No Armour Weakness for Champion/Sov - is there an easier way?

Hi all,

I wouldn't mind having a "No Armor", or "No Heavy Armor" type Weakness for Sovs/Champions.  Seems this would be possible by just adding ...

Code: xml
  1. <Prereq>
  2.      <Type>RestrictedAbilityBonusOption</Type>
  3.      <Attribute>NoHeavyArmor</Attribute>
  4.      <Target>Player</Target>
  5. </Prereq>

.. to all the relevant armor types.  But this would mean having to edit/recreate pretty much every armor GameItemType, which is not worth it.

Any ideas on a less intrusive way of achieving the same thing?

Thanks.

15,877 views 12 replies
Reply #1 Top

What exactly are you trying to accomplish?

Reply #2 Top

I guess he wants to add a new custom sov weakness.

Reply #3 Top

Yea I'd like to add a new Weakness (talent) for custom Sovs called "No Armor".

The effect of the weakness that i'd like, is that the Sov can't wear any Armor (say beyond leather - similar to the faction weakness but it would apply to the Sov instead).  

So if the Sov finds that helmet that looks like a bucket that you can hardly see out of (can't remember what it's called), or a "Rusty Shield"... then he can't use (equip) it.

What i'd REALLY like is to make it so each bit of armor that a Sov wears somehow reduces their magic effectiveness (mana cost, spell mastery etc)... but that seems rather ambitious so id' settle for something to just stops my "magic focused" Sovs from wearing plate.

I just find it a bit weird how anyone wearing plate and full helms can get around casting whatever spells they like.

Cheers.

 

 

Reply #4 Top

My suggestion would be to reduce his carrying capacity, either by a percentage of its current value, or an absolute value.

It is not possible to dynamically restrict items otherwise by just giving a sovereign a trait.

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Reply #5 Top

That will work pretty well when they're on foot, but i'm guessing probably not so well once they get a mount.  Pretty good idea as a start point though thanks for the suggestion, prompt as always.

Reply #6 Top


I wonder how many point will gave you if trade off? I don't know armor is very importian otherwise army with bow and arrow will kill you...or high speed enemie will get you before you do any real power (most of those cooldown and had gave up casting turn to gave enemies 2 turn)

Reply #7 Top

Not sure hadn't got that far, and not sure how it would work out... would probably try and create some additional traits and/or items that would balance it out to help the guy with no armor survive.  So maybe create the "cloak of shadows" as an item that gives +20/+30 or something dodge, or some similar traits that give bonuses to dodge/defense/initiative.

Reply #8 Top


or gave magic to gave you a defese or very high initative...to gave a chance to use a power...

Reply #9 Top

Check if you can edit the over-weight minuses, I think I encountered them around. If you find it, you might be able to affect the stats you wanted, thus the more overburdened your champion, the worse caster he is.

Reply #10 Top


Oh, wait a min, wasn't stuff (or any weapon) do had a weight, you can't use any weapon if heavy on this weight capacity pentiy

Reply #11 Top

Pretty sure staff and daggers have zero weight.  Some weapons have weight... warhammer is 15 for example.  That would be ok because it would allow the guy with this weakness to use light weapons.

Main problem I see with this is that once they get a horse or other mount they can get around the weight restriction, so it's not ideal. 

Reply #12 Top


No, I recalled some of staff do had a weight, though not all of them do...