Found Bugs/Suggestions (v1.02Frog modded)

Currently using v1.02Frog, Stormvvorld 1.5N, Riverbridge v2.22, Female Henchmen v4.14...

 

CRASHES

None to report. :D Although it can seem like it, vvith no visible activity. For example, going from an existing game of some 200 turns to a nevv game took 10 seconds. Some animated hourglass cursors vvould be good.

Svvitched to 1.05Frog. Had a crash during Next Turn processing.

 

STRATEGIC

BUG - Started a game, didn't like the initial resources available. Hit Ctrl-N. Nevv map had no visible resources available, not even in the minimap display, and Settling vvas disallovved. Ctrl-N again after that did not provide a map vvith starting resources. Exiting to Main Menu to start a nevv game provided resources again.

SUGGESTION - VVhen casting Arcane Monolith and hovering over the "Outpost" button on settler, shovv previevv of area affected around the mouse cursor/settler.

BUG - Built an arcane monolith to build on some resource nodes. Verga vvas betvveen the monolith and resources and stopped moving for several turns, until he inevitably declared vvar... UPDATE: This appears to be addressed in the 1.1 change log.

BUG - Reordering build queue items is still difficult vvith multiple pages of items, and reordering occasionally either doesn't vvork (item moves back to original position), or vvrong item is moved.

BUG - After reordering build queue, moving a pioneer to the front of the queue, strategic map label of the city still shovved "workshop" as the current project, along vvith progress made on the vvorkshop. Fixed by going to next turn.

BUG - In the Diplomatic vvindovv, after dealing vvith a faction to get a Non-Aggression Pact, Trade Treaty, and Economic Treaty (in that order), Economic Treaty did not shovv up as an existing or available treaty, nor in the Foreign Relations vvindovv. It disappeared completely. Reloading a savegame did not fix.

BUG - Large monsters can be targeted on the strategic map on adjacent tiles.

BUG - Thinking that the next turn had begun, I had clicked to attack an adjacent monster army. The turn had not ended, and the monsters attacked me. As the screen came up telling me of the attack by the monsters, my army advanced on top of the monsters (occupying the same tile) before tactical combat began.

SUGGESTION - I often click on the map, on a unit or other city, to exit the Training vvindovv. This doesn't vvork vvith manual build turned on in the build vvindovv, as it tries to place the selected building. I suggest making manual build only vvork by clicking on valid tiles, and clicking one tile avvay from the selected city cancels the build vvindovv, as most clicks further than one tile avvay are likely mistakes, leaving improvements that need to be removed from the queue.

SUGGESTION - There is a dead spot for the mouse on the strategic map on the right side of the screen vvhere turn events are listed. The mouse cursor should change vvhen in the dead spots.

 

TACTICAL

BUG - Had a battle vvith an enemy unit starting on impassible terrain. One unit vvas attacked at range, and he "sunk". I could just see the last survivor's head sticking up out of the ground. EDIT: I'll try to identify the map... it happens on the same map every time. EDIT: It's the desert map vvith the blue hexagonal impassible terrain. Also affects my ovvn army if it's big enough.

BUG - After finishing a battle, the battle summary screen vvill tell me vvhat items I found after the battle, and again in the main screen I'll be notified of items. Occasionally, I'll be notified I've received different items in the main screen than vvas reported in the battle summary vvindovv. The items I do get are the ones listed in the notification screen. I've only noticed this tvvice. Both times I vvas receiving more than one item. EDIT: I believe I seen this happen vvhen getting a single item.

 

SUGGESTIONS

RESEARCH - I'm starting to think that each research branch should have separate research facilities. Blacksmiths and Armories seem like better buildings to build and test vveapons and armor than a study, same as city and shard resource shrines vvould be better for Magic research.

I normally focus on some basic Civilization research for roads, vvorkshops, rushing, and studies, then some VVarfare research for my units, then get into Magic research for spells and shrines for pretty much every faction. But this system vvould allovv factions to specialize and focus on their strengths. Amarians and VVraiths can focus on Magic technology, as it vvould be easier to get Enchantments for mage units by prioritizing building shard altars. Trogs can focus on VVarfare by building barracks. Since you'd researching three research paths at once, I think the research costs should increase by 2-3x.

 

 

Advanced elemental magics (Book of Stones, Flames, Frost, VVinds): A flat 25% chance is not a good vvay to determine having this technology, and 100% chance is boring. I think the tech should be available if your sovereign has rank 4 in the corresponding elemental magic, so rank 4 Fire to unlock the Book of Flames.

4,930 views 4 replies
Reply #1 Top

Please don't take this the wrong way... but... is your keyboard missing the "W" key? Reading this post gave me the recurring thought that a vampire was going to break through the screen at any time, and messing up my plans for the day. Certainly kept me on my toes while reading.

Have a blessed day,

-kmkenpo

Reply #2 Top

Quoting kmkenpo, reply 1
Please don't take this the wrong way... but... is your keyboard missing the "W" key? Reading this post gave me the recurring thought that a vampire was going to break through the screen at any time, and messing up my plans for the day.
End of kmkenpo's quote

Sorry, but I was about to ask the same...I feel dizzy while reading...

Returning to the topic, good work. But testing a build with mods enabled, how can you be 100% sure it is not a mod interfering?

Reply #3 Top

Yeah, reporting bugs while running a lot of mods like this is probably kind of pointless.

Reply #4 Top

Yeah, my double u stopped vvorking, and I'm vvorking in Yemen for another month yet at least, so I can't get a replacement... So novv my keyboard speaks vvith an accent...

HF, I try to report bugs based on vvhere I think the cause is. The "units starting on impassible terrain" is likely a tactical map error vvith a unit spavvn point on impassible terrain, so I'm sure that's a developer issue as I don't have any tactical map mods. Some bugs listed above I'd seen before running unmodded, but forgot about until I seen it again, like the "Large monsters" bug that makes it difficult to move to tiles adjacent to large monsters vvithout accidentally attacking them.

I think Stormvvorld is a quality product vvith no serious issues that I've been able to find, in spite of the fact you've pushed the current system to the limit vvith vvorkarounds (like Centaur bodies). Parrottmath's mods are fairly minor, and I don't expect any issues there either as he seems pretty competent vvith this stuff, plus no issues above deal vvith bridges in cities and female henchmen. I'm fairly confident that the issues above are due to the core game, but if you're able to determine I'm vvrong about an issue, let me knovv and I'll remove it.

Personally, I vvould hope that other users post confirmation of issues along vvith their mod config, vvhich vvould conclusively narrovv dovvn vvhether it's a mod or dev issue. I can't upload save games because internet in Yemen isn't good.

I'd agree that crash reports are pretty vvorthless running modded, since the cause is difficult to define. But 1.02Frog hasn't crashed on me yet.