Specific feedback for FE v1.291

Feedback specifically for FE Ver 1.291:

 

CoreSpells.xml has changes to majesty spell (added), confusion, cloak of thorns, shadow world (and spell of making). All excellent fixes. Especially the AI victory type for spell of making. In my mod I increased the mana cost, but it's getting there. The spell of victory shouldn't cost 1/8th of Curgen's Volcano. *boggle*

ElementalDefs.xml has changes to min materials yield to tiles with grain (from 2 to 3), and min total yield to show (6 to 7). Both excellent changes, and I've messed with those numbers quite a bit myself.

Thrilled to see Kongdej's units incorporated into CoreUnits.xml. VERY very happy. Thank you for incorporating player work and kudos to Kongdej.

REALLY looking forward to not having the mouse offset in tactical combat. Thank you.

Also really supportive of the balance changes to city buildings. I can't wait to test this out. Please consider my input about the adventurer's guild:

 

 https://forums.elementalgame.com/440201/page/4/#replies

 

However, still no typos fixed in:

CoreAbilites.xml (all abilities aren't up to date with their spells still)

CoreSpells.xml (spell descriptions vs actual spell effects)

CoreWeapons.xml (Sword of the Glacier..."Vetrar... we will destroy the world!")

CoreFlavorText.xml (If an enemy is particurly vulnerable or resistant to your attack...)

These have all been detailed in posts I've done before, and seem such simple things to correct. I ALSO have detailed typo fixes that you can literally cut and paste from my changelog notes for each file to which I've made adjustments:

https://forums.elementalgame.com/440419 via dropbox link.

13,355 views 17 replies
Reply #1 Top

please fix those!

and please, why not introduce snake mod into the game? and larger maps then large? (map generator)

Reply #2 Top

-Crash at 27th season

- hang ups at the end of battle and at end turn

Reply #3 Top

-And crash again in 33th season

- Form me this is the most unstable version

Reply #4 Top

@salikgyula - please post the bugs in the bugs forum with all the relevant files. Stardock will fix :)

Reply #5 Top


Is there any way to REMOVE kongje(whatevers) units from the game? I don't want someone else's designs mucking up my games. I want MYiii designs to be the ones the AI uses not someone else's. It's all fine and dandy that he spent all that time making them up but that doesn't mean every tom richard and harry wants them in THEIR games. So please tell me how to remove those things? thanx :)

Reply #6 Top

Quoting athelasloraiel, reply 1
please fix those!

and please, why not introduce snake mod into the game? and larger maps then large? (map generator)
End of athelasloraiel's quote

Everyone doesn't want someone else's MODS in their games that's why. ;)

Reply #7 Top

Quoting willie, reply 6
Is there any way to REMOVE kongje(whatevers) units from the game? I don't want someone else's designs mucking up my games.
End of willie's quote

I know how much you can't handle some new and exciting unit designs, and want the AI to be easy to play against, so I found your path to the file you want to be looking at.

"[Install Directory]/Data/English/CoreAIUnits.xml"
Just pick and choose the units in there. ;)

Sincerely
~ Kongdej

Reply #8 Top


Isn't there a simpliar way ? That's a pain in the butt. I want it ALL removed in one click. ;) I didn't ask them to input your silly designs and I don't want that in my main core game. My designs are better anyway I don't just throw mine together without thought. ;)

Reply #9 Top

Quoting willie, reply 9

Isn't there a simpliar way ? That's a pain in the butt. I want it ALL removed in one click. I didn't ask them to input your silly designs and I don't want that in my main core game. My designs are better anyway I don't just throw mine together without thought.
End of willie's quote

If you don't want help, don't ask for it...

~ K

Reply #10 Top

You can put your own designed units in the mod folder and point to those, maybe?

Reply #11 Top

Quoting willie, reply 9

Isn't there a simpliar way ? That's a pain in the butt. I want it ALL removed in one click. I didn't ask them to input your silly designs and I don't want that in my main core game. My designs are better anyway I don't just throw mine together without thought.
End of willie's quote

 

Cry more.

Reply #12 Top

Quoting Rhaegor, reply 12



Quoting willie sanderson,
reply 9
Isn't there a simpliar way ? That's a pain in the butt. I want it ALL removed in one click. I didn't ask them to input your silly designs and I don't want that in my main core game. My designs are better anyway I don't just throw mine together without thought.


 

Cry more.
End of Rhaegor's quote

If  you have nothing to offer to a thread ....don't post....got it? Thanks ;)

Reply #13 Top

Quoting Kongdej, reply 10



Quoting willie sanderson,
reply 9
Isn't there a simpliar way ? That's a pain in the butt. I want it ALL removed in one click. I didn't ask them to input your silly designs and I don't want that in my main core game. My designs are better anyway I don't just throw mine together without thought.


If you don't want help, don't ask for it...

~ K
End of Kongdej's quote

I didn't ask for YOUR help I asked the DEVS how to remove that crap you call designs out of the game I have. You BUTTED in as usual with YOUR CRAP again. Worthless as it was. ;)

Reply #14 Top

Quoting willie, reply 14
Quoting Kongdej, reply 10


Quoting willie sanderson,
reply 9
Isn't there a simpliar way ? That's a pain in the butt. I want it ALL removed in one click. I didn't ask them to input your silly designs and I don't want that in my main core game. My designs are better anyway I don't just throw mine together without thought.


If you don't want help, don't ask for it...

~ K


I didn't ask for YOUR help I asked the DEVS how to remove that crap you call designs out of the game I have. You BUTTED in as usual with YOUR CRAP again. Worthless as it was.
End of willie's quote

 

You asked for everyones help by posting in a PUBLIC forum.  If you want to have a one on one chat with the devs, just email them.  Who knows, they might even read it.

Reply #15 Top

Quoting willie, reply 6

Is there any way to REMOVE kongje(whatevers) units from the game? I don't want someone else's designs mucking up my games. I want MYiii designs to be the ones the AI uses not someone else's. It's all fine and dandy that he spent all that time making them up but that doesn't mean every tom richard and harry wants them in THEIR games. So please tell me how to remove those things? thanx
End of willie's quote

You can certainly delete the file if you want, there is no one click solution.  But be aware of a few points:

1. They are in just for the AI to use.  So you won't see them, its just that the AI players have a wider range of units to select from.

2. There are already 100's of units in like this, and there always have been.  The AI doesn't design units like a human player can, instead we give it a ton of templates so it can adjust and build units based more appropriatly on its current needs and reosurces.

3. I've gone through every unit submitted to make sure they work, look good and don't contain more typos than the Stardock average (no snickering!)

4. If you delete the units it will have little impact on your game (since you wouldnt have seen them anyway) except to make the AI less effective.

But it's up to you, it is your game so you can do whatever you'd like.

Reply #16 Top


Thanks Derek that's what I wanted to know if I could just delete the whole file. I prefer the AI to use the units I design because I take a lot of time designing them just as I did modding Spartan's AI and Kohan's AI's and made the "most" challenging AI's in those games. (at least for me). Imho MORE doesn't always mean "better" or "more effective". Afterall it was a handful of me(n) who helped defeat Xerxes at Thermopylae right? ;)

Reply #17 Top

No stress, have fun.