A quick, probably OP stack idea
I think it would be neat if summoned/tamed beasts didn't take up a slot in a stack, but could still fight with the stack.
..Up to a max of three.
I think it would be neat if summoned/tamed beasts didn't take up a slot in a stack, but could still fight with the stack.
..Up to a max of three.
Honestly, I think this is a bad idea, That would just for one just make the taming ability a must have for each single sovereign.
Sincerely
~ Kongdej
True, or the summoning ability too.
What is the point of this suggestion? Do you feel these units don't warrant the use of an army slot as is (too weak)? Maybe they should just be made stronger instead, or you could switch to summoning them in battle only.
Yes, that it. In the early game Beastmaster is a big boost, but by mid game, the beast don't help much. Crertainly not as much as a trained unit.
Generally speaking, summons can hold their own in the early/medium game, but once units with 5+ soldiers and weapons with 15+ damages appear (which is quite easy to get), they are not worth much.
I really don't even tend to fill out a full stack, I rarely get that much crystal. I use summons before tough autobattles so they get killed instead of a valuable unit, since the autobattle is horrible and only the last unit in a stack ever takes damage. The earth elemental is always useful in that way, even late game. But ya, I think other than as damage-sinks they tend to suck, maybe rather than giving them special army slots just have most units without weapons (monsters, summons, beasts, whatever) gain damage every level, and give the single units more health per level, really make the summoner traits useful, and a reason to keep tamed beasts around for a while.
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