"Easy" oponents are just as aggressive as "normal" opponents. Help!

Hello.  I can't seem to get sosa to play easy in single player.  I set my opponents to easy random, but within the first 10 minutes of play, they show up with heavy frigates or even capital ships and I still only have light frigates and colonizers and I'm barely beginning to build hangar defenses for my planet.  

This is not so much me being a slow player or me being a bad player.  I've gained enough skills now that SHOULD enable me to win the game on an easy setting (or at least be successful taking a planet or asteroid), but in my observation the game is over-the-top aggressive even on the easiest settings.

It feels like I'm always getting "Hard Aggressive" or "Unfair Aggressive" opponents, even when I set them to "easy random".  This makes me think the game has a bug or is not obeying my settings.

I've already rage-quitted at least 10-15 games.  I really want to like this game, but it's quickly losing its fun factor.

BTW, I'm not into multiplayer.  I want to play the computer, but I want to get accurate difficulty settings.

 

 

15,991 views 8 replies
Reply #1 Top

The AI in Rebellion tends to alternate between near brain dead, semi-competent, and good with occasional strokes of good luck. But I hate to break it to you, easy AI does not have any of the faster research and economic bonuses the hard+ AIs have. In fact, they have an economic penalty. Regardless of what strategy the AI adopts, anything it can do you should be able to do better.

If you want it to give you some more breathing space, you could try to set it to "Easy Defensive" or something, so that there is no chance it gets the aggressive AI behavior. But more than likely, you're probably making some pretty big mistakes. What is your usual strategy? What ships are you usually using?

Also, it might be a good idea to read through the strategy forum here or check out a guide just to see if you're doing anything that really contradicts the conventional wisdom.

Reply #2 Top

Hi.

I don't get what you're saying...a penalty for setting AI opponents to "easy"?  That can't be right.  Easy is for a reason; to help me learn the game and get smoother and faster working the UI.  How can I learn the game if "EASY" is really reverse-compensated to still be "normal" or "aggressive"?

I've basically been building everything as fast as I can and also trying to spread out.  But I only get to 3 planets/asteroid belts and bam!  That's when they come and cream me. Mining facilities first, but quickly afterward I add military labs, a capital ship factory, hangar defenses, and then some civilian labs after I've built a few ships.  They swarm me, like I said, with heavy frigates and capital ships, before they SHOULD have them.  I still think there is a bug or misbehaving setting, because the AI aggressiveness is over-the-top even when set to "easy".

Thanks for the suggestion but I don't think there is a "defensive" setting for the computer AI.  I'll check again, though.

I read one of the guides here and it seems to help some.  I'm able to defend my planets a little bit better after reading the guide, but there seem to be a lot of uncolonizable places that are also useless (no available metal or crystal), so I never seem to get a chance to get a stable economy or build solid defenses beyond a few hangars and missile or beam platforms.

I can't seem to spread and build ships quickly enough to defend my territory when I've set all opponent AIs to use "easy random".  Really, that should work, and I should OCCASIONALLY get a non-warmongering AI, but so far they all want to kill me. And the missions are terrible.  Give money or kill ships or kill structures.  How can I do that when the AI starts out so much bigger and more powerful than me?

I've also shut off the pirates, they just gang up on me with the other factions.  Again, seems over the top.

Where can I get the manual?  I bought this license on Steam and can't seem to find a link to the manual, either on my hard drive, in Steam, or on the SOASE site.

 

Reply #3 Top

Can't edit our posts?

Anyway, I just saw you said Rebellion.  I'm still trying to play trinity (why move on when I can't even master this?); and I select "Sins of a Solar Empire" from the menu.  I usually play as TEC because the other voices are very cartoonish and annoying.  So far I've been playing only on small maps with 2 or 3 opponents.

 

I still suspect a bug.  Is there a config file I can check to see if the settings are as I've set them in the game setup screens?

Reply #4 Top

You are making huge mistakes in the beginning, I am pretty sure too. Easy AI can never get heavy cruisers in 10 seconds, and you don't mention to build your own FREE capital ship. Your first capital ship is free, and helps much. Easy AI does not get the research cheat harder AI gets, and it needs 5 military labs for heavy cruisers, and a research, he can get it harder than you, and I am serious about it.

 

DON'T BUILD DEFENSES. Just don't do that. Only if you reached the AI and think the frontline world needs some help. Fleet is almost in every occasion much better, so don't stop building ships until you see you have bigger fleet than the AI.

 

If you sit on your home world building everything there instead of spreading (don't upgrade anything on homeworld, maybe only population limit), instead get nearby planets and build things there. Don't upgrade anything on planets only Civilian Infrastructure to increase population. Instead colonize planets around you, as fast as you can, and every type (volcan, ice too).

 

Start on a BIGGER MAP... Random medium for 1v1 is good for beginners as it leaves you enough space, but still if you play really inefficient even easy AI can easily kill you. On the smallest map don't be surprised you are beaten in the very beginning.

 

Build scouts, and use them. Always have an idea about what big fleet your opponent has, and try to keep up. Get his ship's counters and build them.

 

Easy AI is extremely easy as it even gets a negative income bonus, and AI in this game uses resources in a very inefficient way. If you do only colonizing and build fleet you can defeat it in 100% occasions on all maps.

