I don't think there was a road... heck, I think it might have even been in woods, but I'm NOT 100 % sure on that, I should have taken a better note, sorry....

14,816 views 8 replies
Reply #1 Top

Yes, I noticed xp being really low. BTW, there is supposed to be no penalty for having more hero units in same party in LH

Reply #2 Top

Quoting TorinReborn, reply 1
BTW, there is supposed to be no penalty for having more hero units in same party in LH
End of TorinReborn's quote

According to Derek, they changed it back.

Reply #3 Top


Splitting isn't a penalty either way. Not splitting XP is a huge penalty for having heroes in separate armies. If 2 fights give 10XP each then without splitting I get a total of 20XP no matter how I do it (with heroes), but if we don't split XP then I need to have every hero at every fight to multiply XP gains. If I have 3 heroes I can get 30 XP per fight by having them together.

I want XP to always be split (even quests) but XP rewards be larger to accommodate.

Regarding expansion: you should scout further around city sites. You need to know which directions are safe to allow your city to expand in to control border expansion and you also want to ensure that settling a spot isn't blocking a better spot, etc.

Reply #4 Top

More annoyingly... my second city's borders grew and grew, until eventually it hit upon a monster encampment about 4 squares from the starting spot (didn't even know it was there when I founded the city).
End of quote

This is an old UI-related issue I've had with WoM and FE. You can't tell when your borders will expand. At least if there was a visual indicator somewhere that told you when they might go up, you could see it would be hitting into a deadly swarm soon. The border expansion mechanic needs just a bit more attention IMHO.

Reply #5 Top


I agree

Quoting Lord, reply 4

More annoyingly... my second city's borders grew and grew, until eventually it hit upon a monster encampment about 4 squares from the starting spot (didn't even know it was there when I founded the city).

This is an old UI-related issue I've had with WoM and FE. You can't tell when your borders will expand. At least if there was a visual indicator somewhere that told you when they might go up, you could see it would be hitting into a deadly swarm soon. The border expansion mechanic needs just a bit more attention IMHO.
End of Lord's quote

I agree. A few more details about how border expansion works would be cool.

Reply #6 Top

Quoting Plutonium239, reply 3



Regarding expansion: you should scout further around city sites. You need to know which directions are safe to allow your city to expand in to control border expansion and you also want to ensure that settling a spot isn't blocking a better spot, etc.
End of Plutonium239's quote

 

Normally I do, but there was several squares of woods in the way, with some moderate level creatures threatening the area, and I was desperate for a second city, I hadn't found a spot for a good 30 turns, maybe more like 40 or 50 I think.  And the spot I chose was definitely a good spot, I think it had 9 or so total resources.  Just didn't realize that JUST outside of vision was a deadly bad ass who wanted to burninate my cities!  I realize it happens, I wouldn't even have minded (too much) if he had destroyed the one city, that's borders pissed him off... but 2?  Ouch, like I said.

 

I'm still curious, by end game, with the revive the land spell, could I have brought those locations back to life, and resettled them?

Reply #7 Top

Quoting Markon, reply 6
I'm still curious, by end game, with the revive the land spell, could I have brought those locations back to life, and resettled them?
End of Markon's quote

I'm not sure about this. Settling a city changes the regular terrain (plains, forest, etc.) to city terrain, which prevents tile yields from appearing (it is effectively barren terrain). Using Raise and Lower Land is supposedly able to change the city terrain back to regular terrain, so reviving the land could work. However, I never tried it myself, so I can't tell if that is really the case.

Reply #8 Top

Lord of the Flames?  try having a banshee wander around when you don't have magic damage output.