[1.20 Bug] Oracle sovereign and river slags occupy same square

http://cloud-2.steampowered.com/ugc/576728076205251874/471E67436E10E47BA44AB3288CE71656BE82B1CD/

Pretty sure not WAD, but you never know. Not sure if this was posted before, but I got a pic too. No save game.

Noticed that the river slags were really not at all interested in fighting her.

 

7,001 views 8 replies
Reply #1 Top

I've seen this in 1.20 as well.  Faction armies and monsters occupying the same tiles

Reply #2 Top

Something similar but even weirder: AI1 conquers AI2's only city, but (maybe because there were more than 9 units inside) AI1 sovereign remains standing on top of city (not inside). When I conquer this city shortly after (by clicking on a building, center square talks to AI2), AI2 sovereign does not budge.

Reply #3 Top

Quoting BernieTime, reply 1
I've seen this in 1.20 as well.  Faction armies and monsters occupying the same tiles
End of BernieTime's quote

I've seen this kind of thing in my games as well.  I had thought they'd fixed the issues with concurrent movement in 1.12, but I guess not (or this is a regression).

Reply #4 Top

Here is another example of that: Kraxis troops and monsters in the same tile.

Here is the savegame: http://dl.dropbox.com/u/10090435/kraxis-monster%20sharing%20tile.EleSavTroops + Monsters simultaneously

Reply #5 Top

Still not fixed in 1.29b

Reply #6 Top

If you move an army immediately it was possible for a human player's army to exist on the same tile as a monster.  Though that was a few patches ago.  But I think it is still possible with regards to the sequencing of players - human players can go when they like, and if you are really quick it can get messed up.

Reply #7 Top

It's not about movement speed, it can happen in between turns during AI & NPC movement.

Reply #8 Top

I mean for the human players.  Human players can only get stuck on the same square as AI monsters if they execute a move order immediately when the turn starts.