 

A horrible mistake new players make: they forget to upgrade newly colonized planet population (named civilian infrastructure) to the level where the underdevelopment tax reaches zero, so you don't lose credits on that planet anymore. Asteroid and dead asteroid needs 1 upgrade, other planets need 2 upgrades for having 0 underdevelopment tax. Other than this they build their colony ships very late, they should be first choices to build, andbuild a capital ship in the first second (you need capital ship factory for it, BUILD IT in the first second and queue your capital ship). Sometimes they also forget to build extractors, these should be queued in the moment you colonize the planet.

Reply #5 Top

Quoting BIF, reply 2
I don't get what you're saying...a penalty for setting AI opponents to "easy"?  That can't be right.  Easy is for a reason; to help me learn the game and get smoother and faster working the UI.  How can I learn the game if "EASY" is really reverse-compensated to still be "normal" or "aggressive"?
End of BIF's quote

No. I'm saying the easy AI has "negative cheats" to make it easier. It always gets lower income than it should with the same economy as a player or normal AI. So if the easy AI is beating you, it is because you let it get a much better economy than you.

Quoting BIF, reply 2
I've basically been building everything as fast as I can and also trying to spread out.  But I only get to 3 planets/asteroid belts and bam!  That's when they come and cream me. Mining facilities first, but quickly afterward I add military labs, a capital ship factory, hangar defenses, and then some civilian labs after I've built a few ships.  They swarm me, like I said, with heavy frigates and capital ships, before they SHOULD have them.  I still think there is a bug or misbehaving setting, because the AI aggressiveness is over-the-top even when set to "easy".
End of BIF's quote

While it could be a bug, I don't think it s very likely, especially if you're playing trinity. That's been out for years and I'd be surprised if a bug like that wasn't found. 3 planets is not very much. If you play with quick start you should have that in less than 10 minutes, and only slightly longer if you don't.

Again, the base AI behavior is independent of difficulty level. It's just on easy they'll have fewer resources to attack you with.

Quoting BIF, reply 2
I've also shut off the pirates, they just gang up on me with the other factions.  Again, seems over the top.
End of BIF's quote

If you're seeing the pirates, don't doesn't sound right. They'll still hang out at their homeworld and at a few uncolonizeable planets like gas giants, but they'll never attack you.

 

Actually, this could explain everything. Are you sure you're seeing the enemy AI, and not the neutral militia? The militia defends every planet, sometimes with heavy cruisers, and attacks all players. They're meant to slow down your expansion so people just don't spam colony frigates. But they'll never attack you and cannot rebuild their forces.

Quoting BIF, reply 2
Where can I get the manual?  I bought this license on Steam and can't seem to find a link to the manual, either on my hard drive, in Steam, or on the SOASE site.
End of BIF's quote

Should be in the game's install directory.

Reply #6 Top

Hi guys.  Thanks for the advice.  I'll take this under advisement the next time I try the game.  *_*

 

Gofan, your point about the "neutrals"... are they the grey ships that appear when pirates are turned off?  If so, yep; they are sometimes the ones who swarm; other times, it's the color of one of the factions that started the game with me.

 

Also; when starting the game via Steam, I was being presented with these three options:

 

Sins of a Solar Empire Trinity

Sins of a Solar Empire Entrenchment

Sins of a Solar Empire

 

I WAS choosing the last one, thinking that was probably the earliest one and maybe the best to learn on.  But last night after I wrote my 2nd post above, I decided to try the Trinity option.  I see it has split military research into "defense" vs. "military", and it also adds some other things.  My key bindings didn't carry over from the third one I usually played, so I had to redefine my zoom keys. 

Sidebar:  I use a trackball that does not have a scroll wheel and I'm left handed, so I have defined "pgup" for zoom in and "pgdown" for zoom out.  Works well because pgup and pgdown are near my shift, ctrl, and alt keys on the right side of my keyboard which get a lot of use by my right hand.  I also watched tutorials 3 and 4, which helped me with some UI hints. 

 

And it helps that the gameplay on Trinity seemed to be better balanced than Sins of a Solar Empire (the 3rd selection), but that was only one game; hardly enough to know for sure.  And pirates kept attacking me and I could swear I did shut them off.  Maybe it slipped my mind that time.

 

Going forward, I will try to play my next game on one of the medium maps and I'll hold off on building defenses for the homeworld in favor of more exploration.

And I'll build the capital ship sooner too.

 

Thanks, I'll report back once I've spent more time.

Reply #7 Top

Quoting BIF, reply 7
Gofan, your point about the "neutrals"... are they the grey ships that appear when pirates are turned off?  If so, yep; they are sometimes the ones who swarm; other times, it's the color of one of the factions that started the game with me.
End of BIF's quote

If they don't have the owner name as "Pirates", yes. Again, they will not leave whatever planets they are at to attack you, they are just to slow down your expansion, and they attack the AI as well.

Quoting BIF, reply 7
But last night after I wrote my 2nd post above, I decided to try the Trinity option.
End of BIF's quote

Yes, Trinity is the option that has everything. The AI certainly got changed a lot since then, in fact I doubt anyone here plays the original "Sins of a Solar Empire" anymore.

 

Reply #8 Top

There's neutral ships on every planet, the pirates should only activate and attack someone about every 15 minutes, you can find out how long and even bribe them to go after AI under the black market tab. naturally the pirates are only active if you chose so in the setting tab, they cant turn on themselves.

I build a capital shipyard and colonizer capital as soon as the game starts along with getting the metal/crystal asteroids and usually the research labs needed to do ice and volcano research. having 2 or 3 scout ships and 6-10 of the light frigates. take over asteroids nearby first, then go for planets. static defense is not really needed. on original sins static defense is next to useless.